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  • An interactive animation for learning sorting algorithms: How students reduced the number of comparisons in a sorting algorithm by playing a didactic game
    45-62
    Views:
    201
    Learning programming and understanding algorithms is one of the hardest tasks for novice computer science students. One of the basic algorithms they learn during the introductory programming and algorithms courses are the sorting algorithms. Students like learning these and other algorithms by animations and didactic games, however, these animations are not educationally useful in every case. In this article, we present our educational sorting game, which can be used to introduce the topic of sorting algorithms. The didactic game can be used later too, as a demonstrative tool for explaining the more efficient, quicksort algorithm. We conducted a pedagogical experiment, in which we examined the process of development of sorting algorithms by students while they used the mentioned didactic game. The results showed that students were able to create an algorithm to solve the sorting problem, and they improved its effectiveness by reducing the number of comparisons in the algorithm. They were also able to understand the importance of the efficiency of algorithms when we demonstrated them the quicksort algorithm using the same tool after the experiment.
  • Zbigniew Michalewicz - Matthew Michalewicz: Puzzle Based Learning: An introduction to critical thinking, mathematics, and problem solving. Hybrid Publishers Melbourne 2008 (Book review)
    415-420
    Views:
    264
    Based on their experiences with engineering, mathematics, computer science, business students concerning the puzzle based learning in different countries the authors summarize their main problem solving teaching ideas. With help of interesting, motivating, nice problems they analyze the main mathematical principles and problem types. The review gives an overview about the main ideas, results of an interesting book.
  • Integrating Didactic Games in Higher Education: Benefits and Challenges
    1-15
    Views:
    873

    In our paper, we study the reasons for the introduction of didactic games and the way of their application in higher education, especially in teaching mathematics. After describing the main characteristics and needs of Generation Z students, we outline the advantages and drawbacks of gamification and game-based learning, followed by some new aspects to their classification. The idea of device-based grouping arose because the most commonly used methods require IC tools. Gen Zs naturally accept gamified learning materials available on digital and mobile platforms, but we must not forget about traditional games either. In higher education, especially in the case of small-group teaching there should also be room for traditional, specialized didactic games, of which we focus on the benefits of card games.

    Subject Classification: 97C70, 97D20, 97D40, 97U70

  • Efficient language teaching software in a multimedia context
    361-374
    Views:
    161
    In this article I deal with the efficiency of multimedia teaching programs, analyzing possibilities for their improvement in the field of language teaching. This research has been carried out with the use of the latest technologies, language teaching software, internet based language teaching applications, digital dictionaries, online content, and the latest results from the field of computational linguistics. The goal of my research is to create a general model that serves and supports various kinds of approaches to improving efficiency; I cannot attempt to present a complete, detailed analytical review due to the complexity and size of this topic. However, my opinion is that by considering and understanding the theoretical aspects of the subject, and supported by certain important ideas, we will be able to achieve remarkable improvements in the field of learning efficiency and knowledge retention in the language teaching and learning process that might lead to outstanding results.
  • A retrospective look at discovery learning using the Pósa Method in three Hungarian secondary mathematics classrooms
    183-202
    Views:
    359

    While the Pósa Method was originally created for mathematical talent management through extracurricular activities, three "average" public secondary school classrooms in Hungary have taken part in a four-year experiment to implement the Pósa Method, which is based on guided discovery learning of mathematics. In this paper, we examine the students' and teachers' reflections on the Pósa Method, and how student perspectives have changed between their first and last year of high school. Overall, teachers and students had a positive experience with the Pósa Method. Furthermore, our research indicated that this implementation has met several objectives of the Pósa Method, including enjoyment of mathematics and autonomous thinking.

