Search

Published After
Published Before

Search Results

  • The efficiency of written final exam questions in mathematics based on voluntary data reports, 2012–2015
    63-81
    Views:
    45
    The efficiency of each question in the mathematics written final exam is not recorded by the institutions organizing the graduation exam. In order to overcome this deficiency the committee of final exams in mathematics and the Hungarian Educational Authority ask schools to send – beyond the total marks obtained on the paper – the scores of each question of all individual candidates to the Authority every year since 2012. Because a high proportion of schools complied with this request between 2012 and 2015, the researchers were provided valuable information for a deeper analysis on the effectiveness of exams. In this paper we have carried out an analysis of the efficiency of questions set in the written examination papers both on the intermediate and on the higher level in the last four years, on the basis of these voluntary data reports.
  • E-learning in teacher training
    277-294
    Views:
    16
    A research has been organised with three Colleges taking part during the academic year of 2002-03. These institutions were
    • The Teacher's Training College of Baja
    • Eszerházy Károly College of Eger
    • The College of Nyíregyháza
    The aim of the research was to reveal differences between results of students studying in the traditional way and of students using e-learning.
    The survey has been carried out among students of PE (physical education). A distance educational programme (Basics of Gymnastics) developoed before launching the survey served as basis for the survey [5]. The results of the research were first presented at the Agria-Média Conference in 2004. After analysing the results the findings were presented at the 3rd International Conference on Education and Information Systems in Orlando, Florida in July 2005.
    This paper tries to reveal the structure of the e-learning programme, the environment of the research and the latest results found after the final analyses of the research.
  • Implementation opportunities of the Moodle learning management system in virtual environment the Sloodle project
    275-293
    Views:
    38
    Using e-learning was firstly appeared in companies' sphere. It should be very useful if learning management systems were applied. Nowadays e-learning is used in different fields and gives useful informations in case of basics and its knowledge. It is essential to know the arranging technics and applicated handling methods of some supporting learning management systems of e-learning. The Moodle is the best-known learning management system.
    The Second Life is one of the virtual environments which is useful in learning-teaching methods that is used in most educational institute all over the world. Sloodle is an open source project which connects the Second Life with Moodle learning management system. Sloodle is a kind of "bridge" in which different kind of activities and registering and provided in both Moodle and Second Life.
    In our department, University of Debrecen Health Faculty of Nyíregyháza ILIAS learning management system has operated since February, 2008. In the interest of higher level education we decided to use and made available some courses through Moodle learning management system.
    Some tools of Sloodle will be presented in our article. It will be the first study for our research in which we would use the Moodle learning management system, the virtual environment of Second Life and the project of Sloodle itself. Our article will contain the starting details and its statistical confirmation of our Sloodle project. We like to demonstrate that the results of the Sloodle-aided group are significantly better than the results of the control group in the most cases.
  • Young women's barriers to choose IT and methods to overcome them - A case study from Hungary
    77-101
    Views:
    191

    Women's scarcity in the STEM, especially in the IT sector is pronouncedly evident. Young women are obstructed from entering and remaining in IT by a broad range of social, educational, and labor market factors. In our paper, we would like to analyze the main barriers girls face in choosing IT, while also proposing potential methods to help them overcome these obstacles. In the second part of the paper, we will present a case study to illustrate in detail how the combination of the above methods can be put into practice to address and tackle the complex set of barriers girls face. We will first introduce a Hungarian annual program, Girls' Day ("Lányok napja"), specifically aimed to promote STEM to girls, then we will present two specific events organized for the 2020 edition of the program and designed with the above principles in mind. The interactive presentation, exposing girls to female role models of the field in a gamified way, and a game development exercise, building Scratch programming skills, have attempted to provide young women both with positive perspectives and experiences in IT, which are instrumental in helping them to surmount entrenched obstacles and raise their interest in the field.

    Subject Classification: 97P10, 97U30

  • Metadata and education
    325-343
    Views:
    42
    This article is a (possible) conceptual educational model, which introduces data representation, information storage and retrieval possibilities on the Web in a way analogous to the levels of organization of metadata.
    The model uses the traditional library and information systems as a starting point, referring to the levels and types of information organization, and describes directions of its development. General acquaintance with the dominant organizational levels and types helps to understand the information organization on the internet, the coexistence of both structured and unstructured elements, the closedness and deficiencies of the content of information, and also helps to find possible ways of correcting these deficiencies. One of the main advantages of model-driven approaches is that they, by using the well-known classical systems, make tangible the development of physical and content data organization types and levels of organization of information for medical students that usually do not possess informatics knowledge.
    The conceptual model presented in details in the article can provide a basis for a general introduction to metadata and to develop curricula equally appropriate for traditional face to face classes, trainings and online courses.
  • Promoting a meaningful learning of double integrals through routes of digital tasks
    107-134
    Views:
    228

