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  • What can we learn from Tamás Varga’s work regarding the arithmetic-algebra transition?
    39-50
    Views:
    82

    Tamás Varga’s Complex Mathematics Education program plays an important role in Hungarian mathematics education. In this program, attention is given to the continuous “movement” between concrete and abstract levels. In the process of transition from arithmetic to algebra, the learner moves from a concrete level to a more abstract level. In our research, we aim to track the transition process from arithmetic to algebra by studying the 5-8-grader textbooks and teacher manuals edited under Tamás Varga's supervision. For this, we use the appearance of “working backward” and “use an equation” heuristic strategies in the examined textbooks and manuals, which play a central role in the mentioned process.

    Subject Classification: 97-01, 97-03, 97D50

  • Summe einer unendlichen geometrischen Reihe im Mathematikunterricht
    229-240
    Views:
    24
    This article deals with sums of infinite geometric series. We focus on the understanding of the notion by pupils at secondary school through generic and universal models. In the first part we survey this notion in the Czech and Slovak curriculum. We describe the process of gaining knowledge as a sequence of five stages. In the second part we show one possible approach how to introduce the notion "sum of the infinite geometric series" through this process. We illustrate this on some examples for pupils. At the end we formulate some pedagogical recommendation for teachers.
  • "On the way" to the function concept - experiences of a teaching experiment
    17-39
    Views:
    80

    Knowing, comprehending and applying the function concept is essential not only from the aspect of dealing with mathematics but with several scientific fields such as engineering. Since most mathematical notions cannot be acquired in one step (Vinner, 1983) the development of the function concept is a long process, either. One of the goals of the process is evolving an "ideal" concept image (the image is interrelated with the definition of the concept). Such concept image plays an important role in solving problems of engineering. This study reports on the beginning of a research aiming the scholastic forming of the students' function concept image i.e. on the experiences of a "pilot" study. By the experiment, we are looking for the answer of the following question: how can the analysis of such function relations be built into the studied period (8th grade) of the evolving process of the function concept that students meet in everyday life and also in engineering life?

    Subject Classification: D43, U73

  • Building a virtual framework to exploit multidisciplinary project workshops – peaks & pits
    147-164
    Views:
    14
    Multidisciplinary project work in connection to industry is highly favoured at University education, since it prepares students to envision their spectrum of profession, to be able to participate in production projects in co-operation with partners out of campus, and learn to communicate between disciplines. An effctive combination presumes selection of right partners, set-up of proper virtual platform to bridge time, space, and diffrences in working styles. The set-up process requires several phases of design-based research proofing the melding process to produce a productive workshop that is sustainable. The paper describes the review of literature, the platform and set-up established, a first phase in bridging Art and Computer Science through the description of MOMELTE project, a critical evaluation in order to learn from mistakes, and a new list of design principles to improve the next phase of the workshop process.
  • Is it possible to develop some elements of metacognition in a Mathematics classroom environment?
    123-132
    Views:
    89

    In an earlier exploratory survey, we investigated the metacognitive activities of 9th grade students, and found that they have only limited experience in the “looking back” phase of the problem solving process. This paper presents the results of a teaching experiment focusing on ninth-grade students’ metacognitive activities in the process of solving several open-ended geometry problems. We conclude that promoting students’ metacognitive abilities makes their problem solving process more effective.

