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Fehleranalyse beim Lösen von offenen Aufgaben Ergebnisse einer empirischen Studie in der Grundschule
83-113Views:206Open problems play a key role in mathematics education, also in primary school. However, children in primary school work in many relations in a different way from learner in secondary school. Therefore, the (possibly) first confrontation with an open task could be problematical. Within the framework of an international paper and pencil test it was examined how far children of primary school notice the openness of a task and which mistakes they do during working on that task. In particularly are meant by openness different interpretations of the task, which all lead to a set of numbers with more than one element as a result. For evaluation, a common classification system was adapted by slightly modification of the original system. -
The Mathematics Education Traditions of Europe (METE) Project
353-364Views:151This study is based on the work of the METE (Mathematics Education Traditions of Europe Project) team. Following a short introduction of the project, its theoretical background, methods and research design are presented in the next three sections. In the 4th section the tools developed by the METE team for qualitative and quantitative analysis of the collected data are discussed in details. The 5th section contains some personal remarks about using these tools. The 6th section presents the main results of the project, followed by a summary of the project's educational and theoretical significance. -
Teaching Gröbner bases
57-76Views:175In this article we offer a demonstration of how the StudentGroebner package, a didactic oriented Maple package for Gröbner basis theory, could assist the teaching/learning process. Our approach is practical. Instead of expounding on deep didactic theory we simply give examples on how we imagine experimental learning in classroom. The educational goal is to prepare the introduction of two sophisticated algorithms, the division algorithm and Buchberger's algorithm, by gathering preliminary knowledge about them. -
Apollonea.com project: integrating geometry and collaboration in education
183-194Views:100This article presents the Apollonea.com project, which aims to make the solutions to Apollonius’ problems accessible to students and teachers through modern technology. The web platform contains more than 150 interactive constructions created by students using GeoGebra, allowing for dynamic manipulation and visualization of solutions to various variants of Apollonius’ problems. The project combines classical geometric problems with an interdisciplinary approach, teamwork, and the use of modern technology. The article describes the process of developing the Apollonea.com website, the use of GeoGebra in the project, the structure and functions of the website, and its educational benefits in enhancing students’ geometric skills. The project demonstrates how traditional mathematics education can be connected with modern ICT tools.
Subject Classification: 97U50, 97G40, 51M04, 68U05
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CALIBRATE and CAS/DGS resources
267-279Views:127The CALIBRATE project was initiated by the EU with the goal of expanding the use of ICT in education by increasing the amount of available learning resources via resource exchange. Although CAS/DGS can be used to easily create high quality learning resources which are also easily adaptable across national boundaries, such resources are difficult to find at CALIBRATE portals. We believe that this is due to CAS/DGS still being rather exotic to most of the people as well as with the common problem of finding existing appropriate resources. A possible solution is for CALIBRATE portals to properly equip existing and forthcoming CAS/DGS resources with suitable metadata and to provide some integration with CAS/DGS tools, enabling both beginners and power users to create and exchange CAS/DGS resources. -
Recalling calculus knowledge
55-70Views:123The main purpose of educational system is not only that the students perform well at the exam, but to remember the learnt material to some degree some time after the learning. This paper investigates students' retained knowledge, focusing mainly on topics concerning derivatives and differentiation, and examines the effect of re-learning in a short period of time. Results indicate that retained knowledge should be taken into consideration in instructional design and curriculum planning for the sequencing courses. -
On the relationship between Mathematics- and Computer Science Education
15-34Views:214In the first half of the paper, the profile of the two scientific disciplines of Mathematics Education and Computer Science Education is traced. In Mathematics Education, the description has been given in a short longitudinal section of its preying cornerstones since the beginning of the 1960s. In Computer Science Education, this is done through the description of an emancipatory science that has been taking place since the beginning of the 1990s. The second half of the contribution, with the discussion of the different perspectives of the two disciplines on the common topics of modeling and competence models, finally leads to the identification of the two disciplines as two autonomous and independent sciences.
