Search

Published After
Published Before

Search Results

  • Explore Adult Learning Motivations of Various Training Levels
    429-444
    Views:
    1172

    Continuous learning is part of everyday life. It may be formal, non-formal or informal nature. The formal learning that takes place at school, is the basis of expertise. Why someone sitting to school? There can be given many answers to this question. The motivation for learning develops due to both internal and external factors. And even age groups and training as equally different. With regard to adult learning motivation was examining several surveys. The study is a summary of the test results. There was three target group: high school seniors, correspondence master's students and participants accredited training. The surveys set out to discover Why learn the various forms of training. The questions in each test were different but comparable. For participants accredited training habitual motivation is crucial. Their joy and pride of the family is less important to them. , Correspondence master's students were considered the most important things income, learning, and knowledge. Although the perception of other age groups, both the habitual and the actual motivation appears in every group. While high school students based on the results we can say that the more motivation to achieve a goal, such as employment, income acquire. so prominent the habitual motivation. In their case it emphasized that a distinction was made between friendship and relationship network. Namely, the friendships are not identified with the mere knowledge that may be necessary in order to achieve future goals.

  • Comparative Analysis of Motivation Theories
    1-13
    Views:
    1162

    The aim of the article is to compare motivation theories from the view of general psychology and work psychology. The research was done by using secondary sources and by analyzing motivation from both views. The difference between the two lines lies in outcome orientation. Psychology is more descriptive work psychology tends to focus on the results of the motivation process. In comparison, both have their values. The relevance of the research is to provide a theoretical basis for improving the development of more relevant motivation theories.

  • Study on Learning Motivation of Master's Students in Management and Leadership at the University of Debrecen
    69-79
    Views:
    149

    The aim of our study is to present the topic of adult learning. To do this, we first define the definitions and importance of learning in a person’s life. We then turn to the historical background and evolution of adult learning. The motivation of adult learning as a function of different motivational theories is presented. In the second half of the study, an initial research focusing on the motivation of adult learning is presented. The subjects of our research are young adults who are pursuing their master's degree in management and organization at the Faculty of Economics of the University of Debrecen. We want answers to the extent to which different factors motivate young adults in studying. With the results, we want to give an idea of ​​how the learning motivation of the students can be characterized by both lecturers and human resource professionals working in the private sector. We intend to expand the research to a larger sample in the future.

  • Statistical Evaluation of University Student’s Motivation and Personal Competency with Principal Component and Cluster Analysis
    365-374
    Views:
    217

    The aim of the research is to do a statistical evaluation of agricultural and rural development engineer student’s motivation and personal competency. It sums up the late generation Y’s characteristics and challenges. To be a successful, graduated employee, not only the skill is needed but the personal competency as well. Altogether, 121 filled out questionnaires were collected from the students which were the prime source of the research. They had to evaluate influential factors to their motivation level and competence. The database was analyzed with descriptive statistic methods, principal component and cluster analysis. Studying the personal competency, five different factors were divided based on Belbin’s team roles and four clusters. The four clusters were established by the five factors. Analyzing the student’s educational motivation four different components were divided: the need of performance, social entertainment, the benefits of learning in the near future and the reach of the financial freedom. Based on the four components, generating clusters was not possible due to the significance level of the K-means cluster analysis because it was higher than 0,05 in every grouping variables.

  • Investigating the Motivation of Adventure Park Visitors
    106-126
    Views:
    303

    In the world of runaway, “homo-sitting” and mobile telephones, the quality of leisure time is gaining increasing importance, most of which is the experience gained and the characteristics of existing natural factors. A variety of thematic and adventure parks are reported every year, increasing travel and visitors' growth every year, the service offering of which broadly satisfies the needs of modern man and kind. In the focus of our research, we set the link between recreational habits and motivation of adventure park visiting. Use the survey questionnaire to calibrate consumer habits (n = 408). There were significant differences in the number of factors studied, such as those who seek more physical activities in their free time and prefer to respond to the challenge and extravagance motivating motivation in each of the adventure parks, or even for leisure-time enthusiasts. Our research reveals that service providers should consider targeting their leisure time habits, for example, they can benefit from a thorough consumer mapping from the point of view of electoral motivation.

  • An Analysis of the Leisure Preference System of Students with Disabilities in the Light of a Study
    98-115
    Views:
    706

    With the increase in the number of disabled people and people with disabilities, research on the target group of people with disabilities has gained momentum in recent decades. Research is very diverse, looking at the labor market situation of people with disabilities, their leisure-time habits, or the factors that support and inhibit their sport.