    Subject Classification: 97D50, 97G40

  • Learning and teaching combinatorics with Sage
    389-398
    Views:
    45
    Learning Mathematics is not an easy task, since this subject works with especially abstract concepts and sophisticated deductions. Many students lose their interest in the subject due to lack of success. Computer algebra systems (CAS) provide new ways of learning and teaching Mathematics. Numerous teachers use them to demonstrate concepts, deductions and algorithms and to make learning process more interesting especially in higher education. It is an even more efficient way to improve the learning process, if students can use the system themselves, which helps them to practice the curriculum.
    Sage is a free, open-source math software system that supports research and teaching algebra, analysis, geometry, number theory, cryptography, numerical computation, and related areas. I have been using it for several years to aid the instruction of Discrete Mathematics at Óbuda University. In this article I show some examples how representations provided by this system can help in teaching combinatorics.
  • Live & Learn: When a wrong program works
    195-208
    Views:
    26
    In this paper an interesting and surprising case study of my programming education practice is presented. This case underlines the importance of methods, standards and rules of thumb of the programming process. These elements of the programming technology can be taught well in education and they can guarantee the quality of the implemented programs. However the case described in this paper brings an anomaly when a programming standard is violated during the programming process and, although it should imply that the implemented program code works badly, the program works perfectly. This anomaly is caused by a typical implementation problem: the boundary and rules of the machine representation of numbers. This anomaly is going to be analyzed and the appropriate conclusions of our case study will be deducted.
  • Synthesis of concurrent programs
    301-317
    Views:
    34
    Students need a well defined method to be successful in the complex process of writing a concurrent program. In this paper we show a step by step method to create such programs. The method based on UML which has been thought to students during previous courses. UML provides standard and relatively simple tools to describe concurrent systems, and from the description the program can be derived.
    First we give a brief introduction to the concurrent systems. This is followed by the description of the method, and finally we demonstrate the method on a small problem.
  • Veranschaulichung der Lehrstoffstruktur durch Galois-Graphen
    217-229
    Views:
    42
    In this article we compare the process diagram with the Galois-graph, the two hierarchical descriptions of the curriculum's construction from the point of didactics. We present the concrete example through the structure of convex quadrangles. As a result of the analysis it is proved that the process diagram is suitable for describing the activity of pupils, still the Galois-graph is the adequate model of the net of knowledge. The analysis also points out that in teaching of convex quadrangles the constructions of curriculum based only on property of symmetry and only on metrical property are coherent. Generalizing concept is prosperous if the pupils' existing net of knowledge lives on, at most it is amplified and completed. Teaching of convex quadrangles in Hungarian education adopts this principle.
  • The role of computer in the process of solving of mathematical problems (results of research)
    67-80
    Views:
    37
    We would like to present results of an almost two years investigations about the role computer in the process of solving of mathematical problems. In these investigations took part 35 students of the secondary school (generalists) in the age 17–19 years. Each of these students solved following problem:
    Find all values of the parameter m so that the function
    f(x) = |mx + 1| − |2x − m| is:
    a) bounded,
    b) bounded only from the bottom,
    c) bounded only from above,
    first without a computer and next with a special computer program. We would like to show results of these researches.
  • Designing a 'modern' abacus for early childhood mathematics
    187-199
    Views:
    30
    In this paper, the design of a multi-material, the 'modern' abacus ('modabacus'), for developing early childhood mathematics, is proposed. Presenting the main theories for the design of educational materials as well as similar materials and their educational use, it appears that a new material is needed. The 'modabacus' would be an apparatus which could serve as a multi-material for acting out mathematical tasks as well as a material that could hopefully overcome the limits and restrictions of traditional abacuses and counting boards.
  • The background of students' performance
    295-305
    Views:
    35
    The question to which we were seeking was: how can we reveal the students' strategies and mental process by following their work precisely and by finding out what correlation these have with their efficiency. Our aim was to understand the factors behind of students' achievement. We tried to follow up the process of problem solving by looking at the number of wrong turnings.
  • The shift of contents in prototypical tasks used in education reforms
    203-219
    Views:
    93

    The paper discusses the shift of contents in prototypical tasks provoked by the current educational reform in Austria. The paper starts with the educational backboard of the process of changes in particular with the out tting of the students' abilities in different taxonomies and its implementation in the competence models of Mathematics. A methodological didactical point of view on the process is given additionally. Examples out of a specific collection of math problems which arise from the educational reform are integrated and analysed in the context of educational principles and methods. The discussion ends with a short evaluation of the role of traditional approaches to tasks in the ongoing reform. A bundle of tasks as proof that they are still alive is presented finally.

