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Taking learning styles into consideration in e-learning based education
385-396Views:116In improving electronic teaching material processes we should take the student's learning styles or methods into consideration. The ways learners receive information may be shared into three categories (modalities): visual, auditory, kinesthetic (tactile). In this paper I present some pedagogical questions of the electronic teaching-learning environment, offer a brief survey of the different learning style theories and emphasise the importance of the modalities in encoding information. The electronic teaching material should encourage the learner to choose an appropriate form of syllabus by which his knowledge can become more efficient. -
The hyperbola and Geogebra in high-school instruction
277-285Views:251In this article the results of teaching/learning hyperbola and its characteristics in high-school using computers and GeoGebra are shown. Students involved in the research attend Engineering School "Nikola Tesla" in Leposavic, Serbia. The aim of the research was to define ways and volume of computer and GeoGebra usage in mathematics instruction in order to increase significantly students' mathematical knowledge and skills. -
Ist eine schnelle tiefgehende (und nachhaltige) Änderung in der Vorstellung von Mathematiklehrern möglich? - Reflexion der Erfahrungen eines Fortbildungskurses im Bereich der mathematischen Modellierung
1-20Views:229Based on the material which was worked out within the project LEMA (2006-2009) pilot-teacher training courses were organized in the six partner countries, so in Hungary as well in the subject: Practice of Modelling tasks in the classroom. According to the tests which were filled out by the participants the conclusion was formulated that they achieved some changes in their pedagogical knowledge and in their estimation concerning their self-efficacy, but they didn't have shown any changes in their beliefs of mathematics and mathematics education. However according to their experience as project partners and leaders of the Hungarian course the authors have the idea that despite of the international results there are changes in this subject in the case of the Hungarian participants. This way can formulated the question:
Which changes can be observed in the case of the participants concerning belief towards mathematics and mathematics education after the course and how long-lasting these changes are?
The question is examined on the example of two teachers who were participants of the course. -
Efficient language teaching software in a multimedia context
361-374Views:198In this article I deal with the efficiency of multimedia teaching programs, analyzing possibilities for their improvement in the field of language teaching. This research has been carried out with the use of the latest technologies, language teaching software, internet based language teaching applications, digital dictionaries, online content, and the latest results from the field of computational linguistics. The goal of my research is to create a general model that serves and supports various kinds of approaches to improving efficiency; I cannot attempt to present a complete, detailed analytical review due to the complexity and size of this topic. However, my opinion is that by considering and understanding the theoretical aspects of the subject, and supported by certain important ideas, we will be able to achieve remarkable improvements in the field of learning efficiency and knowledge retention in the language teaching and learning process that might lead to outstanding results. -
Game theory for managers and mechanical manager students
73-91Views:216In this article we describe the second part of a case study, in which 48 Mechanical Management students were involved. The participants of the case study were MSc level students at Szent István University, Gödöllő.
In the case study we looked for methods by which we can support the most important components of competence motivation and the development of mathematical and other key competences during the mathematics lessons and individual learning.
Another goal of our research was to get reliable information about students learning methods and their awareness of self-efficiency, furthermore their achievement in the subject of Engineering and Economic Mathematics.
Detailed assistance was provided for the students in the e-learning portal. Knowledge tests, questionnaire and personal interviews with the students were also used.
During the semester four topics have been discussed: linear programming, graph theory, game theory and differential equations. In this article I will describe the lesson preparations, the help for examinations and the students' achievement on game theory. -
Decision based examination of object-oriented programming and Design Patterns
83-109Views:217On the basis of our examination experience of Design Patterns the existing interpretations and descriptions of Design Patterns do not realise a clear and understandable answer for their aims. The reason for this is that the existing interpretation of the object-oriented paradigms is used for their description and formulation. In order that clear answers could be found for the aims of using Design Patterns, a new conception of their interpretation has to be established. In order to create a new conception, we have to analyze object-oriented paradigms.