    Subject Classification: 97D40

  • Virtual worlds in education – best practice, design and research considerations
    309-323
    Views:
    143
    The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education. The virtual worlds beyond the passive learning opportunities offer active, constructive and collaborative learning possibilities as well. In the middle section of this article we present the most common ways of different kinds of learning methods, which are illustrated by practical examples as well. In the final sections of the article we deal with the design research approach of 3D virtual worlds.
  • Engineering and Economic Mathematics for Engineering Management Students
    35-50
    Views:
    176
    In this article we describe the first part of a case study, which was made with 48 Engineering Management students. The participants of the case study were MSc level students at the Szent István University, Gödöllő. We looked for methods by which we can support the most important components of competence motivation and the development of mathematical and other key competences during the mathematics lessons and individual learning. Another goal of our research was to get reliable information about students learning methods and their awareness of self-efficacy, furthermore their achievement in the subject of Engineering and Economic Mathematics. Detailed assistance was provided for the students in the e-learning portal. Knowledge tests, questionnaire and personal interviews with the students were also used. As an example we introduce one of the knowledge tests connected with the first half of the course about linear programming and graph theory. We detail its didactical background and show the results of the students.
  • Recalling calculus knowledge
    55-70
    Views:
    122
    The main purpose of educational system is not only that the students perform well at the exam, but to remember the learnt material to some degree some time after the learning. This paper investigates students' retained knowledge, focusing mainly on topics concerning derivatives and differentiation, and examines the effect of re-learning in a short period of time. Results indicate that retained knowledge should be taken into consideration in instructional design and curriculum planning for the sequencing courses.
  • Proof step analysis for proof tutoring - a learning approach to granularity
    325-343
    Views:
    191
    We present a proof step diagnosis module based on the mathematical assistant system Ωmega. The task of this module is to evaluate proof steps as typically uttered by students in tutoring sessions on mathematical proofs. In particular, we categorise the step size of proof steps performed by the student, in order to recognise if they are appropriate with respect to the student model. We propose an approach which builds on reconstructions of the proof in question via automated proof search using a cognitively motivated proof calculus. Our approach employs learning techniques and incorporates a student model, and our diagnosis module can be adjusted to different domains and users. We present a first evaluation based on empirical data.
  • Using the computer to visualise graph-oriented problems
    15-32
    Views:
    141
    The computer, if used more effectively, could bring advances that would improve mathematical education dramatically, not least with its ability to calculate quickly and display moving graphics. There is a gap between research results of the enthusiastic innovators in the field of information technology and the current weak integration of the use of computers into mathematics teaching.
    This paper examines what exactly the real potentials of using some mathematics computer software are to support mathematics teaching and learning in graph-oriented problems, more specifically we try to estimate the value added impact of computer use in the mathematics learning process.
    While electronic computation has been used by mathematicians for five decades, it has been in the hands of teachers and learners for at most three decades but the real breakthrough of decentralised and personalised micro-computer-based computing has been widely available for less than two decades. And it is the latter facility that has brought the greatest promise for computers in mathematics education. That computational aids overall do a better job of holding students' mathematical interest and challenging them to use their intellectual power to mathematical achievement than do traditional static media is unquestionable. The real question needing investigation concerns the circumstances where each is appropriate.
    A case study enabled a specification of advantages and obstacles of using computers in graph-oriented questions. Individual students' interviews revealed two less able students' reactions, difficulties and misinterpretations while using computers in mathematics learning.
    Among research outcomes is that the mathematical achievement of the two students observed improved and this makes teaching with computers an overriding priority for each defined teaching method.
    This paper may not have been realised without the valuable help of the Hungarian Eötvös State Grant.
  • Mobile devices in Hungarian university statistical education
    19-48
    Views:
    199

    The methodological renewal of university statistics education has been continuous for the last 30 years. During this time, the involvement of technology tools in learning statistics played an important role. In the Introduction, we emphasize the importance of using technological tools in learning statistics, also referring to international research. After that, we firstly examine the methodological development of university statistical education over the past three decades. To do this, we analyze the writings of statistics teachers teaching at various universities in the country. To assess the use of innovative tools, in the second half of the study, we briefly present an online questionnaire survey of students in tertiary economics and an interview survey conducted with statistics teachers.

    Subject Classification: 97-01, 97U70, 87K80

  • Design guidelines for dynamic mathematics worksheets
    311-323
    Views:
    230
    In a Math and Science Partnership project in Florida, middle school teachers are using the dynamic mathematics software GeoGebra to create interactive online worksheets for mathematics learning. Formative evaluation of these materials based on design principles of multimedia learning has lead to a list of specific design guidelines for such dynamic worksheets that we present in this article. These design guidelines can give advice both for the creation of new dynamic worksheets and the evaluation of existing material on the Internet.
  • Cooperative learning in teaching mathematics: the case of addition and subtraction of integers
    117-136
    Views:
    138
    In the course of teaching and learning mathematics, many of the problems are caused by the operations with integers. My paper is a presentation of an experiment by which I tried to make the acquisition of these operations easier through the use of cooperative methods and representations. The experiment was conducted in The Lower-Secondary School of Paptamási from Romania, in the school year 2009-2010. I present the results of the experiment.
  • CALIBRATE and CAS/DGS resources
    267-279
    Views:
    126
    The CALIBRATE project was initiated by the EU with the goal of expanding the use of ICT in education by increasing the amount of available learning resources via resource exchange. Although CAS/DGS can be used to easily create high quality learning resources which are also easily adaptable across national boundaries, such resources are difficult to find at CALIBRATE portals. We believe that this is due to CAS/DGS still being rather exotic to most of the people as well as with the common problem of finding existing appropriate resources. A possible solution is for CALIBRATE portals to properly equip existing and forthcoming CAS/DGS resources with suitable metadata and to provide some integration with CAS/DGS tools, enabling both beginners and power users to create and exchange CAS/DGS resources.
  • Metacognition – necessities and possibilities in teaching and learning mathematics
    69-87
    Views:
    226