    Subject Classification: 97B50, 97D40, 97D50

  • Using the computer to visualise graph-oriented problems
    15-32
    Views:
    31
    The computer, if used more effectively, could bring advances that would improve mathematical education dramatically, not least with its ability to calculate quickly and display moving graphics. There is a gap between research results of the enthusiastic innovators in the field of information technology and the current weak integration of the use of computers into mathematics teaching.
    This paper examines what exactly the real potentials of using some mathematics computer software are to support mathematics teaching and learning in graph-oriented problems, more specifically we try to estimate the value added impact of computer use in the mathematics learning process.
    While electronic computation has been used by mathematicians for five decades, it has been in the hands of teachers and learners for at most three decades but the real breakthrough of decentralised and personalised micro-computer-based computing has been widely available for less than two decades. And it is the latter facility that has brought the greatest promise for computers in mathematics education. That computational aids overall do a better job of holding students' mathematical interest and challenging them to use their intellectual power to mathematical achievement than do traditional static media is unquestionable. The real question needing investigation concerns the circumstances where each is appropriate.
    A case study enabled a specification of advantages and obstacles of using computers in graph-oriented questions. Individual students' interviews revealed two less able students' reactions, difficulties and misinterpretations while using computers in mathematics learning.
    Among research outcomes is that the mathematical achievement of the two students observed improved and this makes teaching with computers an overriding priority for each defined teaching method.
    This paper may not have been realised without the valuable help of the Hungarian Eötvös State Grant.
  • The investigation of students' skills in the process of function concept creation
    249-266
    Views:
    23
    Function is a basic concept of mathematics, in particular, mathematical analysis. After an analysis of the function concept development process, I propose a model of rule following and rule recognition skills development that combines features of the van Hiele levels and the levels of language about function [11]. Using this model I investigate students' rule following and rule recognition skills from the viewpoint of the preparation for the function concept of sixth grade students (12-13 years old) in the Ukrainian and Hungarian education system.
  • Transition from arithmetic to algebra in primary school education
    225-248
    Views:
    35
    The main aim of this paper is to report a study that explores the thinking strategies and the most frequent errors of Hungarian grade 5-8 students in solving some problems involving arithmetical first-degree equations. The present study also aims at identifying the main arithmetical strategies attempted to solve a problem that can be solved algebraically. The analysis focuses on the shifts from arithmetic computations to algebraic thinking and procedures. Our second aim was to identify the main difficulties which students face when they have to deal with mathematical word problems. The errors made by students were categorized by stages in the problem solving process. The students' written works were analyzed seeking for patterns and regularities concerning both of the methods used by the students and the errors which occured in the problem solving process. In this paper, three prominent error types and their causes are discussed.
  • Experiences using CAS and multimedia int teaching vectorcalculus
    363-382
    Views:
    31
    The development of informatics brings new opportunities that need reevaluating of the teaching concepts. For this reason we have performed a comprehensive educational development for engineering students. Our main goals were to work out a new educational strategy, to develop the needed package of the subject material, to introduce the strategy in the practice, to analyze and evaluate the experiences. In the developed and adapted teaching-learning strategy the teacher is the organizer, designer and the manager of the process. In this paper we summarize the concepts, the results and experiences of the 3-years-long development.
  • Cognitive conflict as a tool of overcoming obstacles in understanding infinity
    279-295
    Views:
    12
    This paper, based on current research, is devoted to obstacles that appear in the process of understanding the concept of infinity. In its introductory part the fundamental types of epistemology obstacles are formulated. The cognitive conflict and its role in overcoming these obstacles are analysed in the following section of this research. Finally, the authors focus on research methodology and the results of the three-year research project. The problems are illustrated by means of real experimental interviews.
  • E-learning management systems in Hungarian higher education
    357-383
    Views:
    32
    Computers, informatics, and information technology have an ever-increasing role in the establishment and spread of new educational forms and methods. The role of e-learning as a new educational model is increasing in the world of computer networks, because of a widespread access to the net and a growing demand for learning beside work.
    Technological elements of e-learning can be separated as Learning Management System, authoring system, course material and a browser. Learning Management System is the software package that creates the structure of the whole educational process: course organisation, course material presentation, tracking student work, recording results, and the completion of the program.
    This publication shows examples of Learning Management Systems used in Hungarian higher education. Summarizing and systematizing expectations and demands expressed in connection with learning management systems, the present work tries to help the reader orientate on an ever-expanding market.
  • A case study of the integration of Algorithm Visualizations in Hungarian programming education
    51-66
    Views:
    127

    In this study, I will introduce how Algorithm Visualizations (AV) can help programming education or, in this case, the acquisition of basic programming theorems. I used two di erent methods to test this: in the first round, I examined in a larger group how much the students' ability to solve specific tasks changes after being introduced to a visualization tool, and then, what was their motivation and experience during this process. In the second round, I looked for the components that could be important when choosing a tool with the help of an in-depth interview with a smaller number of individuals. In both cases, I describe the research, experience, and results of the study, and then summarize them at the end.

