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Computer cooking vs. problem solving
35-58Views:252Computer cooking is a task-related phenomenon where students (end-users) must blindly follow a long list of orders without any connection to the content of the problem, if there is any. Despite its low efficacy, this method is widely used and accepted in informatics both in the learning-teaching process and testing. The National Base Curriculum 2020 in Hungary is in complete accordance with the ‘Informatics Reference Framework for Schools’, but the course books hardly use the latest results of computer education research. The present paper provides examples of how the results of computer education research can be integrated into teaching-learning materials and classroom practices and discusses the effectiveness and consequences of the different solutions, where tool-centred approaches are compared to problem-focused solutions.
Subject Classification: 94-01
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Taking learning styles into consideration in e-learning based education
385-396Views:80In improving electronic teaching material processes we should take the student's learning styles or methods into consideration. The ways learners receive information may be shared into three categories (modalities): visual, auditory, kinesthetic (tactile). In this paper I present some pedagogical questions of the electronic teaching-learning environment, offer a brief survey of the different learning style theories and emphasise the importance of the modalities in encoding information. The electronic teaching material should encourage the learner to choose an appropriate form of syllabus by which his knowledge can become more efficient. -
Teaching puzzle-based learning: development of basic concepts
183-204Views:309While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. We share our experiences in teaching such a course – apart from a brief discussion on our pedagogical objectives, we concentrate on discussing the presented material which covers (in two lectures) just one selected topic (pattern recognition). In this paper we present the ideas behind foundations for PBL and the material of the first of two lectures on pattern recognition, in which we address core concepts and provide students with sufficient exemplars to illustrate the main points. -
Self-regulated learning in mathematics lessons at secondary level
139-160Views:44Self-regulation is a prerequisite to be able to set goals and to find suitable ways to reach them. Furthermore, it is an important ability which affects different areas of every day’s life. In educational context, self-regulation is often linked to self-regulated learning. The concept of self-regulated learning as well as key terms related to this topic such as problem-solving and modelling tasks will be discussed, while an emphasis lays on the role of the teacher. In this paper, a study on the attitudes of mathematics teachers towards self-regulated learning is presented. It focuses on teachers’ assessment of the possibility and limitations of self-regulated learning in mathematics lessons. It can be observed that most of the surveyed teachers try to incorporate self-regulatory processes in their teaching, but encounter difficulties related to various factors, such as their students, framework conditions, and the time required for such learning processes.
Subject Classification: 97D10
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Why do we complicate the solution of the problem? reflection of Finnish students and teachers on a mathematical summer camp
405-415Views:163This paper deals with reactions and reflections of Finnish secondary school students and teachers on Hungarian mathematics teaching culture. The experiences were collected at a mathematics summer camp in Hungary. -
The far side of recursion
57-71Views:116Recursion is somewhat of an enigma, and examples used to illustrate the idea of recursion often emphasize three algorithms: Towers of Hanoi, Factorial, and Fibonacci, often sacrificing the exploration of recursive behavior for the notion that a "function calls itself". Very little effort is spent on more interesting recursive algorithms. This paper looks at how three lesser known algorithms of recursion can be used in teaching behavioral aspects of recursion: The Josephus Problem, the Hailstone Sequence and Ackermann's Function. -
The role of representations constructed by students in learning how to solve the transportation problem
129-148Views:208The purpose of the research presented in this paper was to study the role of concrete and table representations created by students in learning how to solve an optimization problem called the transportation problem. This topic was learned in collaborative groups using table representations suggested by teachers in 2021. In 2022, the researchers decided to enrich the students’ learning environment with concrete objects and urged the students to use them to present the problem to be solved. The students did it successfully and, to be able to record it in their notebooks, they constructed a table representation by themselves without any help from their teacher. After that, they managed to solve the problem by manipulating the objects. At the same time, each step in the solution was presented with changes in the table. The students were assessed before (pre-test) and after collaborative learning (test) in both academic years. The pre-test results were similar, but the test results were better in 2022. Therefore, it can be concluded that using concrete and table representations constructed by students in learning how to solve transportation problems makes collaborative learning more constructivist and more effective than when they use only table representations suggested by their teachers.
