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  • Metadata and education
    325-343
    Views:
    116
    This article is a (possible) conceptual educational model, which introduces data representation, information storage and retrieval possibilities on the Web in a way analogous to the levels of organization of metadata.
    The model uses the traditional library and information systems as a starting point, referring to the levels and types of information organization, and describes directions of its development. General acquaintance with the dominant organizational levels and types helps to understand the information organization on the internet, the coexistence of both structured and unstructured elements, the closedness and deficiencies of the content of information, and also helps to find possible ways of correcting these deficiencies. One of the main advantages of model-driven approaches is that they, by using the well-known classical systems, make tangible the development of physical and content data organization types and levels of organization of information for medical students that usually do not possess informatics knowledge.
    The conceptual model presented in details in the article can provide a basis for a general introduction to metadata and to develop curricula equally appropriate for traditional face to face classes, trainings and online courses.
  • Methods of teaching programming
    247-257
    Views:
    106
    Programming methodology is one of the oldest fields of IS education, and thus various methods have evolved for its teaching. While some of them could be used effectively in primary or secondary education, others are more suited for students in higher education. The methods themselves determine the structure and curricula of courses such as Programming methodology, Data types and algorithms, Programming technology.
  • Teaching multiparadigm programming based on object-oriented experiences
    171-182
    Views:
    111
    Multiparadigm programming is an emerging practice in computer technology. Co-existence of object-oriented, generic and functional techniques can better handle variability of projects. The present paper gives an overview of teaching multiparadigm programming approach through typical language concepts, tools in higher education. Students learning multiparadigm-oriented subjects would gain considerable expertise, which is highly needed by the industrial side in large-scale application development.
  • Synthesis of concurrent programs
    301-317
    Views:
    70
    Students need a well defined method to be successful in the complex process of writing a concurrent program. In this paper we show a step by step method to create such programs. The method based on UML which has been thought to students during previous courses. UML provides standard and relatively simple tools to describe concurrent systems, and from the description the program can be derived.
    First we give a brief introduction to the concurrent systems. This is followed by the description of the method, and finally we demonstrate the method on a small problem.
  • Numerical mathematics with GeoGebra in high school
    363-378
    Views:
    131
    We have prepared a suite of motivational examples which illustrate numerical methods for equation solving. Fixed point iteration, Newton's method, secant method and regula falsi method are implemented as GeoGebra tools. Our experience in teaching of numerical mathematics in "Jovan Jovanovic Zmaj" high school in Novi Sad is presented. We have tested pupil proficiency in numerical equation solving with and without use of a computer and the results are presented.
  • How to teach computer programming if our goal is the International Olympiad in Informatics
    13-25
    Views:
    136
    Nowadays if a student in Hungary (age between 17-20 years old) wants to be the member of the Hungarian selected team (has four members) to participate in the International Olympiad in Informatics (IOI), first, he has to qualify himself in the first fifteen of the National Secondary School Competition (OKTV) in the programming category after the III. round. Then he should be in the first four place after the sixth round of the Selection Competition. Being successful is necessary that the student wants to start studying computer programming at least in the 9th school year and he needs a teacher who prepares him. In the last nine years three students of the author have participated in five Olympics and two of them won gold and bronze medals. This article wants to demonstrate the methods that a teacher needs to use to teach students in 9th school year for computer programming, to be the member of the Hungarian National Team after three or four years.
  • Group Work at High School According to the Method of Tamás Varga
    167-176
    Views:
    178

    The aim of our research is to develop students’ logical thinking. For this reason, Hungarian mathematics teachers need to be encouraged to try new methods which induce greater student involvement. Research all over the world prove that self-instruction or self-verbalizing has high effect on the learning process. This was one of the key elements of Tamás Varga’s experiment in high school. In our classroom experiments we are using a special cooperative method from Kagan among 14-18 years old students, called Sage and Scribe structure. We are looking for the answers to the following question: Does this method make mathematics lessons more enjoyable and more comfortable for students? Furthermore, we assume this structure could open the gate toward other collaborative and cooperative teaching technics.

    Subject Classification: 97D40

  • Combinatorics – competition – Excel
    427-435
    Views:
    115
    In 2001 the Informatics Points Competition of the Mathematics Journal for Secondary School Students (KÖMAL) was restarted [1]. The editors set themselves an aim to make the formerly mere programming competition a bit more varied. Therefore, every month there has been published a spreadsheet problem, a part of which was related to combinatorics. This article is intended to discuss the above mentioned problems and the solutions given to them at competitions. We will prove that traditional mathematical and programming tasks can be solved with a system developed for application purposes when applying a different way of thinking.
  • Young women's barriers to choose IT and methods to overcome them - A case study from Hungary
    77-101
    Views:
    265

    Women's scarcity in the STEM, especially in the IT sector is pronouncedly evident. Young women are obstructed from entering and remaining in IT by a broad range of social, educational, and labor market factors. In our paper, we would like to analyze the main barriers girls face in choosing IT, while also proposing potential methods to help them overcome these obstacles. In the second part of the paper, we will present a case study to illustrate in detail how the combination of the above methods can be put into practice to address and tackle the complex set of barriers girls face. We will first introduce a Hungarian annual program, Girls' Day ("Lányok napja"), specifically aimed to promote STEM to girls, then we will present two specific events organized for the 2020 edition of the program and designed with the above principles in mind. The interactive presentation, exposing girls to female role models of the field in a gamified way, and a game development exercise, building Scratch programming skills, have attempted to provide young women both with positive perspectives and experiences in IT, which are instrumental in helping them to surmount entrenched obstacles and raise their interest in the field.

