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  • Informatics as a particular field of education
    283-294
    Views:
    157
    Informatics education can be discussed at various levels. There is informatics education at the university, there is professional informatics training and there is public informatics education. In the following article we are going to deal with the latter, that is we are going to discuss what areas of informatics should be introduced to students within the frame of the informatics subject in primary and secondary education.
    Knowledge in connection with informatics can be grouped from different points of view. We consider the following points to be acceptable: according to scopes of knowledge. [1, 2]
  • Teaching Java programming using case studies
    245-256
    Views:
    121
    The paper deals with the technical background and the pedagogical issues of a specific implementation for the collection, assessment and archiving of the students' assignments written in Java. The implemented system automatically applies object-oriented metrics on the collected works in order to measure the characteristic features of the assignments. Tutors use these results for the detection of plagiarisms and for the selection of outstanding works. The paper interprets the measured values within a real Java course held in the 3rd term of the Informatics bachelor study programme at the technical university. Students have several case studies devoted to the simulation of the ATM (Automatic Teller Machine) at disposal. We conclude that the access to the analyzed pool of case studies, blended with the Sun Learning Connection license from the Sun Microsystems, Inc., is an effective way of teaching programming in Java.
  • Delusions in informatics education
    151-161
    Views:
    85
    In the following article our intention is to try to introduce the negative ideas that exist today in Hungary regarding informatics education within the secondary education system. [Zs] As far as we know, these delusions are characteristic of not only Hungary, but we believe that we should look for our own mistakes, that is why we refer to Hungarian examples.
    We have examined the informatic knowledge taught in the first 10 years of secondary education, the possible curriculum of the general informatics subject.
    To reach our aim, first we have to deviate a bit from our original topic, because without this, it would be more difficult to understand the core subject of the article. In the deviation we will explain what is called informatics, what is called informatics subject. Then we will deal with the main topic and in the summary we will explain what we believe is the aim of general informatics education.
  • Comparing the IT skills and the programming knowledge of Hungarian students specialized in informatics with Romanian students attending a science course or a mathematics-informatics course
    21-40
    Views:
    115
    The goal of this research is an analysis of the IT skills and programming knowledge of Hungarian and Romanian students attending a Science course or a Mathematics-Informatics course. Analysed was how effectively can students from different grades answer questions dealing with different subjects. After having evaluated the test results correctness of the original presumption emerged. Significance level was 5% through the analysis. Significant divergency in knowledge of Hungarian students and Romanian students of Humanities (Profil Uman) was found in 11th and 12th grades too. Romanian students attending a science course (Profil Real) and a Mathematics-Informatics course scored higher in programming than their Hungarian counterparts specialized in Informatics in the 11th grade. After the evaluation a final conclusion can be made: Romanian students of the Real Profile have the same or more practice in programming than Hungarian students specialized in Informatics, though the latters have the same or better IT skills. Unfortunately, Hungarian teachers concentrate on word processing and spreadsheet calculation and teach programming just for the students specialized in Informatics, although algorithm thinking would be important for every student before finishing secondary school.
  • Key concepts in informatics: documents
    97-115
    Views:
    117
    "The system of key concepts contains the most important key concepts related to the development tasks of knowledge areas and their vertical hierarchy as well as the links of basic key concepts of different knowledge areas. When you try to identify the key concepts of a field of knowledge, you should ask the following questions: Which are the concepts that are the nodes of the concept net and can be related to many other concepts? Which are the concepts that necessarily keep re-appearing in different contexts when interpreting what you have learnt before? Which are the concepts that arrange specific facts in structures, which contribute to interpreting and apprehending new information and experience? Which are the concepts that – if you are unfamiliar with and unaware of – inhibits you in systematizing various items of knowledge or sensibly utilizing them?" [8] One of the most important of these concepts is the document.
  • Report on INFODIDACT 2008 - the First National Conference on Didactics of Informatics: 11-12 April, 2008, Szombathely, Hungary
    1-2
    Views:
    74
    Acquiring a PhD in any subject has been possible only in the last twentish years in Hungary. To take degree in didactics, especially didactics of informatics is still very difficult. There are not enough forums for the PhD students where they could report of their research work and results.
  • Teaching sorting in ICT
    101-117
    Views:
    134
    This article is aimed at considering how an algorithmic problem – more precisely a sorting problem – can be used in an informatics class in primary and secondary education to make students mobilize the largest possible amount of their intellectual skills in the problem solving process. We will be outlining a method which essentially forces students to utilize their mathematical knowledge besides algorithmization in order to provide an efficient solution. What is more, they are expected to use efficiently a tool that has so far not been associated with creative thinking. Sorting is meant to be just an example, through which our thoughts can easily be demonstrated, but – of course the method of education outlined can be linked to several other algorithmic problems, as well.
  • Shall we use one more representation? Suggestions about establishing the notion of recursion in teaching informatics in primary schools
    209-229
    Views:
    86
    Among the most prominent developmental tasks of primary school education one finds increasing pupils' cognitive capacity with especial regard to observing, interpreting, coding and proving skills, which form an integral part of information and communication culture.
    Info-technology (problem solving with the tools and methods of informatics), a subject matter within informatics, provides outstanding opportunities to reach the aims outlined above.
    This study presents methodological ideas related to the subfield Algorithmization and data modelling of Info-technology. More specifically, it presents teaching methods to be applied while establishing the notion of recursion in grades 3–8 of primary education, and at the same time it also focuses on various realization possibilities of the prominent developmental tasks mentioned above.
  • An evaluating tool for programming contests
    103-119
    Views:
    76
    Students of the University of Debrecen majoring in informatics have been participating in regional ACM international collegiate programming contests since 1995. In earlier times arrangement of the local rounds was difficult because we had to check the contestants' submissions by hand. Beyond the discomfort, this hindered the efficient work of the jury and involved a number of possibilities of making mistakes.
    The Programming Contest Result Manager (PCRM) program developed in the past two years provides a solution to the above problems. The program automates the evaluation of submissions and provides both the jury and the contestants with a user interface. This application can help the jury not only in ACM type but also in other kinds of practical programming contests.
  • Programming Theorems and Their Applications
    213-241
    Views:
    221