    Subject Classification: 97P10

  • Different approaches of interplay between experimentation and theoretical consideration in dynamic geometry exploration: An example from exploring Simson line
    63-81
    Views:
    31
    Dynamic geometry environment (DGE) is a powerful tool for exploration and discovering geometric properties because it allows users to (virtually) manipulate geometric objects. There are two possible components in the process of exploration in DGE, viz. experimentation and theoretical consideration. In most cases, there is interplay between these two components. Different people may use DGE differently. Depending on the specific mathematical tasks and the background of individual users, some approaches of interplay are more experimental whereas some other approaches of interplay are more theoretical. In this paper, different approaches of exploring a geometric task using Sketchpad (a DGE) by three individual participants will be discussed. They represent three different approaches of interplay between experimentation and theoretical consid- eration. An understanding of these approaches may contribute to an understanding on the mechanism of exploration in DGE.
  • Un point d'heuristique important et mal connu: la particularisation
    235-245
    Views:
    28
    Cet article est consacré á la présentation d'un point d'heuristique d'une grande importance et sur lequel on insiste trés peu dans notre enseignement. C'est donc une cause fréquente d'échec pour de nombreux éléves. Il s'agit du procédé consistant á particulariser lorsqu'on dispose d'une hypothése dont l'énoncé commence par "quel que soit...". Plusieurs exemples dans divers domaines des mathématiques sont proposés.
    This article is devoted to the presentation of a point of heuristics of a great importance, and on which we do not lay much emphasis in our teaching. Then, it is a frequent cause of failure for many pupils. It concerns the followings process: to particularize when we dispose of an hypothesis that begins "For any...". Several examples in various domains of mathematics are proposed.
  • Programming Theorems and Their Applications
    213-241
    Views:
    117

    One of the effective methodological approaches in programming that supports the design and development of reliable software is analogy-based programming. Within this framework, the method of problem reduction plays a key role. Reducing a given problem to another one whose solving algorithm is already known can be made more efficient by the application of programming theorems. These represent proven, abstract solutions – in a general form – to some of the most common problems in programming. In this article, we present six fundamental programming theorems as well as pose five sample problems. In solving these problems, all six programming theorems will be applied. In the process of reduction, we will employ a concise specification language. Programming theorems and solutions to the problems will be given using the structogram form. However, we will use pseudocodes as descriptions of algorithms resembling their actual implementation in Python. A functional style solution to one of the problems will also be presented, which is to illustrate that for the implementation in Python, it is sufficient to give the specification of the problem for the design of the solution. The content of the article essentially corresponds to that of the introductory lectures of a course we offered to students enrolled in the Applied Mathematics specialization.

    Subject Classification: D40

  • Game theory for managers and mechanical manager students
    73-91
    Views:
    25
    In this article we describe the second part of a case study, in which 48 Mechanical Management students were involved. The participants of the case study were MSc level students at Szent István University, Gödöllő.
    In the case study we looked for methods by which we can support the most important components of competence motivation and the development of mathematical and other key competences during the mathematics lessons and individual learning.
    Another goal of our research was to get reliable information about students learning methods and their awareness of self-efficiency, furthermore their achievement in the subject of Engineering and Economic Mathematics.
    Detailed assistance was provided for the students in the e-learning portal. Knowledge tests, questionnaire and personal interviews with the students were also used.
    During the semester four topics have been discussed: linear programming, graph theory, game theory and differential equations. In this article I will describe the lesson preparations, the help for examinations and the students' achievement on game theory.
  • Efficient language teaching software in a multimedia context
    361-374
    Views:
    35
    In this article I deal with the efficiency of multimedia teaching programs, analyzing possibilities for their improvement in the field of language teaching. This research has been carried out with the use of the latest technologies, language teaching software, internet based language teaching applications, digital dictionaries, online content, and the latest results from the field of computational linguistics. The goal of my research is to create a general model that serves and supports various kinds of approaches to improving efficiency; I cannot attempt to present a complete, detailed analytical review due to the complexity and size of this topic. However, my opinion is that by considering and understanding the theoretical aspects of the subject, and supported by certain important ideas, we will be able to achieve remarkable improvements in the field of learning efficiency and knowledge retention in the language teaching and learning process that might lead to outstanding results.