Search
Search Results
-
WMI2: interactive mathematics on the web
393-405Views:221After 5 years of experiments and feedback we decided to continue the software development on WebMathematics Interactive, a web-based e-learning tool, rewriting it from scratch. The demonstration version of WebMathematics Interactive 2 (WMI2) has been shown to the expert audience on the CADGME conference. In this article we summarize the development goals and results. -
Mathematics teachers' reasons to use (or not) intentional errors
263-282Views:359Mathematics teachers can make use of both spontaneously arising and intentionally planted errors. Open questions about both types of errors were answered by 23 Finnish middle-school teachers. Their reasons to use or not to use errors were analyzed qualitatively. Seven categories were found: Activation and discussion, Analyzing skills, Correcting misconceptions, Learning to live with errors, (Mis)remembering errors, (Mis)understanding error and Time. Compared to earlier results, the teachers placed substantially less emphasis on affective issues, whereas the answers yielded new distinctions in cognitive dimensions. In particular, teachers' inclination to see errors as distractions could be divided into two aspects: students misunderstanding an error in the first place or student forgetting that an error was erroneous. Furthermore, the content analysis revealed generally positive beliefs towards using errors but some reservations about using intentional errors. Teachers viewed intentional errors mainly positively as possibilities for discussion, analysis and learning to live with mistakes. -
Teaching Gröbner bases
57-76Views:220In this article we offer a demonstration of how the StudentGroebner package, a didactic oriented Maple package for Gröbner basis theory, could assist the teaching/learning process. Our approach is practical. Instead of expounding on deep didactic theory we simply give examples on how we imagine experimental learning in classroom. The educational goal is to prepare the introduction of two sophisticated algorithms, the division algorithm and Buchberger's algorithm, by gathering preliminary knowledge about them. -
From iteration to one - dimensional discrete dynamical systems using CAS
271-296Views:124In our paper we present the basic didactical framework and approaches of a course on one-dimensional discrete dynamical systems made with the help of Computer Algebra Systems (CAS) for students familiar with the fundamentals of calculus. First we review some didactical principles of teaching mathematics in general and write about the advantages of the modularization for CAS in referring to the constructivistic view of learning. Then we deal with our own development, a CAS-based collection of programs for teaching Newton's method for the calculation of roots of a real function. Included is the discussion of domains of attraction and chaotic behaviour of the iterations. We summarize our teaching experiences using CAS. -
Comparative survey on pupils' beliefs of mathematics teaching in Finland and Ukraine
13-33Views:120The focus of this comparative survey was the following research question: What are the differences and similarities in pupils' beliefs in mathematics between Finland and Ukraine? Data were gathered with the help of a questionnaire. The questionnaire consists of 32 structured statements about mathematics teaching for which the pupils were asked to rate their beliefs on a 5-step scale. The Finnish sample comprised 255 pupils, and the Ukrainian sample 200 pupils. Our data has been gathered with a non-probabilistic convenience sampling.
The main results of our survey are, as follows: Generally, pupils' beliefs of mathematics teaching and learning in Finland and Ukraine are rather far from similar. An investigation of the differences between pupils' answers across the two countries also showed beliefs that are characteristic for each country. For pupils in Finland, the characteristic beliefs seem to be, as follows: the value of strict discipline, working in small groups, and the idea that all understand. For pupils in Ukraine, the most characteristic might be the following beliefs: the use of learning games, the emphases of mathematical concepts, and teachers' explanations. -
A computational thinking problem-thread for grade 7 students and above from the Pósa method
101-110Views:340Lajos Pósa has been developing his “learning through discovery” (Győri & Juhász, 2018) method since 1988. His weekend math camps are focused on fostering problem-solving skills and high-level mathematical-thinking skills in gifted students from grades 7 to 11. One of the core aspects of the method is the structure of the problems, all problems are part of a complex, intertwined, and rich network. In this article we analyze a computational thinking problem-thread and its role in the camps’s network of problems (Gosztonyi, 2019), and show some aspects of the method. The insights gained using this method can be useful in other contexts. The possible adaptation of the method to secondary and high schools is briefly discussed as well.