    One of the effective methodological approaches in programming that supports the design and development of reliable software is analogy-based programming. Within this framework, the method of problem reduction plays a key role. Reducing a given problem to another one whose solving algorithm is already known can be made more efficient by the application of programming theorems. These represent proven, abstract solutions – in a general form – to some of the most common problems in programming. In this article, we present six fundamental programming theorems as well as pose five sample problems. In solving these problems, all six programming theorems will be applied. In the process of reduction, we will employ a concise specification language. Programming theorems and solutions to the problems will be given using the structogram form. However, we will use pseudocodes as descriptions of algorithms resembling their actual implementation in Python. A functional style solution to one of the problems will also be presented, which is to illustrate that for the implementation in Python, it is sufficient to give the specification of the problem for the design of the solution. The content of the article essentially corresponds to that of the introductory lectures of a course we offered to students enrolled in the Applied Mathematics specialization.

    Subject Classification: D40

  • Better understanding mathematics by algorithmic thinking and computer programming
    295-305
    Views:
    256

    Tamás Varga’s mathematics education experiment covered not just mathematics, but also other related topics. In many of his works he clearly stated that computer science can support the understanding of mathematics as much as mathematics supports informatics. On the other hand, not much later than the introduction of the new curriculum in 1978, personal computers started to spread, making it possible to teach informatics in classes and in extracurricular activities. Varga’s guided discovery approach has a didactic value for other age groups as well, not only in primary school. Its long-lasting effect can be observed even in present times. Having reviewed several educational results in the spirit of Tamás Varga, we have decided to present an extracurricular course. It is an open study group for age 12-18. Students solve problems by developing Python programs and, according to our experiences, this results in a deeper understanding of mathematical concepts.

    Subject Classification: 97B10, 97B20, 97D50, 97N80, 97P20, 97P30, 97P40, 97P50, 97U70

  • Computer cooking vs. problem solving
    35-58
    Views:
    245

    Computer cooking is a task-related phenomenon where students (end-users) must blindly follow a long list of orders without any connection to the content of the problem, if there is any. Despite its low efficacy, this method is widely used and accepted in informatics both in the learning-teaching process and testing. The National Base Curriculum 2020 in Hungary is in complete accordance with the ‘Informatics Reference Framework for Schools’, but the course books hardly use the latest results of computer education research. The present paper provides examples of how the results of computer education research can be integrated into teaching-learning materials and classroom practices and discusses the effectiveness and consequences of the different solutions, where tool-centred approaches are compared to problem-focused solutions.

