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  • Integrating elements of data science into high-school teaching: Naïve Bayes-classification algorithm and programming in Python
    307-316
    Views:
    256

    Probability theory and mathematical statistics are traditionally one of the most difficult chapters of mathematics to teach. One of the authors, Péter Princz has experience in teaching various topics via computer programming of the problem at hand as a class activity. The proposed method is to involve programming as a didactic tool in hard-to-teach topics. The intended goal in this case is to implement a naïve Bayes-classifier algorithm in Python and demonstrate the machine-learning capabilities of it by applying it to a real-world dataset of edible or poisonous mushrooms. The students would implement the algorithm in a playful and interactive way. The proposed incremental development process aligns well with the spirit of Tamás Varga who considered computers as modern tools of experimental problem solving as early as in the 1960s.

    Subject Classification: 97D40, 97D50, 97K50, 97K99, 97M60, 97P40, 97P50, 97U50

  • Teaching puzzle-based learning: development of basic concepts
    183-204
    Views:
    386
    While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. We share our experiences in teaching such a course – apart from a brief discussion on our pedagogical objectives, we concentrate on discussing the presented material which covers (in two lectures) just one selected topic (pattern recognition). In this paper we present the ideas behind foundations for PBL and the material of the first of two lectures on pattern recognition, in which we address core concepts and provide students with sufficient exemplars to illustrate the main points.
  • Why do we complicate the solution of the problem? reflection of Finnish students and teachers on a mathematical summer camp
    405-415
    Views:
    200
    This paper deals with reactions and reflections of Finnish secondary school students and teachers on Hungarian mathematics teaching culture. The experiences were collected at a mathematics summer camp in Hungary.
  • Teaching puzzle-based learning: development of transferable skills
    245-268
    Views:
    326
    While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. In this paper we continue sharing our experiences in teaching such a course. Whereas a brief discussion on our pedagogical objectives were covered in the first paper together with the material of the first of two lectures on pattern recognition, this follow-up paper presents the material of the second of two lectures, in which additional exercises are discussed to reinforce the lesson. Along the way we provide a glimpse of some foundational ideas of computer science such as incomputability and general system development strategies such as incremental and iterative reasoning. This paper discusses the outcomes of PBL courses, which include expected improvement in the overall results achieved by students who have undertaken PBL courses, compared to those students who have not.
  • Consequences of a virtual encounter with George Pólya
    173-182
    Views:
    212

    The consequences of a virtual encounter with George Pólya as a teacher are recorded. An instance of his influence on my mathematical thinking is recounted through work on one of the problems in one of his books.

    Subject Classification: 01A99, 11A05, 97-03, 97D50

  • Interactive web portals in mathematics
    347-361
    Views:
    231
    Many of the recent problems in higher education (less contact seminars, the heterogeneity and the increasing number of our students) call for new instructional methods. At University of Szeged we have developed a mathematical web portal which can offer a solution for such problems among the changing circumstances. This freely available, easy-to-use web-surface supports interactive mathematical problem-solving and student self assessment. Our computer program cooperates with a lot of free software (computer algebra systems, formula parsers, converters, word processors). WebMathematics Interactive has been available for the public since June 2002 on its web page http://wmi.math.u-szeged.hu.
  • Freudenthal fantasy on the bus, an American adaptation
    133-142
    Views:
    176

    In the 1960’s two mathematicians, Hans Freudenthal in the Netherlands and Tamás Varga in Hungary, had argued that people learn mathematics by being actively involved and investigating realistic mathematical problems. Their method lives on in today’s teaching and learning through the various components of cooperative and active learning, by taking ownership in learning, and learning through student dialogue. The goal is to create a welcoming classroom atmosphere in which play takes the front seat. One such scenario is visiting various (animal) stations at the zoo by bus (illustrated by pictures). Passengers are getting on and off the bus at each station (illustrated by arrows), which is modeled on the open number line. This adapted and modified action research was carried out with 5-yearl-old children in public schools of Staten Island, NY in 2019.

    Subject Classification: 97D40, 97F20, 97F30

  • The application of modelling tasks in the classroom – why and how? with reflections on an EU teacher training course
    231-244
    Views:
    230
    The aim of the article is to present the concept of mathematical modelling in the classroom. LEMA (Learning and Education in and through Modelling and Applications) was an EU Comenius funded project in which mathematics educators from six countries worked to produce materials to support teachers' professional development. A group of voluntary Hungarian mathematics teachers were taught modelling for a year and we were and still are given feedback continously. The article leads us from the general concept of mathematical modelling to its practice in the classroom. It presents difficulties that teachers have to face when doing modelling lessons and their students' reactions are also mentioned. We present sample tasks from the material of the teacher training course as well as tasks that were created by the participants.
  • Better understanding mathematics by algorithmic thinking and computer programming
    295-305
    Views:
    296

    Tamás Varga’s mathematics education experiment covered not just mathematics, but also other related topics. In many of his works he clearly stated that computer science can support the understanding of mathematics as much as mathematics supports informatics. On the other hand, not much later than the introduction of the new curriculum in 1978, personal computers started to spread, making it possible to teach informatics in classes and in extracurricular activities. Varga’s guided discovery approach has a didactic value for other age groups as well, not only in primary school. Its long-lasting effect can be observed even in present times. Having reviewed several educational results in the spirit of Tamás Varga, we have decided to present an extracurricular course. It is an open study group for age 12-18. Students solve problems by developing Python programs and, according to our experiences, this results in a deeper understanding of mathematical concepts.

    Subject Classification: 97B10, 97B20, 97D50, 97N80, 97P20, 97P30, 97P40, 97P50, 97U70

  • Our duties in talent management in the light of the results of the International Hungarian Mathematics Competition of 2017
    55-71
    Views:
    146
    The 4th International Hungarian Mathematics Competition held in Transcarpathia, Beregszász between April 28 and May 1, 2017, was organized by the Hungarian Carpathian Hungarian Teachers' Association (KMPSZ) and the Ferenc Rákóczi II. Transcarpathian Hungarian Institute (II. RFKMF).
    The venue for the competition was the building of the Ferenc Rákóczi II. Transcarpathian Hungarian Institute. 175 students participated in the competition from Hungary, Romania, Serbia, Slovakia and Transcarpathia.
    In this article, we are going to deal with the problems given in the two rounds to students in grades 5 and 6, and, in the light of expectations and performance, we make some suggestions for a more effective preparation of talented students on after-school lessons.
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