    In our questionnaire research, the leisure and sporting habits of children with disabilities aged 8-18 are described and analyzed (N = 639). Data were processed with spss software, where basic statistics and contextual analysis were performed. The results confirm that passive activities (TV, listening to music) dominate the leisure activities of children with disabilities. Sports consumption (active and passive) was more prevalent among male respondents and less prominent among girls. In the motivation of sports, besides improving the state of health, entertainment and company appeared.

  • About Gamification & What Do We Use for Nowadays
    171-180
    Views:
    879

    By the widespread increase of new technologies, Internet has become an essential element for generation Z, however, this is not particularly surprising given the fact that over recent years different IoT solutions have become widely available, well-known and increasingly cheaper. Thus the grown up of Net Generation brings innovative solutions to the fore by which motivation is not forced to students anymore but there will be a real internal demand from their side in accordance with the age of Motivation 3.0. If this will be the case, the social issue of Homo Ludens will be also appeared in parallel to gamification [1]. Gamification nowadays is a method that become more widely used depending on field of use, thus it may meet needs of businesses and also educational institutions. The term of gamification is understood to mean those technics and methods when game elements are used in non-gaming environments [2]. Since we do not concentrate on learning during games, students will find learning a pleasure rather than an imposition and it means many could improve their skills or receive information without realizing they are actually studying. Moreover, despite the traditional learning method, the knowledge acquired this way can be used for a long time during seminars and later on labour market. Gamification plays an increasingly important role in business and also in education [3]. Students may learn more effectively and with a lower effort using gamification. As a result, this innovative approach of learning has been becoming more and more popular internationally, furthermore, motivation shortage problems also could be solved by this method [4].

  • Examination of Student’s Motivation to Participate in E-Sport
    389-398
    Views:
    393

    The basis of our research is the popularization of e-sport and its significant development. Compared to many other sports, e-sport is not only a sports game, it is also a dynamically developing business in which the market success of its stakeholders depends to a large extent on its ability to recognize the needs of its stakeholders, sportsmen, the public and sports clubs. In our research we are looking for the answer to the question of students' attitude towards e-sports and what motivates them to spend more time with e-sports. Among other things, we have found that students are intrinsically motivated, besides getting their own pleasure, meeting themselves, it is very important to gain experience and to constantly develop themselves, to learn more new techniques and methods with the given e-sports game.

  • Volunteering in Sport
    217-230
    Views:
    611

    The subject of our research was the examination of the sports ambition and its motivational background. Our aim was to examine the volunteer experience of young adults in volunteering. Our goal was also to analyze the areas in which sports are chosen most voluntarily and what motivates them in sport. The basis for our questionnaire research was the concept of volunteering "4 W" (who, what, where, why). The questionnaire was designed to answer these questions in relation to sports ambition. The data of the questionnaire completed by 371 young adults (mean age = 23.93, sd = 9.93) were analyzed using SPSS statistical software, where we calculated basic statistics (mean, standard deviation, median, mode) and Chi2 test. More than 75% of the respondents have already worked as volunteers. One of the most popular areas of volunteering was sport. The most frequented volunteering area was among schoolchildren and students as well as university sports among young people, after which the area of competition and recreational sports proved to be the most popular. The main motivation of young volunteer workers was the following, : „I had a good mood”, „I loved sport”, „teamwork”, „work experience”, „learning and skill development” and „career perspective”. Organizations, marketing and communication areas in the field of sporting events and sportsclubs volunteering were the most popular in the area where the respondents had experience. A significant difference was found in the field of organizing and marketing volunteering in sports events, 61% of Hungarians worked, while respondents from other countries were only 34.2% (p <0.05). In the field of communication, higher values of respondents from other countries (45.7%), compared with Hungarians (33.7%) (p <0.05).

  • The Expectations and Motivation Regarding Future Income and graduation of the Students of the University of Debrecen, Faculty of Engineering
    1-11
    Views:
    129

    My research conducted among undergraduate students of the Faculty of Engineering of the University of Debrecen examined the students’ incentive and income expectation broken down by their gender and by their ducation level. At the same time, it aimed to measure the impact factors influencing their motivation to get the degree and their ideas regarding the payment.