    Within a wider project aimed at innovating the teaching of mathematics for freshmen, in this study we describe the design and the implementation of two routes of digital tasks aimed at fostering students' approach to double integrals. The tasks are built on a formative assessment frame and classical works on problem solving. They provide facilitative and response-specific feedback and the possibility to request different hints. In this way, students may be guided to the development of well-connected knowledge, operative and decision-making skills. We investigated the effects of the interaction with the digital tasks on the learning of engineering freshmen, by comparing the behaviours of students who worked with the digital tasks (experimental group, N=19) and students who did not (control group, N=19). We detected that students in the experimental group showed more exibility of thinking and obtained better results in the final exam than students in the control group. The results confirmed the effectiveness of the experimental educational path and offered us interesting indications for further studies.

    Subject Classification: 97D40, 97U70, 44A45

  • Teaching graph algorithms with Visage
    35-50
    Views:
    47
    Combinatorial optimization is a substantial pool for teaching authentic mathematics. Studying topics in combinatorial optimization practice different mathematical skills, and because of this have been integrated into the new Berlin curriculum for secondary schools. In addition, teachers are encouraged to use adequate teaching software. The presented software package "Visage" is a visualization tool for graph algorithms. Using the intuitive user interface of an interactive geometry system (Cinderella), graphs and networks can be drawn very easily and different textbook algorithms can be visualized on the graphs. An authoring tool for interactive worksheets and the usage of the build-in programming interface offer new ways for teaching graphs and algorithms in a classroom.
  • An interactive animation for learning sorting algorithms: How students reduced the number of comparisons in a sorting algorithm by playing a didactic game
    45-62
    Views:
    48
    Learning programming and understanding algorithms is one of the hardest tasks for novice computer science students. One of the basic algorithms they learn during the introductory programming and algorithms courses are the sorting algorithms. Students like learning these and other algorithms by animations and didactic games, however, these animations are not educationally useful in every case. In this article, we present our educational sorting game, which can be used to introduce the topic of sorting algorithms. The didactic game can be used later too, as a demonstrative tool for explaining the more efficient, quicksort algorithm. We conducted a pedagogical experiment, in which we examined the process of development of sorting algorithms by students while they used the mentioned didactic game. The results showed that students were able to create an algorithm to solve the sorting problem, and they improved its effectiveness by reducing the number of comparisons in the algorithm. They were also able to understand the importance of the efficiency of algorithms when we demonstrated them the quicksort algorithm using the same tool after the experiment.
  • Report of meeting Researches in Didactics of Mathematics and Computer Sciences: January 28 – January 30, 2011, Satu Mare, Romania
    159-179
    Views:
    21
    The meeting Researches in Didactics of Mathematics and Computer Science was held in Satu-Mare, Romania from the 28th to the 30th of January, 2011. The 46 Hungarian participants – including 34 lecturers and 12 PhD students – came from 3 countries, 14 cities and represented 20 institutions of higher education. The abstract of the talks and the posters and also the list of participants are presented in this report.
  • How do secondary school students from the Kurdistan Region of Iraq understand the concept of function?
    221-244
    Views:
    159

    The study investigates secondary school students' understanding of the concept of function. The paper focuses on three main aspects: students' ability to define the concept of function; students' ability to recognize different representations of function; and students' ability to convert between different representations. A test was developed to assess the three main constructs of the study and administered to 342 students in secondary schools in the Kurdistan Region of Iraq. According to the results, students have diffculties in recognizing different representations of function and conversion between them. Connections between different parts of the test may provide hints on educational challenges of how to appropriately teach functions.

    Subject Classification: 26Bxx, 97D60

  • Virtual worlds in education – best practice, design and research considerations
    309-323
    Views:
    23
    The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education. The virtual worlds beyond the passive learning opportunities offer active, constructive and collaborative learning possibilities as well. In the middle section of this article we present the most common ways of different kinds of learning methods, which are illustrated by practical examples as well. In the final sections of the article we deal with the design research approach of 3D virtual worlds.
  • Better understanding mathematics by algorithmic thinking and computer programming
    295-305
    Views:
    140

    Tamás Varga’s mathematics education experiment covered not just mathematics, but also other related topics. In many of his works he clearly stated that computer science can support the understanding of mathematics as much as mathematics supports informatics. On the other hand, not much later than the introduction of the new curriculum in 1978, personal computers started to spread, making it possible to teach informatics in classes and in extracurricular activities. Varga’s guided discovery approach has a didactic value for other age groups as well, not only in primary school. Its long-lasting effect can be observed even in present times. Having reviewed several educational results in the spirit of Tamás Varga, we have decided to present an extracurricular course. It is an open study group for age 12-18. Students solve problems by developing Python programs and, according to our experiences, this results in a deeper understanding of mathematical concepts.