    Subject Classification: 97P10, 97U30

  • A didactic analysis of merge sort
    195-210
    Views:
    115
    Due to technical difficulties, educators teaching merge sort often avoid the analysis of the cost in the general and average cases. Using basic discrete mathematics, elementary real analysis and mathematical induction, we propose a self-contained derivation of bounds αn log_2 n + βn + γ in all cases. Independent of any programming language or pseudo-code, supported by intuitive figures, it is suitable for informatics students interested in the analysis of algorithms. It is also a good exercise in showing that induction allows us to actually discover constants, instead of simply checking them a posteriori.
  • Task variations for backtrack
    107-120
    Views:
    151

    This article has been written for informatics teachers who want to issue back-track based tasks on their lessons or as homework or on competitions. We present a few methods to generate a more complicated problem from a simpler task, which will be more complex, and its solution needs a good idea or trick. Starting from an example, we lead the reader through increasingly di cult task variations.

    Subject Classification: 97P50

  • Analogous programming with a template class library
    135-152
    Views:
    142
    In this paper, a template class library and its usage can be read. The classes of the library contain the C++ code of the algorithm of programming theorems. This library supports the implementation of the programs that are planned by analogous programming but the primary aim of its usage is to introduce the object-oriented programming style to show how a reusable code can be written with inheritances, overriding virtual methods, composition of objectcs and template parameters.
  • GeoGebra in mathematics teaching
    101-110
    Views:
    139
    GeoGebra is a dynamic mathematics software which combines dynamic geometry and computer algebra systems into an easy-to-use package. Its marvel lies in the fact that it offers both the geometrical and algebraic representation of each mathematical object (points, lines etc.). The present article gives a sample of the potential uses of GeoGebra for mathematics teaching in secondary schools.
  • Report of Conference XL. National Conference on Teaching Mathematics, Physics and Computer Science August 22-24, 2016 Székesfehérvár, Hungary
    259-276
    Views:
    100
    The XL. National Conference on Teaching Mathematics, Physics and Computer Sciences (MAFIOK) was held in Székesfehérvár, Hungary between 22 and 24 August, 2016 at the Alba Regia Technical Faculty of Óbuda University. For the three-day event, more than 80 persons were registered and more than 40 lectures were given. The fortieth anniversary scientific conference was designed for researchers and teachers in mathematics, physics and informatics to promote modern and efficient education in higher education, and through poster presentations and personal meetings to exchange experience. The opening ceremony of the conference followed by the three plenary lectures took place at the ceremonial hall of the Town Hall. ...
  • New style in teaching word processing
    417-426
    Views:
    100
    Teaching word processing is confined to looking through some menus and showing some functions of a word processor program, although technology presents just a small part of forming layouts. This fact causes that people who are writing documents spend a lot of time by trying to form, e.g., title pages or inner pages.
    The present paper deals with a design of an online course on word processing that fits better the needs of many users. The online course is designed for teaching (LA)TEX by leading the students to the technical issues of the typesetting system through layout and grammar rules: demonstrates the most important basic recommendations of typography and grammar rules through samples, and shows how to program the currently displayed layout in the (LA)TEX programming languages. This methodology suits better the common working habit, and can be a useful help in word processing documents.
  • Teaching performance testing
    17-33
    Views:
    186

    Performance testing plays a vital role in the verification of large scale software systems. It is used for testing the speed, responsiveness, capacity and stability of the investigated system. However, despite the significance of this topic, the effort invested in teaching performance testing in Computer Science is insufficient. The current paper shows, how the fundamentals of performance testing can be demonstrated to students both from a theoretical and a practical viewpoint through step-by-step practical examples that are used in the industry. It is also discussed how a basic toolchain can be set up for performance tests using only free tools. With the presented examples, the reader will be able to take first steps in the performance testing area.