Subject Classification: 97M10, 97M40
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Application of computer algebra systems in automatic assessment of math skills
395-408Views:143Mathematics is one of those areas of education, where the student's progress is measured almost solely by testing his or her ability of problem solving. It has been two years now that the authors develop and use Web-based math courses where the assessment of student's progress is fully automatic. More than 150 types of problems in linear algebra and calculus have been implemented in the form of Java-driven tests. Those tests that involve symbolic computations are linked with Mathematica computational kernel through the Jlink mechanism. An individual test features random generation of an unlimited number of problems of a given type with difficulty level being controlled flat design time. Each test incorporates the evaluation of the student's solution. Various methods of grading can be set at design time, depending on the particular purpose that a test is used for (self-assessment or administrative exam). Each test is equipped with the correct solution presentation on demand. In those problems that involve a considerable amount of computational effort (e.g. Gauss elimination), additional special tools are offered in a test window so that the student can concentrate on the method of solution rather than on arithmetic computations. (Another obvious benefit is that the student is thus protected from the risk of frustrating computational errors). Individual tests can be combined into comprehensive exams whose parameters can be set up at design time (e.g., number of problems, difficulty level, grading system, time allowed for solution). The results of an exam can be automatically stored in a database with all authentication and security requirements satisfied. -
Programming Theorems and Their Applications
213-241Views:232One of the effective methodological approaches in programming that supports the design and development of reliable software is analogy-based programming. Within this framework, the method of problem reduction plays a key role. Reducing a given problem to another one whose solving algorithm is already known can be made more efficient by the application of programming theorems. These represent proven, abstract solutions – in a general form – to some of the most common problems in programming. In this article, we present six fundamental programming theorems as well as pose five sample problems. In solving these problems, all six programming theorems will be applied. In the process of reduction, we will employ a concise specification language. Programming theorems and solutions to the problems will be given using the structogram form. However, we will use pseudocodes as descriptions of algorithms resembling their actual implementation in Python. A functional style solution to one of the problems will also be presented, which is to illustrate that for the implementation in Python, it is sufficient to give the specification of the problem for the design of the solution. The content of the article essentially corresponds to that of the introductory lectures of a course we offered to students enrolled in the Applied Mathematics specialization.
Subject Classification: D40
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Writing a textbook – as we do it
185-201Views:68Recent surveys studying mathematics teaching show that there is a great variety in the level of mathematics teaching in Hungary. To increase efficiency (and decrease differences between schools) it is essential to create textbooks with new attitudes. The experiment we started after the PISA survey of 2000, produced a textbook that is new, in some sense even unusual in its attitude and methods. This paper presents the experiences we gained in the course of this work. -
Comments on the remaining velocity project with reports of school-experiments
117-133Views:149The aim of this article is to introduce different possible solutions to the exercise referring to the calculation of "remaining velocity". We explain the possible approaches to the problem with the help of either using the tools of mathematics or other subjects. During the past few years, we have made Hungarian and Slovakian secondary school students solve the exercise, choosing from both children of average and of high abilities. The experince has shown that very few students were able to solve the problem by themselves, but with the help of their teachers, the exercise and the solution has been an eye-opener experience to all of them. A lot of students were even considering to drive more carefully in the future after getting their driving licenses. -
Promoting a meaningful learning of double integrals through routes of digital tasks
107-134Views:365Within a wider project aimed at innovating the teaching of mathematics for freshmen, in this study we describe the design and the implementation of two routes of digital tasks aimed at fostering students' approach to double integrals. The tasks are built on a formative assessment frame and classical works on problem solving. They provide facilitative and response-specific feedback and the possibility to request different hints. In this way, students may be guided to the development of well-connected knowledge, operative and decision-making skills. We investigated the effects of the interaction with the digital tasks on the learning of engineering freshmen, by comparing the behaviours of students who worked with the digital tasks (experimental group, N=19) and students who did not (control group, N=19). We detected that students in the experimental group showed more exibility of thinking and obtained better results in the final exam than students in the control group. The results confirmed the effectiveness of the experimental educational path and offered us interesting indications for further studies.
