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On the nine-point conic of hyperbolic triangles
195-211Views:118In the Cayley–Klein model, we review some basic results concerning the geometry of hyperbolic triangles. We introduce a new definition of the circumcircle of a hyperbolic triangle, guaranteed to exist in every case, and describe its main properties. Our central theorem establishes, by means of purely elementary projective geometric arguments, that a hyperbolic triangle has a nine-point conic if and only if it is a right triangle.
Subject Classification: 51M09
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An examination of descriptive statistical knowledge of 12th-grade secondary school students - comparing and analysing their answers to closed and open questions
63-81Views:213In this article, we examine the conceptual knowledge of 12th-grade students in the field of descriptive statistics (hereafter statistics), how their knowledge is aligned with the output requirements, and how they can apply their conceptual knowledge in terms of means, graphs, and dispersion indicators. What is the proportion and the result of their answers to (semi-)open questions for which they have the necessary conceptual knowledge, but which they encounter less frequently (or not at all) in the classroom and during questioning? In spring 2020, before the outbreak of the pandemic in Hungary, a traditional-classroom, “paper-based” survey was conducted with 159 graduating students and their teachers from 3 secondary schools. According to the results of the survey, the majority of students have no difficulties in solving the type of tasks included in the final exam. Solving more complex, open-ended tasks with longer texts is more challenging, despite having all the tools to solve them, based on their conceptual knowledge and comprehension skills. A valuable supplement to the analysis and interpretation of the results is the student attitudes test, also included in the questionnaire.
Subject Classification: 97K40, 97-11, 97D60
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Freudenthal fantasy on the bus, an American adaptation
133-142Views:180In the 1960’s two mathematicians, Hans Freudenthal in the Netherlands and Tamás Varga in Hungary, had argued that people learn mathematics by being actively involved and investigating realistic mathematical problems. Their method lives on in today’s teaching and learning through the various components of cooperative and active learning, by taking ownership in learning, and learning through student dialogue. The goal is to create a welcoming classroom atmosphere in which play takes the front seat. One such scenario is visiting various (animal) stations at the zoo by bus (illustrated by pictures). Passengers are getting on and off the bus at each station (illustrated by arrows), which is modeled on the open number line. This adapted and modified action research was carried out with 5-yearl-old children in public schools of Staten Island, NY in 2019.
Subject Classification: 97D40, 97F20, 97F30
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The time spent on board games pays off: links between board game playing and competency motivation
119-131Views:347The impact playing has on the development of thinking is an important topic of psychology of learning, brain research and mathematics didactics.
Our research is also connected to the aforementioned topic. We investigated the effects of playing board games on competence motivation and the development of mathematical competencies.
In this paper, we present the results of an experiment carried out in a secondary school class.
The experimental group spent one of three weekly mathematics lessons playing board games.
Apart from the several advantages of playing games in general, we can conclude that, based on the results of the national competence measurement, the mathematical competence of the students developed properly.
The readiness and the progress of the pupils were compared on the basis of input and output tests and an initial knowledge measurement and, at the same time, we compared their level of mathematical competence with the results of the national competence
measurement.Subject Classification: 97C70, 97D40
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Sage and scribe – asymmetrical pair work that can easily fit into any mathematics lesson, yet still have cooperative benefits
133-164Views:739This article uses a case study experiment to learn the characteristics of a pair work, called the sage and scribe method (Kagan, 2008). We also wished to explore the positive and negative effects of the systematic application of this single cooperative element without any other structural changes during the lessons. In the case study experiment, we asked two teachers, accustomed to traditional frontal teaching methods, to substitute individual work tasks in their standard lesson plans with the sage and scribe method. Our experiments indicate that this method wastes insignificant time, requires little extra effort on the part of the teacher, yet has many of the positive effects of cooperative methods: in our experiments, students received immediate feedback, corrected each other’s mistakes, learned from each other in meaningful discussions and engaged in collaborative reasoning to address emerging problems.
Subject Classification: 97D40
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A case study of the integration of Algorithm Visualizations in Hungarian programming education
51-66Views:285In this study, I will introduce how Algorithm Visualizations (AV) can help programming education or, in this case, the acquisition of basic programming theorems. I used two di erent methods to test this: in the first round, I examined in a larger group how much the students' ability to solve specific tasks changes after being introduced to a visualization tool, and then, what was their motivation and experience during this process. In the second round, I looked for the components that could be important when choosing a tool with the help of an in-depth interview with a smaller number of individuals. In both cases, I describe the research, experience, and results of the study, and then summarize them at the end.
Subject Classification: 97P10
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Task variations for backtrack
107-120Views:197This article has been written for informatics teachers who want to issue back-track based tasks on their lessons or as homework or on competitions. We present a few methods to generate a more complicated problem from a simpler task, which will be more complex, and its solution needs a good idea or trick. Starting from an example, we lead the reader through increasingly di cult task variations.
Subject Classification: 97P50