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Applications of methods of descriptive geometry in solving ordinary geometric problems
103-115Views:30The importance of descriptive geometry is well-known in two fields. Spatial objects can be mapped bijectively onto a plane and then we can make constructions concerning the spatial objects. The other significance of descriptive geometry is that mathematical visual perception of objects in three-dimensional space can be improved by the aid of it. The topic of this paper is an unusual application of descriptive geometry. We may come across many geometric problems in mathematical competitions, in entrance examinations and in exercise books whose solution is expected in a classical way, however, the solution can be found more easily and many times more general than it is by the standard manner. We demonstrate some of these problems to encourage to use this geometric method. Understanding the solution requires very little knowledge of descriptive geometry, however, finding a solution needs to have some idea of descriptive geometry. -
The role of representations constructed by students in learning how to solve the transportation problem
129-148Views:107The purpose of the research presented in this paper was to study the role of concrete and table representations created by students in learning how to solve an optimization problem called the transportation problem. This topic was learned in collaborative groups using table representations suggested by teachers in 2021. In 2022, the researchers decided to enrich the students’ learning environment with concrete objects and urged the students to use them to present the problem to be solved. The students did it successfully and, to be able to record it in their notebooks, they constructed a table representation by themselves without any help from their teacher. After that, they managed to solve the problem by manipulating the objects. At the same time, each step in the solution was presented with changes in the table. The students were assessed before (pre-test) and after collaborative learning (test) in both academic years. The pre-test results were similar, but the test results were better in 2022. Therefore, it can be concluded that using concrete and table representations constructed by students in learning how to solve transportation problems makes collaborative learning more constructivist and more effective than when they use only table representations suggested by their teachers.
Subject Classification: 97M10, 97M40
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Teaching centroids in theory and in practice
67-88Views:36The main aim of this paper is to present an inquiry-based professional development activity about the teaching of centroids and to highlight some common misconceptions related to centroids. The second aim is to emphasize a major hindering factor in planning inquiry based teaching/learning activities connected with abstract mathematical notions. Our basic problem was to determine the centroid of simple systems such as: systems of collinear points, arbitrary system of points, polygons, polygonal shapes. The only inconvenience was that we needed practical activities where students could validate their findings and calculations with simple tools. At this point we faced the following situation: we have an abstract definition for the centroid of a finite system of points, while in practice we don't even have such systems. The same is valid for geometric objects like triangles, polygons. In practice we have triangular objects, polygonal shapes (domains) and not triangles, polygons. Thus in practice for validating the centroid of a system formed by 4,5,... points we also need the centroid of a polygonal shape, formed by an infinite number of points. We could use, of course, basic definitions, but our intention was to organize inquiry based learning activities, where students can understand fundamental concepts and properties before defining them. -
Arithmetic progressions of higher order
225-239Views:28The aim of this article is to clarify the role of arithmetic progressions of higher order in the set of all progressions. It is important to perceive them as the pairs of progressions closely connected by simple relations of differential or cumulative progressions, i.e. by operations denoted in the text by r and s. This duality affords in a natural way the concept of an alternating arithmetic progression that deserves further studies. All these progressions can be identified with polynomials and very special, explicitly described, recursive progressions. The results mentioned here point to a very close relationship among a series of mathematical objects and to the importance of combinatorial numbers; they are presented in a form accessible to the graduates of secondary schools. -
Illustrated analysis of Rule of Four using Maple
383-404Views:37Rule of Four, as a basic didactic principle, was formulated among the NCTM 2000 standards (see [14]) and since then it is quoted by numerous books and publications (see [4], [9], [12]). Practically we can say it is accepted by the community of didactic experts. The usage of the Rule of Four, however, has been realized mainly in the field of calculus, in fact certain authors restrict the wording of the principle to the calculus itself (e.g. [3]).
Calculus is a pleasant field, indeed. A sequence of values of a function provides us with example for numeric representation, while the formula and the graph of the function illustrate symbolic and graphical representations, respectively. In the end by wording the basic features of the function on natural language we gain textual representation.
