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  • Gamification in Higher Education
    87-106
    Views:
    318

    The way of thinking and the way of life of the today's children and teenagers have changed radically. Some of the well-established pedagogical methods that were used for decades have become obsolete. Therefore, we need to look for a new method to approach Generations Z and Alpha. Gamification, which has been known since 2010 and means the use of game elements in other areas of life, offers an opportunity to do so.
    In addition to a brief description of gamification, my article shows some possibilities for using it at the university. Furthermore, I investigate the impact of gamification on the student in "Algorithms and Data Structures" university course.

    Subject Classification: 97P30

  • Our digital education habits in the light of their environmental impact: the role of green computing in education
    69-86
    Views:
    87

    With the increasing use of IT tools, the environmental impacts they generate have also increased. Education is increasingly relying on digital tools to become a major emitter of CO2 itself. Therefore, the task of education is to teach future generations how to use IT tools efficiently while being environmentally aware. In addition to some forms of green computing, we show the level and ratio of those teachers who have corresponding IT knowledge in the Hungarian education. In this study, we present the justification of the problem through a case study, which estimates the Internet traffic of a website streaming popular educational resources. In addition, we will examine the extent to which national and international educational organization and guidance documents address the development of digital environmentally aware thinking. Based on the content of this study, we suggest some considerations for content developers to decide if they really need to create the digital content.

    Subject Classification: 97P99, 94-06, 94-02

  • Better understanding mathematics by algorithmic thinking and computer programming
    295-305
    Views:
    90

    Tamás Varga’s mathematics education experiment covered not just mathematics, but also other related topics. In many of his works he clearly stated that computer science can support the understanding of mathematics as much as mathematics supports informatics. On the other hand, not much later than the introduction of the new curriculum in 1978, personal computers started to spread, making it possible to teach informatics in classes and in extracurricular activities. Varga’s guided discovery approach has a didactic value for other age groups as well, not only in primary school. Its long-lasting effect can be observed even in present times. Having reviewed several educational results in the spirit of Tamás Varga, we have decided to present an extracurricular course. It is an open study group for age 12-18. Students solve problems by developing Python programs and, according to our experiences, this results in a deeper understanding of mathematical concepts.

    Subject Classification: 97B10, 97B20, 97D50, 97N80, 97P20, 97P30, 97P40, 97P50, 97U70

  • A case study of the integration of Algorithm Visualizations in Hungarian programming education
    51-66
    Views:
    104

    In this study, I will introduce how Algorithm Visualizations (AV) can help programming education or, in this case, the acquisition of basic programming theorems. I used two di erent methods to test this: in the first round, I examined in a larger group how much the students' ability to solve specific tasks changes after being introduced to a visualization tool, and then, what was their motivation and experience during this process. In the second round, I looked for the components that could be important when choosing a tool with the help of an in-depth interview with a smaller number of individuals. In both cases, I describe the research, experience, and results of the study, and then summarize them at the end.

    Subject Classification: 97P10

  • Young women's barriers to choose IT and methods to overcome them - A case study from Hungary
    77-101
    Views:
    134

    Women's scarcity in the STEM, especially in the IT sector is pronouncedly evident. Young women are obstructed from entering and remaining in IT by a broad range of social, educational, and labor market factors. In our paper, we would like to analyze the main barriers girls face in choosing IT, while also proposing potential methods to help them overcome these obstacles. In the second part of the paper, we will present a case study to illustrate in detail how the combination of the above methods can be put into practice to address and tackle the complex set of barriers girls face. We will first introduce a Hungarian annual program, Girls' Day ("Lányok napja"), specifically aimed to promote STEM to girls, then we will present two specific events organized for the 2020 edition of the program and designed with the above principles in mind. The interactive presentation, exposing girls to female role models of the field in a gamified way, and a game development exercise, building Scratch programming skills, have attempted to provide young women both with positive perspectives and experiences in IT, which are instrumental in helping them to surmount entrenched obstacles and raise their interest in the field.

    Subject Classification: 97P10, 97U30

  • Task variations for backtrack
    107-120
    Views:
    47

    This article has been written for informatics teachers who want to issue back-track based tasks on their lessons or as homework or on competitions. We present a few methods to generate a more complicated problem from a simpler task, which will be more complex, and its solution needs a good idea or trick. Starting from an example, we lead the reader through increasingly di cult task variations.

    Subject Classification: 97P50

  • Teaching model-based testing
    1-17
    Views:
    1012

    Different testing methodologies should play an important role in the education of informatics. In the model-based testing (MBT) approach, the specification of the system is described with a formal model. This model can be used to revise the correctness of the specification and as a starting point for automatic test generation. The main problem with MBT is however, that there is a huge gap between theory and practice and that this approach has a high learning curve. To cope with these problems, current paper shows, how the MBT approach can be introduced to students through a small scale example.

    Subject Classification: P50