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Metadata and education
325-343Views:216This article is a (possible) conceptual educational model, which introduces data representation, information storage and retrieval possibilities on the Web in a way analogous to the levels of organization of metadata.
The model uses the traditional library and information systems as a starting point, referring to the levels and types of information organization, and describes directions of its development. General acquaintance with the dominant organizational levels and types helps to understand the information organization on the internet, the coexistence of both structured and unstructured elements, the closedness and deficiencies of the content of information, and also helps to find possible ways of correcting these deficiencies. One of the main advantages of model-driven approaches is that they, by using the well-known classical systems, make tangible the development of physical and content data organization types and levels of organization of information for medical students that usually do not possess informatics knowledge.
The conceptual model presented in details in the article can provide a basis for a general introduction to metadata and to develop curricula equally appropriate for traditional face to face classes, trainings and online courses. -
Models of impulsive phenomena: experiences with writing an interactive textbook
333-345Views:142"Take the textbook to computer" – is said quite often. Would it be so easy? If we start such a work, we meet a lot of trouble very soon. A book stored on a CD, read on the screen of computer and containing some hyperlinks does not become automatically electronic textbook. There are difficulties also in writing merely an electronic attachment to a classical book. In this paper, we deal with some important features (actually important from our point of view) of interactive mathematics textbooks, arising mathematical, didactical and technical problems. The "principles" are illustrated with examples taken from the book-CD "Models of Impulsive Phenomena". -
The first clear distinction between the heuristic conjecture and the deductive proof in the ancient mathematics
397-406Views:119The mathematics of the ancient river-valley cultures was purely empirical, while the classical Greek mathematics was entirely deductive without any written sign of the heuristic arguments. In the forthcoming Hellenistic period there were significant changes. One of them is that in spite of the rigorous (deductive) proofs some heuristic arguments appeared in separate treatises. We show a nice example due to Archimedes.
"We have learned from the very pioneers of this science not to have regard to mere plausible imaginings when it is a question of the reasonings to be included in our geometrical doctrine." – Proclus -
Heads or Tails gambling — what can be learned about probability?
15-41Views:226During the teaching of probability theory, a problem may appear whose solution requires the use of methods that are unfamiliar to secondary school students. In this paper, examples of methods that can resolve this difficulties are demonstrated, which could in future allow school students to tackle and solve a wide variety of problems involving probability. -
Square root in secondary school
59-72Views:375Although in Hungary, for decades, the calculation method of the square root of a real number is not in the mathematics curriculum, many of the taught concepts and procedures can be carried out using different square root finding methods. These provide an opportunity for students in secondary school to practice and deepen understand the compulsory curriculum. This article presents seven square-root- nding methods, currently teachable in secondary schools.
Subject Classification: A33, A34, F53, F54
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