Subject Classification: 97D40
-
Challenges that a teacher-researcher faces during an action research – a case study
89-99Views:336This paper explores the dual role of the teacher-researcher in a four-year action research project focused on problem-based learning in mathematics. It highlights the challenges faced during the phases of planning, implementation, analysis, and reflection. Drawing on insights from the author’s experiences and observations based on both qualitative and quantitative data collection methods, the study identifies distinct challenges linked to the dual role, like differing design goals or subjective-objective voices. The author also proposes solutions to the identified challenges, such as collaboration with university experts and using reflective practices. Furthermore, the research underscores the beneficial impact of action research on enhancing teachers’ awareness and bridging the theory-practice gap, calling for further studies in this area.
Subject Classification: 97D99
-
Teaching puzzle-based learning: development of transferable skills
245-268Views:444While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. In this paper we continue sharing our experiences in teaching such a course. Whereas a brief discussion on our pedagogical objectives were covered in the first paper together with the material of the first of two lectures on pattern recognition, this follow-up paper presents the material of the second of two lectures, in which additional exercises are discussed to reinforce the lesson. Along the way we provide a glimpse of some foundational ideas of computer science such as incomputability and general system development strategies such as incremental and iterative reasoning. This paper discusses the outcomes of PBL courses, which include expected improvement in the overall results achieved by students who have undertaken PBL courses, compared to those students who have not. -
Integrating elements of data science into high-school teaching: Naïve Bayes-classification algorithm and programming in Python
307-316Views:322Probability theory and mathematical statistics are traditionally one of the most difficult chapters of mathematics to teach. One of the authors, Péter Princz has experience in teaching various topics via computer programming of the problem at hand as a class activity. The proposed method is to involve programming as a didactic tool in hard-to-teach topics. The intended goal in this case is to implement a naïve Bayes-classifier algorithm in Python and demonstrate the machine-learning capabilities of it by applying it to a real-world dataset of edible or poisonous mushrooms. The students would implement the algorithm in a playful and interactive way. The proposed incremental development process aligns well with the spirit of Tamás Varga who considered computers as modern tools of experimental problem solving as early as in the 1960s.
Subject Classification: 97D40, 97D50, 97K50, 97K99, 97M60, 97P40, 97P50, 97U50
-
Teaching Fourier series, partial differential equations and their applications with help of computer algebra system
51-68Views:211In this paper, some examples of Fourier series and partial difference equations will be shown to demonstrate opportunities for CAS use in various circumstances. The well-known white-box – black-box teaching-learning techniques and the modularization will be used to allow the use of the same worksheet in different ways. -
Problem-solving in mathematics with the help of computers
405-422Views:117One of the most important tasks of the didactics of mathematics is the describing of the process of problem-solving activity and problem-solving thinking. The psychological theories concerning the problem-solving thinking leave the special demand of school subjects out of consideration, and search for connections of universal validity. In this article we attempt to connect an abstract theory of psychology concerning problem-solving thinking and a more practical conception of the problem-solving activity of mathematics, which is based on Polya's idea. In this way we can get a structure of problem-solving, which has scientific bases and at the same time it is useful in computer aided learning. Our result was developed and tested in Hungary so this is suitable especially for the Hungarian conditions of mathematics teaching. -
Cooperative learning in teaching mathematics: the case of addition and subtraction of integers
117-136Views:183In the course of teaching and learning mathematics, many of the problems are caused by the operations with integers. My paper is a presentation of an experiment by which I tried to make the acquisition of these operations easier through the use of cooperative methods and representations. The experiment was conducted in The Lower-Secondary School of Paptamási from Romania, in the school year 2009-2010. I present the results of the experiment. -
CALIBRATE and CAS/DGS resources
267-279Views:177The CALIBRATE project was initiated by the EU with the goal of expanding the use of ICT in education by increasing the amount of available learning resources via resource exchange. Although CAS/DGS can be used to easily create high quality learning resources which are also easily adaptable across national boundaries, such resources are difficult to find at CALIBRATE portals. We believe that this is due to CAS/DGS still being rather exotic to most of the people as well as with the common problem of finding existing appropriate resources. A possible solution is for CALIBRATE portals to properly equip existing and forthcoming CAS/DGS resources with suitable metadata and to provide some integration with CAS/DGS tools, enabling both beginners and power users to create and exchange CAS/DGS resources. -
Metacognition – necessities and possibilities in teaching and learning mathematics
69-87Views:287This article focuses on the design of mathematics lessons as well as on the research in mathematics didactics from the perspective that metacognition is necessary and possible.