This idyllic scene, however, becomes more complex when we leave the frame of calculus. In this paper we investigate the consequences of the usage of Rule of Four outside calculus. We discuss the different types of representations and show several examples which make the multiple features of representation evident. The examples are from different fields of mathematics and are created by the computer algebra system Maple, which turns out to be an excellent tool for illustration and visualization of the maim features of mathematical objects.
Next we introduce the concept of basic representation and rational representation, which is considered as the mathematical notion of "didactic usable" or "didactic rational" representation. In the end we generalize the notion of numeric representation, which leads us a more widely usable didactic principle which can be considered as a generalization of Rule of Four. -
Manipulative bulletin board for early categorization
1-12Views:26According to various researchers categorization is a developmentally appropriate mathematical concept for young children. Classifying objects also relates to every day activities of human life. The manipulative bulletin board (MBB) served as a kind of auxiliary means for approaching categorization by young children. In this article we investigated the kind of MBB that pre-service early childhood education teachers constructed in order to involve children in tasks of categorization, as well as, the way children manipulated these boards in order to categorize items. The MBB, as teaching aids, facilitated the engagement of the children in different categorization processes. -
A first course in computer science: languages and goals
137-152Views:17The College Board Advanced Placement exam in computer science will use the language Java starting in fall 2003. The language chosen for this exam is based on the language commonly taught in introductory computer science courses at the university level. This article reviews the purpose of an introductory course and the various suggestions for the curriculum of introductory courses published by the Association for Computing Machinery. It then proposes that such a course stress foundational concepts over specific language syntax, and then provides a list of such foundational concepts and related topics. Based on this fundamental curriculum, the article recommends C++ as the most appropriate language. An appendix provides a sample syllabus. -
An e-learning environment for elementary analysis: combining computer algebra, graphics and automated reasoning
13-34Views:34CreaComp is a project at the University of Linz, which aims at producing computer-supported interactive learning units for several mathematical topics at introductory university level. The units are available as Mathematica notebooks. For student experimentation we provide computational, graphical and reasoning tools as well. This paper focuses on the elementary analysis units.
The computational and graphical tools of the CreaComp learning environment facilitate the exploration of new mathematical objects and their properties (e.g., boundedness, continuity, limits of real valued functions). Using the provided tools students should be able to collect empirical data systematically and come up with conjectures. A CreaComp component allows the formulation of precise conjectures and the investigatation of their validity. The Theorema system, which has been integrated into the CreaComp learning environment, provides full predicate logic with a user-friendly twodimensional syntax and a couple of automated reasoners that produce proofs in an easy-to-read and natural presentation. We demonstrate the learning situations and the provided tools through several examples. -
Different approaches of interplay between experimentation and theoretical consideration in dynamic geometry exploration: An example from exploring Simson line
63-81Views:31Dynamic geometry environment (DGE) is a powerful tool for exploration and discovering geometric properties because it allows users to (virtually) manipulate geometric objects. There are two possible components in the process of exploration in DGE, viz. experimentation and theoretical consideration. In most cases, there is interplay between these two components. Different people may use DGE differently. Depending on the specific mathematical tasks and the background of individual users, some approaches of interplay are more experimental whereas some other approaches of interplay are more theoretical. In this paper, different approaches of exploring a geometric task using Sketchpad (a DGE) by three individual participants will be discussed. They represent three different approaches of interplay between experimentation and theoretical consid- eration. An understanding of these approaches may contribute to an understanding on the mechanism of exploration in DGE. -
Mapping students’ motivation in a problem oriented mathematics classroom
111-121Views:64This research focuses on mapping students’ motivation by implementing problem-solving activities, namely how the problem-oriented approach affects the students’ commitment, motivation, and attitude to learning. As a practicing teacher, the author faced difficulties with motivation and sought to improve her practice in the form of action research as described in this paper. Based on the literature, the author describes sources of motivation as task interest, social environment, opportunity to discover, knowing why, using objects, and helping others. The author discusses the effect of problem-oriented teaching on the motivation of 7th-grade students. In this paper, the results of two lessons are presented.