    Subject Classification: 68M15

  • Motivating students with projects encompassing the whole duration of their studies
    165-180
    Views:
    94
    Based on my ten years of teaching experience at the University of Debrecen, I can say that students majoring Software Information Technology BSc have to face a number of difficulties during their studies. I think these difficulties root from two main problems: students are unmotivated and cannot sense the coherence between the knowledge acquired in the various courses. This paper tries to give some alleviation to both of these problems by the idea of introducing some long-term projects to students, which they can work on throughout their studies, dealing with a particular aspect of the projects in each course.
  • "Frontier algorithms"
    139-152
    Views:
    101
    In this paper we present a new method to compare algorithm design strategies. As in case of frontier towns the cultures blend, the so called "frontier algorithms" are a mixture of different programming techniques like greedy, backtracking, divide and conquer, dynamic programming. In case of some of them the frontier character is hidden, so it has to be discovered. There are algorithms that combine different techniques purposively. Furthermore, determining the programming technique the algorithm is using can be a matter of point of view. The frontier algorithms represent special opportunities to highlight particular characteristics of the algorithm design strategies. According to our experience the frontier algorithms fit best to the revision classes.
  • Gamification in Higher Education
    87-106
    Views:
    762

    The way of thinking and the way of life of the today's children and teenagers have changed radically. Some of the well-established pedagogical methods that were used for decades have become obsolete. Therefore, we need to look for a new method to approach Generations Z and Alpha. Gamification, which has been known since 2010 and means the use of game elements in other areas of life, offers an opportunity to do so.
    In addition to a brief description of gamification, my article shows some possibilities for using it at the university. Furthermore, I investigate the impact of gamification on the student in "Algorithms and Data Structures" university course.

    Subject Classification: 97P30

  • Force of summation
    185-199
    Views:
    109
    Programming theorems are important tools of programming methodology. By using analogous programming techniques, the solutions of different tasks can be created easily and fast based on programming theorems. Perhaps the summation is the simplest programming theorem that is widely-known among the programmers but once and for all the most various tasks can be solved by this theorem. The aim of the present paper is to investigate the summation programming theorem. Several different abstract levels of this theorem will be defined and the problem types that can be solved based on summation are going to be described. We will underline those points of a programming theorem that make a theorem general and that are not defined in advance, just later during its application, when the solution of a problem is derived from the theorem.
  • Metadata formats and the new markup language from library field
    85-102
    Views:
    78
    Using new communication technologies libraries must face continuously new questions, possibilities and expectations. This study discusses some library-related aspects of our electronic era and how computer-related data formats affect bibliographic dataprocessing to give a survey of the most important results.
    Altough library systems have been supporting the creation and maintenance of MARC records for decades, the need to create other forms of metadata is relatively new. In higher education it is important that students get acquainted with these new aspects of bibliographic description and bibliographic dataprocessing.
    In our department I launched the BDML development project in order to standardize bibliographic description (based on Hungarian standard 3424/1) with the help of XML. The development aims at the creation of a set of standards that provides information about the structure of bibliographic description in XML form. In the second part of the paper I give a brief presentation and summary of BDML.
  • Comments on the remaining velocity project with reports of school-experiments
    117-133
    Views:
    145
    The aim of this article is to introduce different possible solutions to the exercise referring to the calculation of "remaining velocity". We explain the possible approaches to the problem with the help of either using the tools of mathematics or other subjects. During the past few years, we have made Hungarian and Slovakian secondary school students solve the exercise, choosing from both children of average and of high abilities. The experince has shown that very few students were able to solve the problem by themselves, but with the help of their teachers, the exercise and the solution has been an eye-opener experience to all of them. A lot of students were even considering to drive more carefully in the future after getting their driving licenses.
  • Organizing programming contests
    73-99
    Views:
    80
    This paper aims to summarize my experience in organizing programming contests. It is an overview of those questions that should be raised and decisions that should be made by organizers, teachers and computer system administrators, who participate "on the other side" of such events.
  • Lehre der Trigonometrie anhand realistischer Aufgaben im Online-Unterricht
    87-105
    Views:
    180

    The aim of our study was to explore the effects of the active use of realistic exercises in the field of trigonometry. We taught a group of 14 pupils, who were in grade 11. The most of them told us they did not plan mathematics-related studies in the future. We included realistic exercises into our teaching plan, which covered the fields of scalar product, as well as the sine and cosine theorems. Our teaching experiment was done within the framework of online teaching. Effects on the motivation, performance and results of the students were taken into consideration. We also attempted to examine the effects of online teaching on motivation and whether the use of realistic exercises is worthwhile in an online classroom environment. Performance of the students showed a tendency of improvement when they were dealing with the material through realistic exercises even despite the teaching happened online.

    Subject Classification: 97C70, 97D40, 97G60

  • Live & Learn: When a wrong program works
    195-208
    Views:
    96
    In this paper an interesting and surprising case study of my programming education practice is presented. This case underlines the importance of methods, standards and rules of thumb of the programming process. These elements of the programming technology can be taught well in education and they can guarantee the quality of the implemented programs. However the case described in this paper brings an anomaly when a programming standard is violated during the programming process and, although it should imply that the implemented program code works badly, the program works perfectly. This anomaly is caused by a typical implementation problem: the boundary and rules of the machine representation of numbers. This anomaly is going to be analyzed and the appropriate conclusions of our case study will be deducted.
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