Humans are able to self-reflect on their thoughts and actions. They are able to make themselves the subject of their thoughts and reflections. In particular, it is possible to become aware of one’s own cognition, which means the way in which one thinks about something, and thus regulate and control it. This is what the term metacognition, thinking about one’s own thinking, stands for.
Human thinking tends to biases and faults. Both are often caused by fast thinking. Certain biases occur in mathematical thinking. Overall, this makes it necessary to think slow and to reflect on one’s own thinking in a targeted manner.
The cognitive processes of thinking, learning and understanding in mathematics become more effective and successful when they are supplemented and extended by metacognitive processes. However, it depends on a specific design of the mathematics lessons and the corresponding tasks in mathematics.Subject Classification: 97C30, 97C70, 97D40, 97D50, 97D70
-
Many paths lead to statistical inference: Should teaching it focus on elementary approaches or reflect this multiplicity?
259-293Views:297For statistics education, a key question is how to design learning paths to statistical inference that are elementary enough that the learners can understand the concepts and that are rich enough to develop the full complexity of statistical inference later on. There are two ways to approach this problem: One is to restrict the complexity. Informal Inference considers a reduced situation and refers to resampling methods, which may be completely outsourced to computing power. The other is to find informal ways to explore situations of statistical inference, also supported with the graphing and simulating facilities of computers. The latter orientates towards the full complexity of statistical inference though it tries to reduce it for the early learning encoun-ters. We argue for the informal-ways approach as it connects to Bayesian methods of inference and allows for a full concept of probability in comparison to the Informal Inference, which reduces probability to a mere frequentist concept and – based on this – restricts inference to a few special cases. We also develop a didactic framework for our analysis, which includes the approach of Tamás Varga.
Subject Classification: 97K10, 97K70, 97K50, 97D20
-
Darstellungen und Vorstellungen und ihre Bedeutung für eine wirksame Metakognition beim Problemlösen und Begründen
195-220Views:206Metacognition has one of the highest effect sizes concerning successful learning. However metacognitive activities during task solving and problem solving are not directly obvious. But they can appear by writing someone's thoughts down. The following analysis, which focusses on the level of argumentation as well as on the way of derivation, shows that the quality of representation is an essential condition for the possibility of metacognition. -
Teaching multiparadigm programming based on object-oriented experiences
171-182Views:223Multiparadigm programming is an emerging practice in computer technology. Co-existence of object-oriented, generic and functional techniques can better handle variability of projects. The present paper gives an overview of teaching multiparadigm programming approach through typical language concepts, tools in higher education. Students learning multiparadigm-oriented subjects would gain considerable expertise, which is highly needed by the industrial side in large-scale application development. -
Cultivating algorithmic thinking: an important issue for both technical and HUMAN sciences
107-116Views:225Algorithmic thinking is a valuable skill that all people should master. In this paper we propose a one-semester, algorithm-oriented computer science course for human science students. According to our experience such an initiative could succeed only if the next recipe is followed: interesting and practical content + exciting didactical methods + minimal programming. More explicitly, we suggest: (1) A special, simple, minimal, pseudo-code like imperative programming language that integrates a graphic library. (2) Interesting, practical and problem-oriented content with philosophical implications. (3) Exciting, human science related didactical methods including art-based, inter-cultural elements. -
The use of e-tests in education as a tool for retrieval practice and motivation
59-76Views:323In many studies we can read about what techniques are used in the educational process to deepen knowledge, and what can motivate students to learn. We aimed to give our students (who will be a teacher) a practical demonstration of learning techniques. We carried it within the framework of a course, at the end of which we also examined how much it motivates students if they write an e-test as a retrospective in order to deepen the material of the lesson. In the paper, we will present the results of the research as well as students’ opinions regarding the motivating effect of the tests.