According to our new conception the object-oriented methodology is based on the elimination of decision repetition, thus sorting the decisions to class hierarchy, with the help of which the data structure and methodology of decision options can be determined by the subclasses of the given class. Sorting the decisions and decision options to a class and its subclasses only the first decision case will be executed, which will be archived and enclosed by instantiation of one of the subclasses. For the following decision cases the archived decision result can be used without knowledge of which decision option was used, so to say which subclass was instantiated, because it is enclosed by using the type of the parent class.
The aim of the object-oriented technology is the elimination of decision repetition, which can be realized by sorting the decisions. The derivations are the abstract definitions of decisions, so the derivations can be interpreted as decision abstractions. The Design Patterns offer recipes for sorting the decisions. With the help of the decision concept the aim of Design Patterns can be cleared and a more natural classification of Design Patterns can be realized. -
The time spent on board games pays off: links between board game playing and competency motivation
119-131Views:427The impact playing has on the development of thinking is an important topic of psychology of learning, brain research and mathematics didactics.
Our research is also connected to the aforementioned topic. We investigated the effects of playing board games on competence motivation and the development of mathematical competencies.
In this paper, we present the results of an experiment carried out in a secondary school class.
The experimental group spent one of three weekly mathematics lessons playing board games.
Apart from the several advantages of playing games in general, we can conclude that, based on the results of the national competence measurement, the mathematical competence of the students developed properly.
The readiness and the progress of the pupils were compared on the basis of input and output tests and an initial knowledge measurement and, at the same time, we compared their level of mathematical competence with the results of the national competence
measurement.Subject Classification: 97C70, 97D40
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Delusions in informatics education
151-161Views:133In the following article our intention is to try to introduce the negative ideas that exist today in Hungary regarding informatics education within the secondary education system. [Zs] As far as we know, these delusions are characteristic of not only Hungary, but we believe that we should look for our own mistakes, that is why we refer to Hungarian examples.
We have examined the informatic knowledge taught in the first 10 years of secondary education, the possible curriculum of the general informatics subject.
To reach our aim, first we have to deviate a bit from our original topic, because without this, it would be more difficult to understand the core subject of the article. In the deviation we will explain what is called informatics, what is called informatics subject. Then we will deal with the main topic and in the summary we will explain what we believe is the aim of general informatics education. -
Teaching word processing – the practice
247-262Views:218I compared two surveys, which were aimed to check the word processing ability of students in high schools and universities. The surveys were carried out ten years apart from one another, in 1997 and 2006. The results clearly show that most of the students are not able to use word processors properly. In the survey of 1997 I found explanation for this underperformance in the lack of computers and teachers. However, the results of the second survey did not prove any better than the results of the first, and in 2006 neither the number of computers nor the number of teachers can be blamed. What else then? I suggest that the reason for this general ignorance, for this `modern illiteracy' is the ignorance of the teachers. Until the teachers are not prepared and the senior students of the universities leave the education system without a proper knowledge of the required subjects, there is little chance that they would be able to teach word processing at a satisfactory level. -
Supporting the education of engineering mathematics using the immediate feedback method
49-61Views:250In the literature, several methods are suggested to deal with problems regarding the efficiency of mathematics education including techniques that help integrate new knowledge into long-term memory. We examined how effective the application of the immediate feedback method is in teaching engineering mathematics. The article presents the method used and the results obtained during the study.
