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An examination of descriptive statistical knowledge of 12th-grade secondary school students - comparing and analysing their answers to closed and open questions
63-81Views:106In this article, we examine the conceptual knowledge of 12th-grade students in the field of descriptive statistics (hereafter statistics), how their knowledge is aligned with the output requirements, and how they can apply their conceptual knowledge in terms of means, graphs, and dispersion indicators. What is the proportion and the result of their answers to (semi-)open questions for which they have the necessary conceptual knowledge, but which they encounter less frequently (or not at all) in the classroom and during questioning? In spring 2020, before the outbreak of the pandemic in Hungary, a traditional-classroom, “paper-based” survey was conducted with 159 graduating students and their teachers from 3 secondary schools. According to the results of the survey, the majority of students have no difficulties in solving the type of tasks included in the final exam. Solving more complex, open-ended tasks with longer texts is more challenging, despite having all the tools to solve them, based on their conceptual knowledge and comprehension skills. A valuable supplement to the analysis and interpretation of the results is the student attitudes test, also included in the questionnaire.
Subject Classification: 97K40, 97-11, 97D60
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Freudenthal fantasy on the bus, an American adaptation
133-142Views:78In the 1960’s two mathematicians, Hans Freudenthal in the Netherlands and Tamás Varga in Hungary, had argued that people learn mathematics by being actively involved and investigating realistic mathematical problems. Their method lives on in today’s teaching and learning through the various components of cooperative and active learning, by taking ownership in learning, and learning through student dialogue. The goal is to create a welcoming classroom atmosphere in which play takes the front seat. One such scenario is visiting various (animal) stations at the zoo by bus (illustrated by pictures). Passengers are getting on and off the bus at each station (illustrated by arrows), which is modeled on the open number line. This adapted and modified action research was carried out with 5-yearl-old children in public schools of Staten Island, NY in 2019.
Subject Classification: 97D40, 97F20, 97F30
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The time spent on board games pays off: links between board game playing and competency motivation
119-131Views:169The impact playing has on the development of thinking is an important topic of psychology of learning, brain research and mathematics didactics.
Our research is also connected to the aforementioned topic. We investigated the effects of playing board games on competence motivation and the development of mathematical competencies.
In this paper, we present the results of an experiment carried out in a secondary school class.
The experimental group spent one of three weekly mathematics lessons playing board games.
Apart from the several advantages of playing games in general, we can conclude that, based on the results of the national competence measurement, the mathematical competence of the students developed properly.
The readiness and the progress of the pupils were compared on the basis of input and output tests and an initial knowledge measurement and, at the same time, we compared their level of mathematical competence with the results of the national competence
measurement.Subject Classification: 97C70, 97D40
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Sage and scribe – asymmetrical pair work that can easily fit into any mathematics lesson, yet still have cooperative benefits
133-164Views:57This article uses a case study experiment to learn the characteristics of a pair work, called the sage and scribe method (Kagan, 2008). We also wished to explore the positive and negative effects of the systematic application of this single cooperative element without any other structural changes during the lessons. In the case study experiment, we asked two teachers, accustomed to traditional frontal teaching methods, to substitute individual work tasks in their standard lesson plans with the sage and scribe method. Our experiments indicate that this method wastes insignificant time, requires little extra effort on the part of the teacher, yet has many of the positive effects of cooperative methods: in our experiments, students received immediate feedback, corrected each other’s mistakes, learned from each other in meaningful discussions and engaged in collaborative reasoning to address emerging problems.
Subject Classification: 97D40
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A case study of the integration of Algorithm Visualizations in Hungarian programming education
51-66Views:157In this study, I will introduce how Algorithm Visualizations (AV) can help programming education or, in this case, the acquisition of basic programming theorems. I used two di erent methods to test this: in the first round, I examined in a larger group how much the students' ability to solve specific tasks changes after being introduced to a visualization tool, and then, what was their motivation and experience during this process. In the second round, I looked for the components that could be important when choosing a tool with the help of an in-depth interview with a smaller number of individuals. In both cases, I describe the research, experience, and results of the study, and then summarize them at the end.