    Subject Classification: 94-01

  • Building a virtual framework to exploit multidisciplinary project workshops – peaks & pits
    147-164
    Views:
    103
    Multidisciplinary project work in connection to industry is highly favoured at University education, since it prepares students to envision their spectrum of profession, to be able to participate in production projects in co-operation with partners out of campus, and learn to communicate between disciplines. An effctive combination presumes selection of right partners, set-up of proper virtual platform to bridge time, space, and diffrences in working styles. The set-up process requires several phases of design-based research proofing the melding process to produce a productive workshop that is sustainable. The paper describes the review of literature, the platform and set-up established, a first phase in bridging Art and Computer Science through the description of MOMELTE project, a critical evaluation in order to learn from mistakes, and a new list of design principles to improve the next phase of the workshop process.
  • Implementation opportunities of the Moodle learning management system in virtual environment the Sloodle project
    275-293
    Views:
    80
    Using e-learning was firstly appeared in companies' sphere. It should be very useful if learning management systems were applied. Nowadays e-learning is used in different fields and gives useful informations in case of basics and its knowledge. It is essential to know the arranging technics and applicated handling methods of some supporting learning management systems of e-learning. The Moodle is the best-known learning management system.
    The Second Life is one of the virtual environments which is useful in learning-teaching methods that is used in most educational institute all over the world. Sloodle is an open source project which connects the Second Life with Moodle learning management system. Sloodle is a kind of "bridge" in which different kind of activities and registering and provided in both Moodle and Second Life.
    In our department, University of Debrecen Health Faculty of Nyíregyháza ILIAS learning management system has operated since February, 2008. In the interest of higher level education we decided to use and made available some courses through Moodle learning management system.
    Some tools of Sloodle will be presented in our article. It will be the first study for our research in which we would use the Moodle learning management system, the virtual environment of Second Life and the project of Sloodle itself. Our article will contain the starting details and its statistical confirmation of our Sloodle project. We like to demonstrate that the results of the Sloodle-aided group are significantly better than the results of the control group in the most cases.
  • ICT methodology
    3-24
    Views:
    117
    This article is an overview discussing what ICT subject methodology, ICT didactics and ICT methodology are, what the philosophy of ICT is, and finally what ICT pedagogy is.
  • General key concepts in informatics: data
    135-148
    Views:
    149
    "The system of key concepts contains the most important key concepts related to the development tasks of knowledge areas and their vertical hierarchy as well as the links of basic key concepts of different knowledge areas. When you try to identify the key concepts of a field of knowledge, you should ask the following questions: Which are the concepts that are the nodes of the concept net and can be related to many other concepts? Which are the concepts that necessarily keep re-appearing in different contexts when interpreting what you have learnt before? Which are the concepts that arrange specific facts in structures, which contribute to interpreting and apprehending new information and experience? Which are the concepts that – if you are unfamiliar with and unaware of – inhibits you in systematizing various items of knowledge or sensibly utilizing them?" [9] One of the most important of these concepts is the data.
  • How to teach testing?
    215-232
    Views:
    151
    Testing methodology is an important part of IT education. It is desired to show the beginner programmer students the advantage of testing by having them do only a small amount of work. In this paper, we will show how to make testing as a part of programming in simple exercises. These exercises are solved with the analogous programming technique, which is based on programming theorems over enumerators. We have elaborated grey-box test cases for the programs which have been developed based on programming theorems. These test cases can be taught together with the programming theorems, and they can serve as a standard testing procedure for programmers. We also suggest a test tool to automatize test runs, and we will discuss its usage in a short case study.
  • How to teach computer programming if our goal is the International Olympiad in Informatics
    13-25
    Views:
    136
    Nowadays if a student in Hungary (age between 17-20 years old) wants to be the member of the Hungarian selected team (has four members) to participate in the International Olympiad in Informatics (IOI), first, he has to qualify himself in the first fifteen of the National Secondary School Competition (OKTV) in the programming category after the III. round. Then he should be in the first four place after the sixth round of the Selection Competition. Being successful is necessary that the student wants to start studying computer programming at least in the 9th school year and he needs a teacher who prepares him. In the last nine years three students of the author have participated in five Olympics and two of them won gold and bronze medals. This article wants to demonstrate the methods that a teacher needs to use to teach students in 9th school year for computer programming, to be the member of the Hungarian National Team after three or four years.
  • Group Work at High School According to the Method of Tamás Varga
    167-176
    Views:
    178

    The aim of our research is to develop students’ logical thinking. For this reason, Hungarian mathematics teachers need to be encouraged to try new methods which induce greater student involvement. Research all over the world prove that self-instruction or self-verbalizing has high effect on the learning process. This was one of the key elements of Tamás Varga’s experiment in high school. In our classroom experiments we are using a special cooperative method from Kagan among 14-18 years old students, called Sage and Scribe structure. We are looking for the answers to the following question: Does this method make mathematics lessons more enjoyable and more comfortable for students? Furthermore, we assume this structure could open the gate toward other collaborative and cooperative teaching technics.