    Subject Classification: 97B10, 97B20, 97D50, 97N80, 97P20, 97P30, 97P40, 97P50, 97U70

  • Expressiveness of programming languages and environments: a comparative study
    111-141
    Views:
    40
    In written and oral communication tools, the support of the understanding of our message have an important role: we can increase the expressiveness and the level of understanding of our topic by approaching it in several ways, i.e. in written methods by highlighting the important parts; in oral by changing tone and other elements of non-verbal communication. In this paper programming languages and developing environments are compared with each other in terms of their methods and their level of support to the solution of programming tasks.
    There is a need to have these tools in programming and, of course, in teaching programming. What are the factors that define the distinctness and the legibility of a program? What are the basic principles which give an instrument in programmers' and students' hands in order to create a properly working program from already existing algorithms in the most efficient way? We search for the answers to these questions in this paper.
  • Facilitating class attendance to improve student achievements
    77-90
    Views:
    33
    Many studies have revealed that attendance is strongly associated with students' achievements, and have proposed different strategies to improve students' attendance. However, there are few studies investigating how to efficiently take students' attendance – the key component to improve students' attendance. Taking attendance manually is inefficient since it will consume part of the limited class time. This paper describes the design and the implementation of an online attendance system that is currently used in classes at West Virginia University and California University of Pennsylvania. Examples of the system are provided online. Implementation codes of the system are shared, which can be used to teach computer science courses such as Web Programming or Client-Server Script Languages.
  • Les mathématiques dans le grand public et dans l'enseignement: quelques éléments d'une analyse didactique
    195-216
    Views:
    52
    The paper looks for reaction of the public at large that is people out of educational system, concerning the mathematical exercises. We can see some results about:
    • impact of terms on the motivation
    • the effects of the traditional didactic on the method to resolve a problem.
    Résumé. Cet article cherche la réactions du grand public c.a.d. de personnes hors systéme scolaire, de nombreuses années aprés avoir terminé leurs études vis á vis des exercises mathématiques.
    Nous présentons quelques résultats concernant les points suivants:
    – l'impact de l'« habillage » d'un énoncé sur la motivation
    – les effets de l'absence d'un contrat didactique traditionnel sur la maniére de résoudre un probléme.
  • Teaching puzzle-based learning: development of transferable skills
    245-268
    Views:
    57
    While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. In this paper we continue sharing our experiences in teaching such a course. Whereas a brief discussion on our pedagogical objectives were covered in the first paper together with the material of the first of two lectures on pattern recognition, this follow-up paper presents the material of the second of two lectures, in which additional exercises are discussed to reinforce the lesson. Along the way we provide a glimpse of some foundational ideas of computer science such as incomputability and general system development strategies such as incremental and iterative reasoning. This paper discusses the outcomes of PBL courses, which include expected improvement in the overall results achieved by students who have undertaken PBL courses, compared to those students who have not.
  • Report on the First Central- and Eastern European Conference on Computer Algebra- and Dynamic Geometry Systems in Mathematics Education, 20-23 June, 2007, Pécs, Hungary
    409-413
    Views:
    29
    The Department of Mathematics of the University of Pécs, Pollack Mihály Engineering Faculty organized in the year 2007 a conference on the role of CAS and DGS in the Mathematics education. We discuss the conference's activities.
  • The formation of area concept with the help of manipulative activities
    121-139
    Views:
    52
    Examining the performance of Hungarian students of Grades 4-12 in connection with area measurement, we found many deficiencies and thinking failures. In the light of this background, it seems reasonable to review the educational practice and to identify those teaching movements that trigger the explored problems and to design a teaching experiment that tries to avoid and exclude them. Based on result we make recommendations for the broad teaching practice. In our study we report on one part of a multi-stage teaching experiment in which we dealt with the comparison of the areas of figures, the decomposition of figures and the special role of the rectangle in the process of area concept formation. The conclusion of the post-test is that manipulative activities are important and necessary in Grades 5 and 6, more types of equidecomposition activities are needed and the number of measuring tasks with grid as a tool should also be increased.
  • Differentiated instruction not only for Mathematics teachers
    163-182
    Views:
    187