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The efficiency of written final exam questions in mathematics based on voluntary data reports, 2012–2015
63-81Views:221The efficiency of each question in the mathematics written final exam is not recorded by the institutions organizing the graduation exam. In order to overcome this deficiency the committee of final exams in mathematics and the Hungarian Educational Authority ask schools to send – beyond the total marks obtained on the paper – the scores of each question of all individual candidates to the Authority every year since 2012. Because a high proportion of schools complied with this request between 2012 and 2015, the researchers were provided valuable information for a deeper analysis on the effectiveness of exams. In this paper we have carried out an analysis of the efficiency of questions set in the written examination papers both on the intermediate and on the higher level in the last four years, on the basis of these voluntary data reports. -
E-learning in teacher training
277-294Views:127A research has been organised with three Colleges taking part during the academic year of 2002-03. These institutions were
• The Teacher's Training College of Baja
• Eszerházy Károly College of Eger
• The College of Nyíregyháza
The aim of the research was to reveal differences between results of students studying in the traditional way and of students using e-learning.
The survey has been carried out among students of PE (physical education). A distance educational programme (Basics of Gymnastics) developoed before launching the survey served as basis for the survey [5]. The results of the research were first presented at the Agria-Média Conference in 2004. After analysing the results the findings were presented at the 3rd International Conference on Education and Information Systems in Orlando, Florida in July 2005.
This paper tries to reveal the structure of the e-learning programme, the environment of the research and the latest results found after the final analyses of the research. -
Implementation opportunities of the Moodle learning management system in virtual environment the Sloodle project
275-293Views:110Using e-learning was firstly appeared in companies' sphere. It should be very useful if learning management systems were applied. Nowadays e-learning is used in different fields and gives useful informations in case of basics and its knowledge. It is essential to know the arranging technics and applicated handling methods of some supporting learning management systems of e-learning. The Moodle is the best-known learning management system.
The Second Life is one of the virtual environments which is useful in learning-teaching methods that is used in most educational institute all over the world. Sloodle is an open source project which connects the Second Life with Moodle learning management system. Sloodle is a kind of "bridge" in which different kind of activities and registering and provided in both Moodle and Second Life.
In our department, University of Debrecen Health Faculty of Nyíregyháza ILIAS learning management system has operated since February, 2008. In the interest of higher level education we decided to use and made available some courses through Moodle learning management system.
Some tools of Sloodle will be presented in our article. It will be the first study for our research in which we would use the Moodle learning management system, the virtual environment of Second Life and the project of Sloodle itself. Our article will contain the starting details and its statistical confirmation of our Sloodle project. We like to demonstrate that the results of the Sloodle-aided group are significantly better than the results of the control group in the most cases. -
Young women's barriers to choose IT and methods to overcome them - A case study from Hungary
77-101Views:306Women's scarcity in the STEM, especially in the IT sector is pronouncedly evident. Young women are obstructed from entering and remaining in IT by a broad range of social, educational, and labor market factors. In our paper, we would like to analyze the main barriers girls face in choosing IT, while also proposing potential methods to help them overcome these obstacles. In the second part of the paper, we will present a case study to illustrate in detail how the combination of the above methods can be put into practice to address and tackle the complex set of barriers girls face. We will first introduce a Hungarian annual program, Girls' Day ("Lányok napja"), specifically aimed to promote STEM to girls, then we will present two specific events organized for the 2020 edition of the program and designed with the above principles in mind. The interactive presentation, exposing girls to female role models of the field in a gamified way, and a game development exercise, building Scratch programming skills, have attempted to provide young women both with positive perspectives and experiences in IT, which are instrumental in helping them to surmount entrenched obstacles and raise their interest in the field.
Subject Classification: 97P10, 97U30
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Self-regulated learning in mathematics lessons at secondary level
139-160Views:111Self-regulation is a prerequisite to be able to set goals and to find suitable ways to reach them. Furthermore, it is an important ability which affects different areas of every day’s life. In educational context, self-regulation is often linked to self-regulated learning. The concept of self-regulated learning as well as key terms related to this topic such as problem-solving and modelling tasks will be discussed, while an emphasis lays on the role of the teacher. In this paper, a study on the attitudes of mathematics teachers towards self-regulated learning is presented. It focuses on teachers’ assessment of the possibility and limitations of self-regulated learning in mathematics lessons. It can be observed that most of the surveyed teachers try to incorporate self-regulatory processes in their teaching, but encounter difficulties related to various factors, such as their students, framework conditions, and the time required for such learning processes.
Subject Classification: 97D10
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Metadata and education
325-343Views:157This article is a (possible) conceptual educational model, which introduces data representation, information storage and retrieval possibilities on the Web in a way analogous to the levels of organization of metadata.