  • Studies on Consumer Motivation Among Users Of Fitness Services
    442-453
    Views:
    307

    The rate of inactivity experienced world-wide is the cause of numerous health problems. The sedentary lifestyle of the population represents a great burden to a nation’s economy. The health indicators of Hungary are below the European average, not only those concerning physical activity, but also with respect to  smoking, nutrition, and alcohol consumption [1]. In 2013, only 38% of the Hungarian population exercised regularly, while 62% rarely or never [2]. The diseases associated with inactivity represent a higher burden to the economy than the costs of raising the level of activity would be [3]. Based on previous studies, the motivating factors for leisure athletes in Hungary are the preservation of health, to increase physical strength, relaxation, recreation, the love of exercising, and stress management [4; 5]. The sports facilities available to a wide range of people, the fitness clubs offer the possibility to join regular sports activities, which is why it is necessary to examine the motivation behind the participation of athletes taking part in the trainings provided by fitness facilities. Many previous studies examined the goals of athletes and the motivational factors behind exercising, and came to the conclusion that trainings held in fitness rooms and at home are related to intrinsic motivational factors, while taking part in other sports activities are related to intrinsic motivational factors [6; 7]. The focus of my study are leisure athletes using the services provided by fitness clubs (753 people), of whom I evaluated the motivational factors behind taking part in trainings. The results show that the motivational factors driving consumers of fitness services show a ranking that is identical to those of other leisure athletes, with most of them taking part in fitness trainings in order to preserve their health, to improve physical strength, and for recreational purposes, while the improvement of physical appearance also plays an important role.

  • Why Public Sector Projects Fail or Succeed in Pakistan- A Model for Evaluating Impact of HR Management Practices on Project Success
    77-90
    Views:
    352

    Employees are the most important assets of an organization. As quality human resources become scarce, companies need to pay more heed to the satisfaction and motivation of their employees. If employees are motivated towards work, then it is likely to yield better results. This study will examine the role of Human resource management (HRM) practices upon New product development (NPD). NPD involves technical, marketing, and financial risks organizations undertake for developing new products and services. Effective project planning and control are valuable for decision-making. The analysis of the impact of HRM practices on NPD, project success, and organizational benefit is based on data collected using a cross-sectional design via a survey questionnaire. The questionnaire consisted of items related to HR practices, New product development, Project Success, and Organizational benefits adapted from previous studies. Respondents working in 10 large-scale public sector projects executed by National Database & Registration Authority, Pakistan were selected for the study. Therefore, the results of the study can be generalized to similar projects executed by the public sector in Pakistan. From the findings of data analysis, it has been concluded that there is a significant association between HR practices and project success, but no significant relationship has been established between new product development and organizational benefit. Therefore, it can be concluded that HR management practices have a significant impact on public sector project success in the case of Pakistan.

  • Creativity and Innovation to Improve Processes in a Textile Industry
    80-96
    Views:
    179

    In this scientific work, the My Creative Idea (MIC) program was created and developed in the Coteminas S.A. textile industry, distributed among the organization's units in the country with emphasis on the São Gonçalo do Amarante unit in the state of Rio Grande do Norte. The aim was to critically analyze the improvements of industrial-scale processes resulting from the creativity and innovation intrinsically incorporated and experienced daily in the program. Thus, the general objective of the work was to evaluate the improvements in the productive processes coming from an innovation program in a textile industry, considering as specific propositions with respect to calculating the gains with reduction of losses, cost of implementation of ideas and measure financial returns and evaluate employee satisfaction according to the program. Moreover, there was free access in the company to be able to collect valuable information that could formalize a robust database for later structuring of the document, as well as the application of action research in the form of questionnaires. Therefore, the results verified clarified and emphasized the program's aggregating character to the organization in a general way under aspects that approach the financial spheres, the quality, and the satisfaction and motivation of the employees involved in this whole scenario. I suggest continuing to work on a continuous improvement methodology to further enhance My Creative Idea over the years, as well as insert this method of work to units that have not incorporated this program into their business strategies.

  • The Effect of Administrative Empowerment on the Organizational Effectiveness of Bank Employees
    13-21
    Views:
    213

    This study seeks to identify the level of the impact of administrative empowerment in its dimensions on the organizational effectiveness in the banking sector in Syria. In order to verify the objectives, develop and test the validity of the hypotheses, the descriptive approach was adopted. The study found that there is a statistically significant effect of the dimensions of administrative empowerment on the organizational effectiveness of workers in banking sector.  