    The aim of differentiated development in a heterogeneous group of learners (DDHG) is to reduce school leaving without education, using an adaptive and innovative teaching-learning environment and using the most effective strategies, methods and techniques. Furthermore, this strategy helps in developing skills for learners and building cooperation between learners in heterogeneous classes through the use of the special, status-management educational procedure, and finally its strength is to sort the status ranking among learners, and to change the social structure of the class. Our goal is to figure out how to share best practices with teachers. One of the effective ways to renew teaching practice is through further training for teachers. As a trainer of the Logic-based subprogram of the Complex Basic Program (CBP) the author of the paper has experienced how well logic-based and decision-making strategies work in other subjects as well as in mathematics.

    Subject Classification: 97D40

  • Darstellungen und Vorstellungen und ihre Bedeutung für eine wirksame Metakognition beim Problemlösen und Begründen
    195-220
    Views:
    35
    Metacognition has one of the highest effect sizes concerning successful learning. However metacognitive activities during task solving and problem solving are not directly obvious. But they can appear by writing someone's thoughts down. The following analysis, which focusses on the level of argumentation as well as on the way of derivation, shows that the quality of representation is an essential condition for the possibility of metacognition.
  • Teaching puzzle-based learning: development of basic concepts
    183-204
    Views:
    33
    While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. We share our experiences in teaching such a course – apart from a brief discussion on our pedagogical objectives, we concentrate on discussing the presented material which covers (in two lectures) just one selected topic (pattern recognition). In this paper we present the ideas behind foundations for PBL and the material of the first of two lectures on pattern recognition, in which we address core concepts and provide students with sufficient exemplars to illustrate the main points.
  • Solution of an open reality based word-problem in two secondary schools
    143-156
    Views:
    117

    This survey through an open reality based word problem is intended to assess - in two secondary schools in Komárom (Hungary) and in Komarno (Slovakia, Hungarian name: Révkomárom) in grade 10 - the ability of students to realize openness of a task. The comparison is justified by the fact that the language of teaching is Hungarian in both secondary schools, but with different curricula. This survey is related to the Content Pedagogy Research Program by the Hungarian Academy of Sciences. It is preceded by several surveys with a word problem (Pocket Money) of the third author and led by her between 2012 and 2015, and within that project in 2017 within a large sample test, among about 1500 students and university students in Hungary (?, ?) (?, ?). In our research we wanted first to assess how openly work students in two schools of the two cities mentioned in solving the same task. The answer to this question was similar to the large sample test results, so most of the students worked in a closed way, when solving this word problem. So we went on and tried to explore how students thought about their own solution given to this task, through mixed-type interviews.

    Subject Classification: 97D70, 97F90, 97D50, 97M10

  • CAS as a didactical challenge
    379-393
    Views:
    47
    The paper starts with the discussion of a concept of general mathematics education (mathematics education for everyone). This concept views the focus of teaching mathematics in the reduction of the demands in the field of operative knowledge and skills as well as in an increase of the demands in the fields of basic knowledge and reflection. The consequences of this concept are didactically challenging for the use of Computer Algebra Systems (CAS) in the teaching of mathematics. By reducing the operative work we reduce exactly that field in which the original potential of CAS lies. It is shown that in such maths classes the main focus of CAS is on their use as a pedagogical tool, namely as support for the development of basic knowledge and reflection as well as a model of communication with mathematical experts.
  • A role of geometry in the frame of competencies attainment
    41-55
    Views:
    43
    We discuss aspects of the Education Reform from teaching to educational system. In this context we recognize some problems in recognition of some competencies that students need to achieve and we present how we have developed the measurement method of spatial abilities and problem solving competence. Especially, we investigate how students use spatial visualization abilities in solving various problems in other mathematical course. We have tested how students use their spatial abilities previously developed in geometry courses based on conceptual approach to solve a test based on procedural concept in Mathematical Analysis course.
  • Report on "The Computer Algebra and Dynamical Geometry Systems, as the catalysts of the Mathematics education": Conference, 6-7 June, 2003, Pécs, Hungary
    259-269
    Views:
    13
    The Department of Mathematics of the University of Pécs, Pollack Mihály Engineering Faculty organized in the year 2003 a conference on the role of CAS and DGS in the Mathematics education. We discuss – based on the authors' abstracts – the conference's activities.