The model uses the traditional library and information systems as a starting point, referring to the levels and types of information organization, and describes directions of its development. General acquaintance with the dominant organizational levels and types helps to understand the information organization on the internet, the coexistence of both structured and unstructured elements, the closedness and deficiencies of the content of information, and also helps to find possible ways of correcting these deficiencies. One of the main advantages of model-driven approaches is that they, by using the well-known classical systems, make tangible the development of physical and content data organization types and levels of organization of information for medical students that usually do not possess informatics knowledge.
The conceptual model presented in details in the article can provide a basis for a general introduction to metadata and to develop curricula equally appropriate for traditional face to face classes, trainings and online courses. -
Promoting a meaningful learning of double integrals through routes of digital tasks
107-134Views:420Within a wider project aimed at innovating the teaching of mathematics for freshmen, in this study we describe the design and the implementation of two routes of digital tasks aimed at fostering students' approach to double integrals. The tasks are built on a formative assessment frame and classical works on problem solving. They provide facilitative and response-specific feedback and the possibility to request different hints. In this way, students may be guided to the development of well-connected knowledge, operative and decision-making skills. We investigated the effects of the interaction with the digital tasks on the learning of engineering freshmen, by comparing the behaviours of students who worked with the digital tasks (experimental group, N=19) and students who did not (control group, N=19). We detected that students in the experimental group showed more exibility of thinking and obtained better results in the final exam than students in the control group. The results confirmed the effectiveness of the experimental educational path and offered us interesting indications for further studies.
Subject Classification: 97D40, 97U70, 44A45
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Teaching graph algorithms with Visage
35-50Views:194Combinatorial optimization is a substantial pool for teaching authentic mathematics. Studying topics in combinatorial optimization practice different mathematical skills, and because of this have been integrated into the new Berlin curriculum for secondary schools. In addition, teachers are encouraged to use adequate teaching software. The presented software package "Visage" is a visualization tool for graph algorithms. Using the intuitive user interface of an interactive geometry system (Cinderella), graphs and networks can be drawn very easily and different textbook algorithms can be visualized on the graphs. An authoring tool for interactive worksheets and the usage of the build-in programming interface offer new ways for teaching graphs and algorithms in a classroom. -
An interactive animation for learning sorting algorithms: How students reduced the number of comparisons in a sorting algorithm by playing a didactic game
45-62Views:204Learning programming and understanding algorithms is one of the hardest tasks for novice computer science students. One of the basic algorithms they learn during the introductory programming and algorithms courses are the sorting algorithms. Students like learning these and other algorithms by animations and didactic games, however, these animations are not educationally useful in every case. In this article, we present our educational sorting game, which can be used to introduce the topic of sorting algorithms. The didactic game can be used later too, as a demonstrative tool for explaining the more efficient, quicksort algorithm. We conducted a pedagogical experiment, in which we examined the process of development of sorting algorithms by students while they used the mentioned didactic game. The results showed that students were able to create an algorithm to solve the sorting problem, and they improved its effectiveness by reducing the number of comparisons in the algorithm. They were also able to understand the importance of the efficiency of algorithms when we demonstrated them the quicksort algorithm using the same tool after the experiment. -
Report of meeting Researches in Didactics of Mathematics and Computer Sciences: January 28 – January 30, 2011, Satu Mare, Romania
159-179Views:150The meeting Researches in Didactics of Mathematics and Computer Science was held in Satu-Mare, Romania from the 28th to the 30th of January, 2011. The 46 Hungarian participants – including 34 lecturers and 12 PhD students – came from 3 countries, 14 cities and represented 20 institutions of higher education. The abstract of the talks and the posters and also the list of participants are presented in this report. -
How do secondary school students from the Kurdistan Region of Iraq understand the concept of function?
221-244Views:297The study investigates secondary school students' understanding of the concept of function. The paper focuses on three main aspects: students' ability to define the concept of function; students' ability to recognize different representations of function; and students' ability to convert between different representations. A test was developed to assess the three main constructs of the study and administered to 342 students in secondary schools in the Kurdistan Region of Iraq. According to the results, students have diffculties in recognizing different representations of function and conversion between them. Connections between different parts of the test may provide hints on educational challenges of how to appropriately teach functions.