  • Adapting Open Innovation Model in Supplier Qualification Programs
    155-167
    Views:
    348

    The development of innovative models fundamentally contribute to the changing the way of thinking in business context. Today, in this process, the impact of open innovation model is a kind of paradigm shift. The contents of this change has been mostly clear in the field of context of product-, innovation and technology, but not onm the field of organizational and management innovations. In this study, we sought to answer that in the case of knowledge transfer’s special field –the programs of suppliers - how to apply the principles of open innovation and how this may have positive effects. The motivation behind, was to look for commonly used models for the SME sector, that is fundamentally linked to large enterprises as suppliers, characterized by increasingly rapid technological development ecosystem to collaborate.

  • Motivational Factors of Choosing BMX and Other Extreme Sports
    426-441.
    Views:
    477

    Extreme sports play an increasingly important role in the supply of recreational activities, as an increased consumer demand has shown a dynamic growth over the past decades. In our research, we investigated motivational factors related to leisure time and in particular BMX sport on a sample of 237 people who do extreme sports. Our results have revealed that BMX is mostly chosen by young men as a leisure time activity. The consumers of extreme sports are characterized by internal motivation, pursuit of their own boundaries, testing of novel and exciting activities and the need for doing joint activities with acquaintances and friends.

  • Research of Healthy Behavior at Faculty of Economic Sciences' sport sciences' students at the University of Debrecen
    165-180
    Views:
    486

    Nowadays the healthy lifestyle is getting more and more attention, thanks to emerging health trends. The review of the literature summarizes the latest results of research on two aspects of healthy behavior. In our primary research, we measured the sporting and dietry habits of sport sciences’ students at University of Debrecen. In the case of sporting habits, we asked the students about the frequency and motivation of sports. In the other hand we asked them about their dietary habits about the frequency and amount of vegetable, fruit and fluid consumption. After the evaluation of survey we can say that the 70% of respondents are satisfied with their physical condition. We can tell about the frequency of vegetable and fruit consumption is that the 15-20% of students eat vegetables and / or fruits daily. However, it can be said about the fluid intake of students that seventysix percent of them are consuming fluid daily.

  • Examination of Z Generation’s Motivation and Expectations on Higher Education
    1-13
    Views:
    533

    Today’s students at secondary schools, the so-called Z generation will be the customers in higher education in the near future. Members of the generation 'Z' were born between the early 1990’s and at the end of the 2000’s and significantly differ from the previous generation Y. They are called as Sharing Generation and Digital Generation as well. They have special learning habits and special expectations about learning, teaching and theories. These facts bring up a question about suitability and efficiency of traditional and actual methods in higher education in connection with their teaching and personal development. In this research expectations of students in year 11 will be examined about the higher education in general and with special regard to the business higher education.

  • Return of Ethics into Business Activities – From Utilitarianism to Conscious Consumers (review)
    94-107
    Views:
    210

    According to the common understanding of economic science people following their own preferences looking for ractional decisions which might bring the biggest advantage available. General economic models take this pre-condition as an axiom, however while analysing real processes and motivation, human side, ethics and values cannot be ignored. Business ethics has always been part of economics though having a diminishing role occasionally. Current developing movements of conscious consumers reveal the importance of the topic, highlighting personal creed and moral principles. Analytical frameworks incorporating ethical considerations are albeit more complicated hence offer more realistic interpretation of economic activities and therefore practical benefits at the end. Our study is a general review on this phenomenon.

  • Review on Construction Procedures of Driving Cycles
    266-285
    Views:
    290

    The goal of this paper is to give an overview of the literature of construction techniques of driving cycles. Our motivation for the overview is the future goal of constructing our own driving cycles for various types of vehicles and routes. This activity is part of a larger project focusing on determination of fuel and energy consumption by dynamic simulation of vehicles. Accordingly, the papers dealing with sample route determination, data collection and processing, driving cycle construction procedures, statistical evaluation of data are in our focus.