Subject Classification: 97C20, 97D40, 97D50, 97D60
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Learning and Knowledge: The results, lessons and consequences of a development experiment on establishing the concept of length and perimeter
119-145Views:33In the paper the four main stages of an experiment are described focusing on the question as to how much measuring the length and perimeter of various objects such as fences, buildings by old Hungarian units of measurements and standards contribute to the establishment of the concept of perimeter.
It has also been examined in what ways and to what extent the various forms of teaching such as frontal, group and pair and individual work contribute to the general knowledge, thinking, creativity and co-operation in this area.
It will also be shown to what extent folk tales, various activities and games have proved to be efficient in the teaching of the particular topic.
Every stage of the experiment was started and closed with a test in order to find out whether the development was successful and children managed to gain lasting knowledge in this particular area. -
The effect of augmented reality assisted geometry instruction on students' achiveement and attitudes
177-193Views:59In this study, geometry instruction's academic success for the students and their attitudes towards mathematics which is supported by education materials of Augmented Reality (AR) and its effect on the acceptance of AR and its usage by teachers and students have been researched. Under this research, ARGE3D software has been developed by using augmented reality technology as for the issue of geometric objects that is contained in the mathematics curriculum of 6th class of primary education. It has been provided with this software that three-dimensional static drawings can be displayed in a dynamic and interactive way. The research was conducted in two different schools by an experiment and control group. In the process of data collection, Geometry Achievement Test (GAT), Geometric Reasoning Test (GRT), Attitudes Scale for Mathematics (ASM), students' math lecture notes, semi-structured interviews with teachers and students and observation and video recordings were used. Results showed that geometry instruction with ARGE3D increased students' academic success. In addition, it was found that geometry instruction with ARGE3D became more effective on students' attitudes that had negative attitudes towards mathematics and it also provided support to reduce fear and anxiety. -
Interdisciplinary Secondary-School Workshop: Physics and Statistics
179-194Views:55The paper describes a teaching unit of four hours with talented students aged 15-18. The workshop was designed as a problem-based sequence of tasks and was intended to deal with judging dice whether they are regular or loaded. We first introduced the students to the physics of free rotations of rigid bodies to develop the physics background of rolling dice. The highlight of this part was to recognise that cubes made from homogeneous material are the optimal form for six-sided objects leading to equal probabilities of the single faces. Experiments with all five regular bodies would lead to similar results; nevertheless, in our experiments we focused on regular cubes. This reinsures that the participants have their own experience with the context. Then, we studied rolling dice from the probabilistic point of view and – step-by-step – by extending tasks and simulations, we introduced the idea of the chi-squared test interactively with the students. The physics and the statistics part of the paper are largely independent and can be also be read separately. The success of the statistics part is best described by the fact that the students recognised that in some cases of loaded dice, it is easier to detect that property and in other cases one would need many data to make a decision with small error probabilities. A physical examination of the dice under inspection can lead to a quick and correct decision. Yet, such a physical check may fail for some reason. However, a statistical test will always lead to reasonable decision, but may require a large database. Furthermore, especially for smaller datasets, balancing the risk of different types of errors remains a key issue, which is a characteristic feature of statistical testing.
Subject Classification: F90, K90, M50, R30
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Process or object? Ways of solving mathematical problems using CAS
117-132Views:26Graphing and symbol manipulating calculators are now a part of mathematics education in many countries. In Norway symbol manipulating calculators have been used at various exams in upper secondary education. An important finding in mathematics education is the duality of mathematical entities – processes and objects. Building on the theoretical development by Anna Sfard and others, the students' solutions on exam problems in upper secondary education are discussed with reference to procedural and structural knowledge.