Subject Classification: 97-01, 97D40, 97I10
-
Mathematical Laboratory: Semiotic mediation and cultural artefacts in the mathematics classroom
183-195Views:343Aim of this presentation is to summarize the influence of Tamas Varga on the Italian research and practice concerning didactics of mathematics since the 70s of the 20th centuries. While being in Budapest for the Conference I noticed that this influence was not known by most Hungarian mathematics educators. I guess that also in Italy, only the teacher educators of my generation know Varga’s influence on the teaching and learning of mathematics in primary school. Hence I start from a brief summary of development of mathematics curriculum in Italy (mainly in primary school) in the last decades of the 20th century. I focus some elements that may be connected with Varga’s influence and, later, some recent development of them.
Subject Classification: 97G20, 97-U6, 97A40
-
Regula falsi in lower secondary school education
169-194Views:242The aim of this paper is to offer some possible ways of solving word problems in lower secondary school education. Many studies have shown that pupils in lower secondary school education (age 13-14) encounter difficulties with learning algebra. Therefore they mainly use arithmetical and numerical checking methods to solve word problems. By numerical checking methods we mean guess-and-check and trial-anderror. We will give a detailed presentation of the false position method. In our opinion this method is useful in the loweer secondary school educational processes, especially to reduce the great number of random trial-and-error problem solving attempts among the primary school pupils. We will also show the results of some problem solving activities among 19 grade 8 pupils at our school. We analysed their problem solving strategies and compared our findings with the results of other research works. -
The single-source shortest paths algorithms and the dynamic programming
25-35Views:228In this paper we are going to present a teaching—learning method that help students look at three single-source shortest paths graph-algorithms from a so called "upperview": the algorithm based on the topological order of the nodes, the Dijkstra algorithm, the Bellman-Ford algorithm. The goal of the suggested method is, beyond the presentation of the algorithms, to offer the students a view that reveals them the basic and even the slight principal differences and similarities between the strategies. In order to succeed in this object, teachers should present the mentioned algorithms as cousin dynamic programming strategies. -
Interactive web portals in mathematics
347-361Views:306Many of the recent problems in higher education (less contact seminars, the heterogeneity and the increasing number of our students) call for new instructional methods. At University of Szeged we have developed a mathematical web portal which can offer a solution for such problems among the changing circumstances. This freely available, easy-to-use web-surface supports interactive mathematical problem-solving and student self assessment. Our computer program cooperates with a lot of free software (computer algebra systems, formula parsers, converters, word processors). WebMathematics Interactive has been available for the public since June 2002 on its web page http://wmi.math.u-szeged.hu. -
The time spent on board games pays off: links between board game playing and competency motivation
119-131Views:427The impact playing has on the development of thinking is an important topic of psychology of learning, brain research and mathematics didactics.
Our research is also connected to the aforementioned topic. We investigated the effects of playing board games on competence motivation and the development of mathematical competencies.
In this paper, we present the results of an experiment carried out in a secondary school class.
The experimental group spent one of three weekly mathematics lessons playing board games.
Apart from the several advantages of playing games in general, we can conclude that, based on the results of the national competence measurement, the mathematical competence of the students developed properly.
The readiness and the progress of the pupils were compared on the basis of input and output tests and an initial knowledge measurement and, at the same time, we compared their level of mathematical competence with the results of the national competence
measurement.Subject Classification: 97C70, 97D40
-
Learning and Knowledge: The results, lessons and consequences of a development experiment on establishing the concept of length and perimeter
119-145Views:176In the paper the four main stages of an experiment are described focusing on the question as to how much measuring the length and perimeter of various objects such as fences, buildings by old Hungarian units of measurements and standards contribute to the establishment of the concept of perimeter.
It has also been examined in what ways and to what extent the various forms of teaching such as frontal, group and pair and individual work contribute to the general knowledge, thinking, creativity and co-operation in this area.
It will also be shown to what extent folk tales, various activities and games have proved to be efficient in the teaching of the particular topic.
Every stage of the experiment was started and closed with a test in order to find out whether the development was successful and children managed to gain lasting knowledge in this particular area.