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The time spent on board games pays off: links between board game playing and competency motivation
119-131Views:349The impact playing has on the development of thinking is an important topic of psychology of learning, brain research and mathematics didactics.
Our research is also connected to the aforementioned topic. We investigated the effects of playing board games on competence motivation and the development of mathematical competencies.
In this paper, we present the results of an experiment carried out in a secondary school class.
The experimental group spent one of three weekly mathematics lessons playing board games.
Apart from the several advantages of playing games in general, we can conclude that, based on the results of the national competence measurement, the mathematical competence of the students developed properly.
The readiness and the progress of the pupils were compared on the basis of input and output tests and an initial knowledge measurement and, at the same time, we compared their level of mathematical competence with the results of the national competence
measurement.Subject Classification: 97C70, 97D40
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Teaching probability using graph representations
103-122Views:187The main objective of this paper is to present an elementary approach to classical probability theory, based on a Van Hiele type framework, using graph representation and counting techniques, highly suitable for teaching in lower and upper secondary schools. The main advantage of this approach is that it is not based on set theoretical, or combinatorial knowledge, hence it is more suitable for beginners and facilitates the transitions from level 0 to level 3. We also mention a few teaching experiences on different levels (lower secondary school, upper secondary school, teacher training, professional development, university students) based on this approach. -
Report on the "English Language Section of Varga Tamás Days 2009"
169-175Views:147The 9th English Language Section as a part of the Varga Tamás Days was organised by the Department of Mathematics Education at the Teacher Training Institute of the Eötvös Loránd University. We report on the talks and the following discussions in this section. -
From iteration to one - dimensional discrete dynamical systems using CAS
271-296Views:100In our paper we present the basic didactical framework and approaches of a course on one-dimensional discrete dynamical systems made with the help of Computer Algebra Systems (CAS) for students familiar with the fundamentals of calculus. First we review some didactical principles of teaching mathematics in general and write about the advantages of the modularization for CAS in referring to the constructivistic view of learning. Then we deal with our own development, a CAS-based collection of programs for teaching Newton's method for the calculation of roots of a real function. Included is the discussion of domains of attraction and chaotic behaviour of the iterations. We summarize our teaching experiences using CAS. -
Report of meeting Researches in Didactics of Mathematics and Computer Sciences: January 20 - January 22, 2012, Levoča, Slovakia
205-230Views:171The meeting Researches in Didactics of Mathematics and Computer Sciences was held in Levoca, Slovakia from the 20th to the 22th of January, 2012. The 66 participants – including 54 lecturers and 25 PhD students – came from 6 countries, 20 cities and represented 33 institutions of higher and secondary education. The abstract of the talks and the posters and also the list of participants are presented in this report. -
Report of Meeting Researches in Didactics of Mathematics and Computer Sciences: 31 March – 2 April, 2023 Oradea, Romania
83-107Views:370The meeting Researches in Didactics of Mathematics and Computer Sciences was held in Oradea, Romania, at Partium Christian University, from 31 March to 2 April, 2023. It was organized by the Doctoral School of Mathematical and Computational Sciences of the University of Debrecen and Partium Christian University. The 85 participants – including 18 PhD students – came from 9 countries and represented 30 institutions of higher and secondary education. There were 4 plenary and 53 session talks in the program.
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Entwicklung eines Messinstruments zu den Grunderfahrungen des Informatikunterrichts
159-178Views:163The three basic experiences of computer science education (GI) take into account the personal perceptions and attitudes of students to computer science education. The aim of this study is to develop an inventory to capture these learners' perceptions and perspectives in order to select content or to track learners' development in relation to computer science. Exploratory factor analysis (EFA), partial least square analysis (PLS) and con rmatory factoranalysis (CFA) was used in this study to generate and select items and establish reliability and validity.
Subject Classification: Q20, Q50
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Integrating elements of data science into high-school teaching: Naïve Bayes-classification algorithm and programming in Python
307-316Views:263Probability theory and mathematical statistics are traditionally one of the most difficult chapters of mathematics to teach. One of the authors, Péter Princz has experience in teaching various topics via computer programming of the problem at hand as a class activity. The proposed method is to involve programming as a didactic tool in hard-to-teach topics. The intended goal in this case is to implement a naïve Bayes-classifier algorithm in Python and demonstrate the machine-learning capabilities of it by applying it to a real-world dataset of edible or poisonous mushrooms. The students would implement the algorithm in a playful and interactive way. The proposed incremental development process aligns well with the spirit of Tamás Varga who considered computers as modern tools of experimental problem solving as early as in the 1960s.
Subject Classification: 97D40, 97D50, 97K50, 97K99, 97M60, 97P40, 97P50, 97U50