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How Digital Technologies Are Changing Sport?
89-96Views:1370Sports is considered to be an outstanding sector of industry all over the world and can be defined in various fields from business point of view: for example competitive sports, recreation, fitness and entertainment (running commentary). All of these areas have been remarkably transformed by digital technology. Over the past three decades, the discipline sport informatics has become a growing discipline. In today’s connected world, the use of wearable technology, big data analytics, social media and sensor technology have revolutionized the way sports are played, analyzed and improved. Through various modern advances and apps, pro athletes can gain greater insight into their performance, improve training methods and elevate their skills. In addition to these, fans looking for mobile-friendly apps to give them the latest stats on the favorite players; real-time, behind the scenes content coupled with the instant reaction, from athletes and fellow fans alike. They want the highs, the lows, the remix replays, seeking a connection beyond the game and looking to share the experience with like-minded fans in the moment (WESTON, 2018). The aim of this present study, on the one hand, is to determine the interlocks of sports and information technology, on the other hand, to show how to increase fan experience with digital technologies under-propping them with practical examples. According to international literatures, there are 4 macro areas which show the linking between sport and informatics: athletic performance, sport club, event management, fan experience. Mobil fan experience, augmented (AR) and virtual reality (VR), big data, social media are those technologies which even popular are these days in order to enhance fan experience in sport.
JEL Classification: L83
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THE CLUSTERS OF TELEMEDICINE (THE SCOPE AND MAIN ECONOMIC ISSUES OF TELEMEDICINE)
Views:184The introduction of telemedicine tools was motivated by the need to reduce the risk of infection. This paper deals with the main areas of telemedicine. It presents a definition of telemedicine and its most typical manifestations. It discusses the role of health in economic growth. It also discusses the legislative background to telemedicine. It analyses the two major clusters of telemedicine, primary health care and VR-based care. Primary care includes online rounds, remote examinations, remote diagnostics, remote intervention, remote monitoring and surveillance. The second cluster, based on virtual reality, already includes elements such as surgical interventions, pain relief, attitude modelling, rehabilitation, anxiety and phobia management, eating disorders management, relaxation, medical care in disaster situations. A separate chapter of the study deals with the economic indicators and revenues of telemedicine. Finally, the author identifies possible areas for further research (Craig J. – Patterson V., 2005).