    Subject Classification: 97D40

  • A didactic analysis of merge sort
    195-210
    Views:
    115
    Due to technical difficulties, educators teaching merge sort often avoid the analysis of the cost in the general and average cases. Using basic discrete mathematics, elementary real analysis and mathematical induction, we propose a self-contained derivation of bounds αn log_2 n + βn + γ in all cases. Independent of any programming language or pseudo-code, supported by intuitive figures, it is suitable for informatics students interested in the analysis of algorithms. It is also a good exercise in showing that induction allows us to actually discover constants, instead of simply checking them a posteriori.
  • Combinatorics – competition – Excel
    427-435
    Views:
    115
    In 2001 the Informatics Points Competition of the Mathematics Journal for Secondary School Students (KÖMAL) was restarted [1]. The editors set themselves an aim to make the formerly mere programming competition a bit more varied. Therefore, every month there has been published a spreadsheet problem, a part of which was related to combinatorics. This article is intended to discuss the above mentioned problems and the solutions given to them at competitions. We will prove that traditional mathematical and programming tasks can be solved with a system developed for application purposes when applying a different way of thinking.
  • Young women's barriers to choose IT and methods to overcome them - A case study from Hungary
    77-101
    Views:
    265

    Women's scarcity in the STEM, especially in the IT sector is pronouncedly evident. Young women are obstructed from entering and remaining in IT by a broad range of social, educational, and labor market factors. In our paper, we would like to analyze the main barriers girls face in choosing IT, while also proposing potential methods to help them overcome these obstacles. In the second part of the paper, we will present a case study to illustrate in detail how the combination of the above methods can be put into practice to address and tackle the complex set of barriers girls face. We will first introduce a Hungarian annual program, Girls' Day ("Lányok napja"), specifically aimed to promote STEM to girls, then we will present two specific events organized for the 2020 edition of the program and designed with the above principles in mind. The interactive presentation, exposing girls to female role models of the field in a gamified way, and a game development exercise, building Scratch programming skills, have attempted to provide young women both with positive perspectives and experiences in IT, which are instrumental in helping them to surmount entrenched obstacles and raise their interest in the field.

    Subject Classification: 97P10, 97U30

  • Task variations for backtrack
    107-120
    Views:
    151

    This article has been written for informatics teachers who want to issue back-track based tasks on their lessons or as homework or on competitions. We present a few methods to generate a more complicated problem from a simpler task, which will be more complex, and its solution needs a good idea or trick. Starting from an example, we lead the reader through increasingly di cult task variations.

    Subject Classification: 97P50

  • Increasing the popularity and efficiency of distance education by old-new methods
    211-228
    Views:
    135
    In our essay we aim to provide suggestions to develop distance education and we decisively focus on programmed education that is supported by e-learning environment. We both think that the shortage of programmed educational methods is causeless in Hungary's distance education. The widespread usage of info-communication devices and of the Internet makes the programmed educational methods (not as an exclusive method) possible to use in distance education together with e-learning environment. In our work we summarize the possible solutions and at the same time we also provide a case study, as an insight into our e-learning project (called Logical Programming) by Moodle.
  • Applications of methods of descriptive geometry in solving ordinary geometric problems
    103-115
    Views:
    73
    The importance of descriptive geometry is well-known in two fields. Spatial objects can be mapped bijectively onto a plane and then we can make constructions concerning the spatial objects. The other significance of descriptive geometry is that mathematical visual perception of objects in three-dimensional space can be improved by the aid of it. The topic of this paper is an unusual application of descriptive geometry. We may come across many geometric problems in mathematical competitions, in entrance examinations and in exercise books whose solution is expected in a classical way, however, the solution can be found more easily and many times more general than it is by the standard manner. We demonstrate some of these problems to encourage to use this geometric method. Understanding the solution requires very little knowledge of descriptive geometry, however, finding a solution needs to have some idea of descriptive geometry.
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