Subject Classification: 97D40, 97D60
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Let's learn database programming in an active way
213-228Views:243This paper introduces how I applied the "learning by doing" method in the education of advanced knowledge of database systems in Software Engineering BSc program. The first goal of my method is to enable the students to use the PL/SQL and SQL as a skill, namely they get a practical competence which can be immediately used in business. In the laboratory the students independently practise the material learnt on the lecture. They get feedback for all their activities from the teacher. A software system helps administer the solutions, automatically verifies the syntax of them and helps the teacher to evaluate them. The paper summarises the results of three semesters. In the last year I compared the active learning method with the traditional method. I asked the students in a voluntary survey about the active learning method. -
A survey on how students seek information on the internet
153-165Views:139Navigating among the information available on the Internet has become an expectation for the members of the information society we are living in. This especially applies to students of higher education, the intellectuals of the future. It is a general experience that most users make one or two word searches and they don't know about the possibilities offered by various search engines, which can make searches more effective. Given results from abroad we have set up a study among the students of the University of Debrecen (UD) about their use of the Internet, their knowledge of searching strategies and techniques, their perceptions of the effectiveness and efficiency of search engines. This paper reports the results of this study. The results imply that it is imperative that area should be included in the curriculum. -
Metadata and education
325-343Views:206This article is a (possible) conceptual educational model, which introduces data representation, information storage and retrieval possibilities on the Web in a way analogous to the levels of organization of metadata.
The model uses the traditional library and information systems as a starting point, referring to the levels and types of information organization, and describes directions of its development. General acquaintance with the dominant organizational levels and types helps to understand the information organization on the internet, the coexistence of both structured and unstructured elements, the closedness and deficiencies of the content of information, and also helps to find possible ways of correcting these deficiencies. One of the main advantages of model-driven approaches is that they, by using the well-known classical systems, make tangible the development of physical and content data organization types and levels of organization of information for medical students that usually do not possess informatics knowledge.
The conceptual model presented in details in the article can provide a basis for a general introduction to metadata and to develop curricula equally appropriate for traditional face to face classes, trainings and online courses. -
Preliminary e ects of mathematics curriculum development for primary school student teachers in Sárospatak Comenius Campus
95-107Views:216Hungarian students' mathematics performance has been getting weaker in the past few years. A possible solution to stop this tendency is to develop curriculum. Therefore, Hungarian researchers have been refining a particular framework of curriculum development in primary school teacher training programmes. The national curriculum is designed on the assumption that learning can be broken into a sequence of levels and students can evenly succeed in gaining knowledge at successive levels. In this paper, we want to discuss how to reduce students' difficulties with different background to grow competence at successive levels. -
WMI2: interactive mathematics on the web
393-405Views:221After 5 years of experiments and feedback we decided to continue the software development on WebMathematics Interactive, a web-based e-learning tool, rewriting it from scratch. The demonstration version of WebMathematics Interactive 2 (WMI2) has been shown to the expert audience on the CADGME conference. In this article we summarize the development goals and results. -
Motivating students with projects encompassing the whole duration of their studies
165-180Views:211Based on my ten years of teaching experience at the University of Debrecen, I can say that students majoring Software Information Technology BSc have to face a number of difficulties during their studies. I think these difficulties root from two main problems: students are unmotivated and cannot sense the coherence between the knowledge acquired in the various courses. This paper tries to give some alleviation to both of these problems by the idea of introducing some long-term projects to students, which they can work on throughout their studies, dealing with a particular aspect of the projects in each course. -
Promoting a meaningful learning of double integrals through routes of digital tasks
107-134Views:493Within a wider project aimed at innovating the teaching of mathematics for freshmen, in this study we describe the design and the implementation of two routes of digital tasks aimed at fostering students' approach to double integrals. The tasks are built on a formative assessment frame and classical works on problem solving. They provide facilitative and response-specific feedback and the possibility to request different hints. In this way, students may be guided to the development of well-connected knowledge, operative and decision-making skills. We investigated the effects of the interaction with the digital tasks on the learning of engineering freshmen, by comparing the behaviours of students who worked with the digital tasks (experimental group, N=19) and students who did not (control group, N=19). We detected that students in the experimental group showed more exibility of thinking and obtained better results in the final exam than students in the control group. The results confirmed the effectiveness of the experimental educational path and offered us interesting indications for further studies.
Subject Classification: 97D40, 97U70, 44A45