Subject Classification: 26Bxx, 97D60
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Virtual worlds in education – best practice, design and research considerations
309-323Views:145The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education. The virtual worlds beyond the passive learning opportunities offer active, constructive and collaborative learning possibilities as well. In the middle section of this article we present the most common ways of different kinds of learning methods, which are illustrated by practical examples as well. In the final sections of the article we deal with the design research approach of 3D virtual worlds. -
Better understanding mathematics by algorithmic thinking and computer programming
295-305Views:304Tamás Varga’s mathematics education experiment covered not just mathematics, but also other related topics. In many of his works he clearly stated that computer science can support the understanding of mathematics as much as mathematics supports informatics. On the other hand, not much later than the introduction of the new curriculum in 1978, personal computers started to spread, making it possible to teach informatics in classes and in extracurricular activities. Varga’s guided discovery approach has a didactic value for other age groups as well, not only in primary school. Its long-lasting effect can be observed even in present times. Having reviewed several educational results in the spirit of Tamás Varga, we have decided to present an extracurricular course. It is an open study group for age 12-18. Students solve problems by developing Python programs and, according to our experiences, this results in a deeper understanding of mathematical concepts.
Subject Classification: 97B10, 97B20, 97D50, 97N80, 97P20, 97P30, 97P40, 97P50, 97U70
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Expressiveness of programming languages and environments: a comparative study
111-141Views:162In written and oral communication tools, the support of the understanding of our message have an important role: we can increase the expressiveness and the level of understanding of our topic by approaching it in several ways, i.e. in written methods by highlighting the important parts; in oral by changing tone and other elements of non-verbal communication. In this paper programming languages and developing environments are compared with each other in terms of their methods and their level of support to the solution of programming tasks.
There is a need to have these tools in programming and, of course, in teaching programming. What are the factors that define the distinctness and the legibility of a program? What are the basic principles which give an instrument in programmers' and students' hands in order to create a properly working program from already existing algorithms in the most efficient way? We search for the answers to these questions in this paper. -
Facilitating class attendance to improve student achievements
77-90Views:120Many studies have revealed that attendance is strongly associated with students' achievements, and have proposed different strategies to improve students' attendance. However, there are few studies investigating how to efficiently take students' attendance – the key component to improve students' attendance. Taking attendance manually is inefficient since it will consume part of the limited class time. This paper describes the design and the implementation of an online attendance system that is currently used in classes at West Virginia University and California University of Pennsylvania. Examples of the system are provided online. Implementation codes of the system are shared, which can be used to teach computer science courses such as Web Programming or Client-Server Script Languages. -
Les mathématiques dans le grand public et dans l'enseignement: quelques éléments d'une analyse didactique
195-216Views:132The paper looks for reaction of the public at large that is people out of educational system, concerning the mathematical exercises. We can see some results about:
• impact of terms on the motivation
• the effects of the traditional didactic on the method to resolve a problem.
Résumé. Cet article cherche la réactions du grand public c.a.d. de personnes hors systéme scolaire, de nombreuses années aprés avoir terminé leurs études vis á vis des exercises mathématiques.
Nous présentons quelques résultats concernant les points suivants:
– l'impact de l'« habillage » d'un énoncé sur la motivation
– les effets de l'absence d'un contrat didactique traditionnel sur la maniére de résoudre un probléme. -
Teaching puzzle-based learning: development of transferable skills
245-268Views:344While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. In this paper we continue sharing our experiences in teaching such a course. Whereas a brief discussion on our pedagogical objectives were covered in the first paper together with the material of the first of two lectures on pattern recognition, this follow-up paper presents the material of the second of two lectures, in which additional exercises are discussed to reinforce the lesson. Along the way we provide a glimpse of some foundational ideas of computer science such as incomputability and general system development strategies such as incremental and iterative reasoning. This paper discusses the outcomes of PBL courses, which include expected improvement in the overall results achieved by students who have undertaken PBL courses, compared to those students who have not. -
Report on the First Central- and Eastern European Conference on Computer Algebra- and Dynamic Geometry Systems in Mathematics Education, 20-23 June, 2007, Pécs, Hungary
409-413Views:160The Department of Mathematics of the University of Pécs, Pollack Mihály Engineering Faculty organized in the year 2007 a conference on the role of CAS and DGS in the Mathematics education. We discuss the conference's activities.