  • Performance Management Innovation is a Medium-Sized Enterprises of Light Industry/
    1-9
    Views:
    232

    To achieve the strategic objectives of the management of a company, has to monitor and coordinate continuously the tasks of the employees, they have to do to reach the targets. In this action, sometimes the management of the company has to make corrections in the work and motivations of the employees. This article presents a case study carried out on a medium-sized companies working on the light industry field. It presents a new motivation system for the employees to increase up those products, for those who are at the bottom of the producing rankings of the company, moreover to develop their performance to reach the average level. Here has to be mentioned that, the employees at the bottom of the performance rankings producing under the average levelobligates totally the same amount of circulating and standing capita of the company, lead to the intervention of the management. The norm based requirements within the framework of the production system were completed to provide the more efficient working of the employees, besides strengthen their skills and their loyalties to their colleagues. As a result of the innovation of the performance management the product of the employees standing at he bottom of the rankings increased up considerably. It has manifested formerly in the decrease of the pointing error fixed to the personal monthly norm, moreover it showed the catching up of the employees standing at the bottom of the ranking to the middle. The case that the employees at the bottom get closer to the others in the middle of the ranking helped to contribute to achieve the strategic objectives of the management through reducing the average cost of the producing, since increasing the budget of the producing activities.

  • Organizational Applications of Coaching Approach at Strategic Level
    1-13
    Views:
    433

    Main topic of this paper is business coaching which is an individualized leadership development tool working with actual challanges of leaders through developing and transforming from good to great. By using coaching in organizational level traditional and innovative organizational cultures can be radically changed. The change is possible because under the influence of coaching there are strong engagement in individual level. Coaching results growing creativity and efficiency in planning and implementation in organizational level, and behaviourial changes in individual level at the same time. It has positive effects on people’s motivation, because they have time and space for doing and living changes, it doesn’t need revolutionary changes from them. Aim of this paper to analyze and show application of coaching approach in organizational level through examples of companies.

  • Gamification in the field of human resource, a creative solution for recruitment
    373-382
    Views:
    665

    With the introduction of latest tools and the expansion of technological solutions, the usage of smartphones ,with instant internet connection of course, has become an essential part of the net generation, also known as generation Z. At the same time, the role of IoT devices has also become part of our daily lives, completing and sometimes making it easier. This is due to the fact that the tools become more and more cheaper as time passes and parents and young people no longer consider these a technical innovations, but as a necessity. These generations; Y, Z and Alpha appear simultaneously on today's job market, which poses a serious challenge to future HR leaders and recruiters. Because of the generational gap between them, both motivational and demanding, novel solutions are becoming increasingly appreciated in this area as well. The purpose of this study is to demonstrate the potential of gamification and to highlight the its major areas, as well as to draw the attention to "good practices" in creative recruiting through better known examples. In addition, I also tried to point out the effect on the relationship between motivation and flow-experience. The gamification method is becoming more and more popular in our country, as it plays an increasingly important role in business and education as well. In recent years, with the use of serious games, there have been several examples of HR recruitment and selection, which clearly strives to reach out to younger generations.

  • PDCA – How does the Organization Learn?
    1-9
    Views:
    448

    An organisation (whether it is in the private or in the public sector)knows where it is headed, it has a vision. To achieve this vision the organisation can have a strategy beforehand or the vision can be the result of a continuously improving strategy.The strategy can be developed according to the earlier routines or in a totally new way. Many times failures help to find a solution better than the chain of successes. The lessons learned should inevitably be part of the following cycles otherwise the same issues rise again and again which finally ends in exasperation and giving up. When we create a learning process it is easier to focus on avoiding the obstacles than motivation. PDCA is a well-known method for it but what prevents us from applying it the proper way? What are the obstacles that prevent the organisation from developing through its learning processes?

  • Study of the University Electronic Games E-sports League and Its E-sports Players
    52-61
    Views:
    153

    E-sports are competitive video games coordinated by different leagues and organisations. E-sports players belong to teams or different managements, which are sponsored by various economic companies and establishment. In the beginning, only offline and then online competitions were organised, and nowadays an offline final takes place in sports halls at the end of an online qualification round. The primary objective of the present research is to study the e-athletes participating in the University Electronic Games (UEG) e-sports competition.  In addition to the e-sports players, I consider it important to examine the tournament itself, how the players interviewed rate it and what motivated them to participate again. I conducted an online questionnaire survey among the participants of the three seasons of the UEG online tournament organised by the University of Debrecen. UEG is the largest university e-sport tournament in Hungary in terms of its number of participants, which is why it was selected for the study. The participants in the study are motivated to compete in order to achieve success and enjoy competing to win, for them e-sports is a self-fulfilment. They keep up to date with national e-sports news and competitions through social media and the university mailing system. In general, the participants rate the UEG e-sports championship highly. The organisers need to improve the organisation of the tournament and their preparedness to run a tournament of this size. Their strengths are their helpfulness and their accurate and precise information about the tournament.

Database Logos