Subject Classification: 97D40, 97U70, 44A45
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The background of students' performance
295-305Views:110The question to which we were seeking was: how can we reveal the students' strategies and mental process by following their work precisely and by finding out what correlation these have with their efficiency. Our aim was to understand the factors behind of students' achievement. We tried to follow up the process of problem solving by looking at the number of wrong turnings. -
The tradition of problem-posing in Hungarian mathematics teaching
233-254Views:306Based on the literature, Pólya was influential in problem-posing research. The present paper draws attention to a book written with Pólya's collaboration, which has not yet received sufficient emphasis in the problem-posing literature. On the other hand, Pólya's impact on mathematics education in Hungary has been significant, including the problem-posing paradigm. Two works, published only in Hungarian, that rely heavily on problem-posing are highlighted. Furthermore, it is presented how problem-posing appeared in the Hungarian Complex Mathematics Teaching Experiment (1962-78) led by Tamás Varga.
Subject Classification: 97D50
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Shall we use one more representation? Suggestions about establishing the notion of recursion in teaching informatics in primary schools
209-229Views:94Among the most prominent developmental tasks of primary school education one finds increasing pupils' cognitive capacity with especial regard to observing, interpreting, coding and proving skills, which form an integral part of information and communication culture.
Info-technology (problem solving with the tools and methods of informatics), a subject matter within informatics, provides outstanding opportunities to reach the aims outlined above.
This study presents methodological ideas related to the subfield Algorithmization and data modelling of Info-technology. More specifically, it presents teaching methods to be applied while establishing the notion of recursion in grades 3–8 of primary education, and at the same time it also focuses on various realization possibilities of the prominent developmental tasks mentioned above. -
Integrating elements of data science into high-school teaching: Naïve Bayes-classification algorithm and programming in Python
307-316Views:221Probability theory and mathematical statistics are traditionally one of the most difficult chapters of mathematics to teach. One of the authors, Péter Princz has experience in teaching various topics via computer programming of the problem at hand as a class activity. The proposed method is to involve programming as a didactic tool in hard-to-teach topics. The intended goal in this case is to implement a naïve Bayes-classifier algorithm in Python and demonstrate the machine-learning capabilities of it by applying it to a real-world dataset of edible or poisonous mushrooms. The students would implement the algorithm in a playful and interactive way. The proposed incremental development process aligns well with the spirit of Tamás Varga who considered computers as modern tools of experimental problem solving as early as in the 1960s.
Subject Classification: 97D40, 97D50, 97K50, 97K99, 97M60, 97P40, 97P50, 97U50
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Our duties in talent management in the light of the results of the International Hungarian Mathematics Competition of 2017
55-71Views:117The 4th International Hungarian Mathematics Competition held in Transcarpathia, Beregszász between April 28 and May 1, 2017, was organized by the Hungarian Carpathian Hungarian Teachers' Association (KMPSZ) and the Ferenc Rákóczi II. Transcarpathian Hungarian Institute (II. RFKMF).
The venue for the competition was the building of the Ferenc Rákóczi II. Transcarpathian Hungarian Institute. 175 students participated in the competition from Hungary, Romania, Serbia, Slovakia and Transcarpathia.