    This article focuses on the design of mathematics lessons as well as on the research in mathematics didactics from the perspective that metacognition is necessary and possible.
    Humans are able to self-reflect on their thoughts and actions. They are able to make themselves the subject of their thoughts and reflections. In particular, it is possible to become aware of one’s own cognition, which means the way in which one thinks about something, and thus regulate and control it. This is what the term metacognition, thinking about one’s own thinking, stands for.
    Human thinking tends to biases and faults. Both are often caused by fast thinking. Certain biases occur in mathematical thinking. Overall, this makes it necessary to think slow and to reflect on one’s own thinking in a targeted manner.
    The cognitive processes of thinking, learning and understanding in mathematics become more effective and successful when they are supplemented and extended by metacognitive processes. However, it depends on a specific design of the mathematics lessons and the corresponding tasks in mathematics.

    Subject Classification: 97C30, 97C70, 97D40, 97D50, 97D70

  • Many paths lead to statistical inference: Should teaching it focus on elementary approaches or reflect this multiplicity?
    259-293
    Views:
    242

    For statistics education, a key question is how to design learning paths to statistical inference that are elementary enough that the learners can understand the concepts and that are rich enough to develop the full complexity of statistical inference later on. There are two ways to approach this problem: One is to restrict the complexity. Informal Inference considers a reduced situation and refers to resampling methods, which may be completely outsourced to computing power. The other is to find informal ways to explore situations of statistical inference, also supported with the graphing and simulating facilities of computers. The latter orientates towards the full complexity of statistical inference though it tries to reduce it for the early learning encoun-ters. We argue for the informal-ways approach as it connects to Bayesian methods of inference and allows for a full concept of probability in comparison to the Informal Inference, which reduces probability to a mere frequentist concept and – based on this – restricts inference to a few special cases. We also develop a didactic framework for our analysis, which includes the approach of Tamás Varga.

    Subject Classification: 97K10, 97K70, 97K50, 97D20

  • Experiences using CAS and multimedia int teaching vectorcalculus
    363-382
    Views:
    87
    The development of informatics brings new opportunities that need reevaluating of the teaching concepts. For this reason we have performed a comprehensive educational development for engineering students. Our main goals were to work out a new educational strategy, to develop the needed package of the subject material, to introduce the strategy in the practice, to analyze and evaluate the experiences. In the developed and adapted teaching-learning strategy the teacher is the organizer, designer and the manager of the process. In this paper we summarize the concepts, the results and experiences of the 3-years-long development.
  • Teaching centroids in theory and in practice
    67-88
    Views:
    231
    The main aim of this paper is to present an inquiry-based professional development activity about the teaching of centroids and to highlight some common misconceptions related to centroids. The second aim is to emphasize a major hindering factor in planning inquiry based teaching/learning activities connected with abstract mathematical notions. Our basic problem was to determine the centroid of simple systems such as: systems of collinear points, arbitrary system of points, polygons, polygonal shapes. The only inconvenience was that we needed practical activities where students could validate their findings and calculations with simple tools. At this point we faced the following situation: we have an abstract definition for the centroid of a finite system of points, while in practice we don't even have such systems. The same is valid for geometric objects like triangles, polygons. In practice we have triangular objects, polygonal shapes (domains) and not triangles, polygons. Thus in practice for validating the centroid of a system formed by 4,5,... points we also need the centroid of a polygonal shape, formed by an infinite number of points. We could use, of course, basic definitions, but our intention was to organize inquiry based learning activities, where students can understand fundamental concepts and properties before defining them.
  • Promoting a meaningful learning of double integrals through routes of digital tasks
    107-134
    Views:
    419

    Within a wider project aimed at innovating the teaching of mathematics for freshmen, in this study we describe the design and the implementation of two routes of digital tasks aimed at fostering students' approach to double integrals. The tasks are built on a formative assessment frame and classical works on problem solving. They provide facilitative and response-specific feedback and the possibility to request different hints. In this way, students may be guided to the development of well-connected knowledge, operative and decision-making skills. We investigated the effects of the interaction with the digital tasks on the learning of engineering freshmen, by comparing the behaviours of students who worked with the digital tasks (experimental group, N=19) and students who did not (control group, N=19). We detected that students in the experimental group showed more exibility of thinking and obtained better results in the final exam than students in the control group. The results confirmed the effectiveness of the experimental educational path and offered us interesting indications for further studies.