Subject Classification: 97P10
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Task variations for backtrack
107-120Views:97This article has been written for informatics teachers who want to issue back-track based tasks on their lessons or as homework or on competitions. We present a few methods to generate a more complicated problem from a simpler task, which will be more complex, and its solution needs a good idea or trick. Starting from an example, we lead the reader through increasingly di cult task variations.
Subject Classification: 97P50
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Computer cooking vs. problem solving
35-58Views:100Computer cooking is a task-related phenomenon where students (end-users) must blindly follow a long list of orders without any connection to the content of the problem, if there is any. Despite its low efficacy, this method is widely used and accepted in informatics both in the learning-teaching process and testing. The National Base Curriculum 2020 in Hungary is in complete accordance with the ‘Informatics Reference Framework for Schools’, but the course books hardly use the latest results of computer education research. The present paper provides examples of how the results of computer education research can be integrated into teaching-learning materials and classroom practices and discusses the effectiveness and consequences of the different solutions, where tool-centred approaches are compared to problem-focused solutions.
Subject Classification: 94-01
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The tools for developing a spatial geometric approach
207-216Views:89Tamás Varga writes about the use of tools: "The rational use of tools - the colored bars, the Dienes set, the logical set, the geoboard, and some other tools - is an element of our experiment that is important for all students, but especially for disadvantaged learners." (Varga T. 1977) The range of tools that can be used well in teaching has grown significantly over the years. This paper compares spatial geometric modeling kits. Tamás Varga uses the possibilities of the Babylon building set available in Hungary in the 1970s, collects space and flat geometry problems for this (Varga T. 1973). Similarly, structured kits with significantly more options have been developed later, e.g. ZomeTool and 4D Frame. These tools are regularly used in the programs of the International Experience Workshop (http://www.elmenymuhely.-hu/?lang=en). Teachers, schools that have become familiar with the versatile possibilities of these sets, use them often in the optional and regular classes. We recorded a lesson on video where secondary students worked with the 4D Frame kit. We make some comments and offer some thoughts on this lesson.
Subject Classification: 97G40, 97D40
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Trigonometric identities via combinatorics
73-91Views:79In this paper we consider the combinatorial approach of the multi-angle formulas sin nΘ and cos nΘ. We describe a simple "drawing rule" for deriving the formulas immediately. We recall some theoretical background, historical remarks, and show some topics that is connected to this problem, as Chebyshev polynomials, matching polynomials, Lucas polynomial sequences.
Subject Classification: 05A19
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Teaching undergraduate mathematics - a problem solving course for first year
183-206Views:125In this paper we describe a problem solving course for first year undergraduate mathematics students who would be future school teachers.
Subject Classification: 97B50, 97B70, 97D50, 97D60, 97F60, 97U30
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What can we learn from Tamás Varga’s work regarding the arithmetic-algebra transition?
39-50Views:94Tamás Varga’s Complex Mathematics Education program plays an important role in Hungarian mathematics education. In this program, attention is given to the continuous “movement” between concrete and abstract levels. In the process of transition from arithmetic to algebra, the learner moves from a concrete level to a more abstract level. In our research, we aim to track the transition process from arithmetic to algebra by studying the 5-8-grader textbooks and teacher manuals edited under Tamás Varga's supervision. For this, we use the appearance of “working backward” and “use an equation” heuristic strategies in the examined textbooks and manuals, which play a central role in the mentioned process.
Subject Classification: 97-01, 97-03, 97D50
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How do secondary school students from the Kurdistan Region of Iraq understand the concept of function?
221-244Views:163The study investigates secondary school students' understanding of the concept of function. The paper focuses on three main aspects: students' ability to define the concept of function; students' ability to recognize different representations of function; and students' ability to convert between different representations. A test was developed to assess the three main constructs of the study and administered to 342 students in secondary schools in the Kurdistan Region of Iraq. According to the results, students have diffculties in recognizing different representations of function and conversion between them. Connections between different parts of the test may provide hints on educational challenges of how to appropriately teach functions.
