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  • The shift of contents in prototypical tasks used in education reforms
    203-219
    Views:
    76

    The paper discusses the shift of contents in prototypical tasks provoked by the current educational reform in Austria. The paper starts with the educational backboard of the process of changes in particular with the out tting of the students' abilities in different taxonomies and its implementation in the competence models of Mathematics. A methodological didactical point of view on the process is given additionally. Examples out of a specific collection of math problems which arise from the educational reform are integrated and analysed in the context of educational principles and methods. The discussion ends with a short evaluation of the role of traditional approaches to tasks in the ongoing reform. A bundle of tasks as proof that they are still alive is presented finally.

    Subject Classification: 97B50, 97D40, 97D50

  • On the Relationship between Mathematics- and Computer Science Education
    15-34
    Views:
    12

    In the first half of the paper, the profile of the two scientific disciplines of Mathematics Education and Computer Science Education is traced. In Mathematics Education, the description has been given in a short longitudinal section of its preying cornerstones since the beginning of the 1960s. In Computer Science Education, this is done through the description of an emancipatory science that has been taking place since the beginning of the 1990s. The second half of the contribution, with the discussion of the different perspectives of the two disciplines on the common topics of modeling and competence models, finally leads to the identification of the two disciplines as two autonomous and independent sciences.

  • Young women's barriers to choose IT and methods to overcome them - A case study from Hungary
    77-101
    Views:
    136

    Women's scarcity in the STEM, especially in the IT sector is pronouncedly evident. Young women are obstructed from entering and remaining in IT by a broad range of social, educational, and labor market factors. In our paper, we would like to analyze the main barriers girls face in choosing IT, while also proposing potential methods to help them overcome these obstacles. In the second part of the paper, we will present a case study to illustrate in detail how the combination of the above methods can be put into practice to address and tackle the complex set of barriers girls face. We will first introduce a Hungarian annual program, Girls' Day ("Lányok napja"), specifically aimed to promote STEM to girls, then we will present two specific events organized for the 2020 edition of the program and designed with the above principles in mind. The interactive presentation, exposing girls to female role models of the field in a gamified way, and a game development exercise, building Scratch programming skills, have attempted to provide young women both with positive perspectives and experiences in IT, which are instrumental in helping them to surmount entrenched obstacles and raise their interest in the field.

    Subject Classification: 97P10, 97U30