    Subject Classification: 97D40, 97U70, 44A45

  • Teaching Java programming using case studies
    245-256
    Views:
    184
    The paper deals with the technical background and the pedagogical issues of a specific implementation for the collection, assessment and archiving of the students' assignments written in Java. The implemented system automatically applies object-oriented metrics on the collected works in order to measure the characteristic features of the assignments. Tutors use these results for the detection of plagiarisms and for the selection of outstanding works. The paper interprets the measured values within a real Java course held in the 3rd term of the Informatics bachelor study programme at the technical university. Students have several case studies devoted to the simulation of the ATM (Automatic Teller Machine) at disposal. We conclude that the access to the analyzed pool of case studies, blended with the Sun Learning Connection license from the Sun Microsystems, Inc., is an effective way of teaching programming in Java.
  • Solving word problems - a crucial step in lower secondary school education
    47-68
    Views:
    312

    Algebra is considered one of the most important parts of Mathematics teaching and learning, because it lays the foundations of abstract thinking as well as reasoning abilities among the lower secondary school pupils who have just transited from the world of numbers and computations to the area of equalities, signs, symbols and letters. The present article focuses on the fact that how the transition from arithmetic to algebra can be made more smooth. We have concentrated our experiments towards the approach of algebraic reasoning and its utilities in filling the gap between arithmetic and beginning algebra in lower secondary school education.We also underline the importance of another approach in overcoming the challenges in the transition from arithmetic to algebra, to enhance and make algebraic learning more effective, with special considerations to word problem-solving processes. In our opinion, we have to go through three phases in the introducing of algebra in Grade 7 Mathematics education: Regula Falsi method (based only on numerical calculations); functional approach to algebra (which combines the numerical computation with letter-symbolic manipulation); and writing equations to word problems. The conclusions of the present article would be helpful to Mathematics teachers for applying themselves to develop the pupils’ interest in word problem-solving processes during algebra teaching classroom activities.

    Subject Classification: 97B10, 97C30, 97C50, 97D10, 97D40

  • Teaching puzzle-based learning: development of basic concepts
    183-204
    Views:
    403
    While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. We share our experiences in teaching such a course – apart from a brief discussion on our pedagogical objectives, we concentrate on discussing the presented material which covers (in two lectures) just one selected topic (pattern recognition). In this paper we present the ideas behind foundations for PBL and the material of the first of two lectures on pattern recognition, in which we address core concepts and provide students with sufficient exemplars to illustrate the main points.
  • Concept systematization with concept maps in data modelling
    149-166
    Views:
    153
    An important goal of concept learning is that students can allocate concepts in the hierarchical system of concepts. In the data modelling course, first, we supported concept systematization with worksheets in which the students had to fill in the blank hierarchical figures of classification of the concepts or blank Venn diagrams describing the relationships between concepts. The hierarchical systems, however, are somewhat restricted to the description of connections. The filling in Venn diagrams did not deliver the expected result, so our attention turned to concept maps. In this paper we introduce the concept maps we drew. Then we evaluate the results of concept mapping survey conducted among students. The survey was done in three courses. We compare the results of our survey with the result of an earlier concept systematising survey.
  • Computer cooking vs. problem solving
    35-58
    Views:
    307

    Computer cooking is a task-related phenomenon where students (end-users) must blindly follow a long list of orders without any connection to the content of the problem, if there is any. Despite its low efficacy, this method is widely used and accepted in informatics both in the learning-teaching process and testing. The National Base Curriculum 2020 in Hungary is in complete accordance with the ‘Informatics Reference Framework for Schools’, but the course books hardly use the latest results of computer education research. The present paper provides examples of how the results of computer education research can be integrated into teaching-learning materials and classroom practices and discusses the effectiveness and consequences of the different solutions, where tool-centred approaches are compared to problem-focused solutions.

    Subject Classification: 94-01

  • Impact of teacher communication skills on students’ classroom engagement in mathematics learning
    1-27
    Views:
    814

    The study investigated teachers’ communication skills in relation to students’ classroom engagement in mathematics learning. The study area is Makurdi Local Government Area in Benue State, Nigeria. This study adopted a cross-sectional research design. A sample of 34 teachers and 204 students were drawn from twenty schools. Two researcher-structured instruments were used for data collection: Mathematics Teacher’s Communication Skills Questionnaire (MTCSQ) and Students’ Engagement in Mathematics Questionnaire (SEMQ). Descriptive statistics, analysis of variance, and independent t-tests were used to address the research questions and test the hypotheses. It was found that there is significant difference among the mean ratings on behavioural, and emotional engagements of students in mathematics classes taught by teachers with poor, fair, and good communication skills. There is no significant difference among the mean ratings on combined and cognitive engagements of students in mathematics classes taught by teachers with poor, fair, and good communication skills. Equally found was that the differences between male and female students’ mean engagement in mathematics for poor, fair, and good communication skill classes were not statistically significant. It was then recommended that teacher communication skills should be fashioned in ways to accommodate and strengthen each component of students’ engagement.

    Subject Classification: 97C70

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