Subject Classification: 26Bxx, 97D60
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Task reformulation as a practical tool for formation of electronic digest of tasks
1-27Views:49Creative thinking as well as thinking itself is being developed at active learning-cognitive activity of students. To make mathematic matter a subject of interest and work of students at classes, it is efficacious to submit it in a form of tasks. The tasks may be set up in a purposeful system of tasks by means of which reaching the teaching goals in the sense of quality and durability of gained knowledge may be more effective. A suitable means for presentation of tasks with their characteristics (as e.g. didactic function and cognitive level) as well as task systems themselves is an electronic digest of tasks as a database. The analysis of textbooks and digests of tasks commonly used at schools in Slovakia shows that they do not include all the types of tasks necessary for setting up complete (in the sense of didactic functions) task systems. One of the most important methods used for formation of the missing tasks is reformulation of tasks. The individual strategies of task reformulation are explained in details on examples in this article. -
Integrating elements of data science into high-school teaching: Naïve Bayes-classification algorithm and programming in Python
307-316Views:130Probability theory and mathematical statistics are traditionally one of the most difficult chapters of mathematics to teach. One of the authors, Péter Princz has experience in teaching various topics via computer programming of the problem at hand as a class activity. The proposed method is to involve programming as a didactic tool in hard-to-teach topics. The intended goal in this case is to implement a naïve Bayes-classifier algorithm in Python and demonstrate the machine-learning capabilities of it by applying it to a real-world dataset of edible or poisonous mushrooms. The students would implement the algorithm in a playful and interactive way. The proposed incremental development process aligns well with the spirit of Tamás Varga who considered computers as modern tools of experimental problem solving as early as in the 1960s.
Subject Classification: 97D40, 97D50, 97K50, 97K99, 97M60, 97P40, 97P50, 97U50
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Programming Theorems and Their Applications
213-241Views:132One of the effective methodological approaches in programming that supports the design and development of reliable software is analogy-based programming. Within this framework, the method of problem reduction plays a key role. Reducing a given problem to another one whose solving algorithm is already known can be made more efficient by the application of programming theorems. These represent proven, abstract solutions – in a general form – to some of the most common problems in programming. In this article, we present six fundamental programming theorems as well as pose five sample problems. In solving these problems, all six programming theorems will be applied. In the process of reduction, we will employ a concise specification language. Programming theorems and solutions to the problems will be given using the structogram form. However, we will use pseudocodes as descriptions of algorithms resembling their actual implementation in Python. A functional style solution to one of the problems will also be presented, which is to illustrate that for the implementation in Python, it is sufficient to give the specification of the problem for the design of the solution. The content of the article essentially corresponds to that of the introductory lectures of a course we offered to students enrolled in the Applied Mathematics specialization.
Subject Classification: D40
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Supporting the education of engineering mathematics using the immediate feedback method
49-61Views:90In the literature, several methods are suggested to deal with problems regarding the efficiency of mathematics education including techniques that help integrate new knowledge into long-term memory. We examined how effective the application of the immediate feedback method is in teaching engineering mathematics. The article presents the method used and the results obtained during the study.
Subject Classification: 97D40, 97D60
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Is it possible to develop some elements of metacognition in a Mathematics classroom environment?
123-132Views:111In an earlier exploratory survey, we investigated the metacognitive activities of 9th grade students, and found that they have only limited experience in the “looking back” phase of the problem solving process. This paper presents the results of a teaching experiment focusing on ninth-grade students’ metacognitive activities in the process of solving several open-ended geometry problems. We conclude that promoting students’ metacognitive abilities makes their problem solving process more effective.
Subject Classification: 97D50, 97G40
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Fehleranalyse beim Lösen von offenen Aufgaben Ergebnisse einer empirischen Studie in der Grundschule
83-113Views:26Open problems play a key role in mathematics education, also in primary school. However, children in primary school work in many relations in a different way from learner in secondary school. Therefore, the (possibly) first confrontation with an open task could be problematical. Within the framework of an international paper and pencil test it was examined how far children of primary school notice the openness of a task and which mistakes they do during working on that task. In particularly are meant by openness different interpretations of the task, which all lead to a set of numbers with more than one element as a result. For evaluation, a common classification system was adapted by slightly modification of the original system. -
What does ICT help and does not help?
33-49Views:128Year by year, ICT tools and related teaching methods are evolving a lot. Since 2016, the author of the present lines has been looking for a connection between them that supports the development of mathematical competencies and could be integrated into Transcarpathian minority Hungarian language education too. As a doctoral student at the University of Debrecen, I experienced, for example, how the interactive whiteboard revolutionized illustration in Hungarian mathematics teaching, and how it facilitated students' involvement. During my research of teaching in this regard, in some cases, the digital solution had advantageous effects versus concrete-manipulative representation of
Bruner's too.