In this article, we are going to deal with the problems given in the two rounds to students in grades 5 and 6, and, in the light of expectations and performance, we make some suggestions for a more effective preparation of talented students on after-school lessons. -
Würfel und Augensummen – ein unmögliches Paar
71-88Views:137It is well known that the values 2, 3, ..., 12 of the sum of eyes that appear when throwing two regular dice are not equally distributed. It can also be shown that no matter how the dice are falsified (or if only one of them is being manipulated) they can never reach the same probability concerning the sum of eyes ([8], 91 et seq.). This discovery can be generalized for n ≥ 2 dice. Various results of algebra and (real) calculus are used, so that a connection between two different mathematical fields can be realized. Such a connection is typical and often provides a large contribution for mathematics (because it frequently leads to a successful attempt of solving a special problem) and therefore examples of this sort should also be included in the mathematical education at schools as well as in the student teachers' university curriculum for the study of mathematics. -
Solving mathematical problems by using Maple factorization algorithms
293-297Views:127Computer algebra gives methods for manipulating mathematical expression. In this paper we use the Maple software to solve some elementary problems. Computeraided approach in the instruction of mathematics helps to impart problem solving skills to students. -
Teaching of old historical mathematics problems with ICT tools
13-24Views:168The aim of this study is to examine how teachers can use ICT (information and communications technology) tools and the method of blended learning to teach mathematical problem solving. The new Hungarian mathematics curriculum (NAT) emphasizes the role of history of science, therefore we chose a topic from the history of mathematics, from the geometry of triangles: Viviani's Theorem and its problem field. We carried out our teaching experiments at a secondary school with 14-year-old students. Students investigated open geometrical problems with the help of a dynamic geometric software (GeoGebra). Their research work was similar to the historical way. -
Interactive web portals in mathematics
347-361Views:191Many of the recent problems in higher education (less contact seminars, the heterogeneity and the increasing number of our students) call for new instructional methods. At University of Szeged we have developed a mathematical web portal which can offer a solution for such problems among the changing circumstances. This freely available, easy-to-use web-surface supports interactive mathematical problem-solving and student self assessment. Our computer program cooperates with a lot of free software (computer algebra systems, formula parsers, converters, word processors). WebMathematics Interactive has been available for the public since June 2002 on its web page http://wmi.math.u-szeged.hu. -
Virtual manipulatives in inquiry-based approach of 3D problems by French 5th graders
229-240Views:185The aim of this research is to study the appropriation of a 3D environment by learners in an a-didactical situation of problem solving. We try to evaluate the relevance of the virtual 3D environment in the development of students' cognitive and metacognitive abilities. We implanted a problem-solving activity related to a 3D cube situation with an empty part in the cube in different French primary school areas in May 2019. In the experimental group each learner works individually with a PC-computer where the virtual environment ANIPPO is implemented. In the control group the pupils work in a traditional class environment. We present the results of this pre-experimentation.
Subject Classification: 97D50, 97U60, 97U70
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Kompetenzstreben und Kompetenzerwerb: Funktionale didaktische Fördermöglichkeiten durch Differenzierung und Individualisierung
1-52Views:114As a first glimpse of specific research endeavours the most important components of competence motivation are discussed in relation to didactical questions of gaining competence by inner differentiation and individualization: self-efficacy, optimal challenge, intrinsic motivation, exploration needs, internal attribution, self-determination motivation, defense of self-worth, self-concept, and achievement motivation. In this sense "competence" means ever changing standards of self-regulation of an individual interacting with the various cognitive and emotional demands of his/her environment.
In fulfilling these requirements a prototypical example of inner differentiation in mathematics instruction is given. This didactical elaboration is available as a selfinstructing unit in Hungarian and German language within the "Electronic periodical of the Department of Methodology of Mathematics" which can be reached under http://mathdid.inhun.com. -
Examining relation between talent and competence through an experiment among 11th grade students
17-34Views:136The areas of competencies that are formable, that are to be formed and developed by teaching mathematics are well-usable in recognizing talent. We can examine the competencies of a student, we can examine the competencies required to solve a certain exercise, or what competencies an exercise improves.
I studied two exercises of a test taken by students of the IT specialty segment of class 11.d of Jedlik Ányos High School, a class that I teach. These exercises were parts of the thematic unit of Combinatorics and Graph Theory. I analysed what competencies a gifted student has, and what competencies I need to improve while teaching mathematics. I summarized my experience about the solutions of the students, the ways I can take care of the gifted students, and what to do to the less gifted ones. -
Teaching puzzle-based learning: development of transferable skills
245-268Views:249While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. In this paper we continue sharing our experiences in teaching such a course. Whereas a brief discussion on our pedagogical objectives were covered in the first paper together with the material of the first of two lectures on pattern recognition, this follow-up paper presents the material of the second of two lectures, in which additional exercises are discussed to reinforce the lesson. Along the way we provide a glimpse of some foundational ideas of computer science such as incomputability and general system development strategies such as incremental and iterative reasoning. This paper discusses the outcomes of PBL courses, which include expected improvement in the overall results achieved by students who have undertaken PBL courses, compared to those students who have not.