At the same time, ICT "canned" learning materials (videos, presentations, ...) allow for a shift towards repetitive learning instead of simultaneous active participation, which can be compensated for by the "retrieval-enhanced" learning method.
I have conducted and intend to conduct several research projects in a Transcarpathian Hungarian primary school. In the research so far, I examined whether, in addition to the financial and infrastructural features of the Transcarpathian Hungarian school, the increased "ICT-supported" and the "retrieval-enhanced" learning method could be integrated into institutional mathematics education. I examined the use of two types of ICT devices: one was the interactive whiteboard, and the other was providing one computer per student.
In this article, I describe my experiences, gained during one semester, in the class taught with the interactive whiteboard on the one hand, and in the class taught according to the "retrieval-enhanced" learning method on the other hand.
I compare the effectiveness of the classes to their previous achievements, to each other, and to a class in Hungary.Subject Classification: 97U70
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Gamification in Higher Education
87-106Views:542The way of thinking and the way of life of the today's children and teenagers have changed radically. Some of the well-established pedagogical methods that were used for decades have become obsolete. Therefore, we need to look for a new method to approach Generations Z and Alpha. Gamification, which has been known since 2010 and means the use of game elements in other areas of life, offers an opportunity to do so.
In addition to a brief description of gamification, my article shows some possibilities for using it at the university. Furthermore, I investigate the impact of gamification on the student in "Algorithms and Data Structures" university course.Subject Classification: 97P30
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Fostering engineering freshmen’s shifts of attention by using Matlab LiveScript for solving mathematical tasks
1-14Views:133We designed an experimental path including a summative assessment phase, where engineering freshmen are involved in solving mathematical tasks by using Matlab LiveScripts. We analyzed the students’ answers to a questionnaire about their perceived impact of the use of Matlab on their way to solve mathematical tasks. The main result is that students show shifts of attention from computations to other aspects of problem solving, moving from an operational to a structural view of mathematics.
Subject Classification: 97U70, 97H60
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Manipulatives and semiotic tools of Game of Go as playful and creative activity to learn mathematics in early grades in France
197-206Views:84This research develops resources to teach mathematics in French primary school by using the game of Go. A group of searchers, teachers and go players meet at university to produce teaching resources. These resources are implemented in the classroom. Then the group evaluate this implementation and improve the resources. The aim of this classroom research is to study the opportunities of the game of Go to learn mathematics and to propose a teacher training course to implement the game of Go in French primary schools in accordance with the French syllabus. Game of Go appears as a manipulative and semiotic tool to learn mathematics at primary school.
Subject Classification: 97D50, 97U60
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Square root in secondary school
59-72Views:124Although in Hungary, for decades, the calculation method of the square root of a real number is not in the mathematics curriculum, many of the taught concepts and procedures can be carried out using different square root finding methods. These provide an opportunity for students in secondary school to practice and deepen understand the compulsory curriculum. This article presents seven square-root- nding methods, currently teachable in secondary schools.
Subject Classification: A33, A34, F53, F54
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Consequences of a virtual encounter with George Pólya
173-182Views:124The consequences of a virtual encounter with George Pólya as a teacher are recorded. An instance of his influence on my mathematical thinking is recounted through work on one of the problems in one of his books.
Subject Classification: 01A99, 11A05, 97-03, 97D50
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Willy Servais and Tamás Varga A Belgian Hungarian perspective on teaching school mathematics
29-38Views:85Willy Servais and Tamás Varga had a major influence on the development of mathematics education during the 1960s and 1970s, both in their home countries and internationally. In 1971 they jointly published Teaching School Mathematics–A Unesco Source Book, a review of curriculum reforms that were under way in different parts of the world. The book, presenting several modern syllabuses as well as examples of classroom techniques and segments of teacher-student dialogues, provided an often consulted guide to the field of mathematics education. We re-read this book and in this way acquire a unique insight into the modernization efforts of school mathematics during the 1960s and early 1970s. We take this opportunity to discuss the sometimes partly divergent views of Servais and Varga on modern mathematics education as reflected in this book.
Subject Classification: 97-03