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  • CAS-aided visualization in LATEX documents for mathematical education
    1-18
    Views:
    26
    We have been developing KETpic as a macro package of a CAS for drawing fine LATEX-pictures, and we use it efficiently in mathematical education. Printed materials for mathematics classes are prepared under several constraints, such as "without animation", "mass printings", "monochrome", and "without halftone shadings". Because of these constraints, visualization in mathematical education tends to be unsatisfactory. Taking full advantages of LATEX and CAS, KETpic enables us to provide teaching materials with figures which are effective for mathematical education. The effects are summarized as follows:
    (1) The plottings of KETpic are accurate due to CAS, and enable students to deduce mathematical laws.
    (2) KETpic can provide adequate pictures for students' various interest. For example, when some students who understand a matter try to modify it, KETpic can give them appropriate and experimental figures.
    (3) Even though CAS can draw 3D-figures beautifully and automatically, it is expensive for mass printings and the figures are sometimes not easy to understand. Oppositely, 3D-graphics by KETpic are monochrome, but are richly expressive.
    In this paper, we give various examples of LATEX-pictures which we drew by using KETpic. For instance, the picture which is used in order to explain the convergence theorem of Fourier series makes it easier for students to understand the idea that function series converge to another function. Also the picture of skeleton is endowed with clear perspective. KETpic gives us great potential for the teaching of combinatorial mathematics. Through these examples, we claim that KETpic should have great possibilities of rich mathematical expressions under the constraints above mentioned.
  • A case study of the integration of Algorithm Visualizations in Hungarian programming education
    51-66
    Views:
    127

    In this study, I will introduce how Algorithm Visualizations (AV) can help programming education or, in this case, the acquisition of basic programming theorems. I used two di erent methods to test this: in the first round, I examined in a larger group how much the students' ability to solve specific tasks changes after being introduced to a visualization tool, and then, what was their motivation and experience during this process. In the second round, I looked for the components that could be important when choosing a tool with the help of an in-depth interview with a smaller number of individuals. In both cases, I describe the research, experience, and results of the study, and then summarize them at the end.

    Subject Classification: 97P10

  • Zur Visualisierung des Satzes von Pythagoras
    217-228
    Views:
    13
    In this article we make a study of a not-classical visualization of the theorem of Pythagoras using methods of elementary school geometry. We find collinear points, copoint straight lines and congruent pairs of parallelograms. The configuration of their midpoints induces a six-midpoint and a four-midpoint theorem.
  • A role of geometry in the frame of competencies attainment
    41-55
    Views:
    29
    We discuss aspects of the Education Reform from teaching to educational system. In this context we recognize some problems in recognition of some competencies that students need to achieve and we present how we have developed the measurement method of spatial abilities and problem solving competence. Especially, we investigate how students use spatial visualization abilities in solving various problems in other mathematical course. We have tested how students use their spatial abilities previously developed in geometry courses based on conceptual approach to solve a test based on procedural concept in Mathematical Analysis course.
  • Assimilation of mathematical knowledge using Maple
    321-331
    Views:
    41
    For more than four years we have been teaching a Maple course at University of Debrecen for prospective mathematics teachers. The aim of the course is that students get some experience on mathematical visualization with Maple. At the last part of the course the student is provided with a problem of geometrical flavor. Within three or four weeks he/she must obtain a solution. In this paper we present and analyze two of student projects: rotation of the hypercube and drawing of complex functions. The concluding remark is that most of the students will profit from using Maple for such type of problems: it helps to assimilate mathematical knowledge.
  • What does ICT help and does not help?
    33-49
    Views:
    114

    Year by year, ICT tools and related teaching methods are evolving a lot. Since 2016, the author of the present lines has been looking for a connection between them that supports the development of mathematical competencies and could be integrated into Transcarpathian minority Hungarian language education too. As a doctoral student at the University of Debrecen, I experienced, for example, how the interactive whiteboard revolutionized illustration in Hungarian mathematics teaching, and how it facilitated students' involvement. During my research of teaching in this regard, in some cases, the digital solution had advantageous effects versus concrete-manipulative representation of
    Bruner's too.
    At the same time, ICT "canned" learning materials (videos, presentations, ...) allow for a shift towards repetitive learning instead of simultaneous active participation, which can be compensated for by the "retrieval-enhanced" learning method.
    I have conducted and intend to conduct several research projects in a Transcarpathian Hungarian primary school. In the research so far, I examined whether, in addition to the financial and infrastructural features of the Transcarpathian Hungarian school, the increased "ICT-supported" and the "retrieval-enhanced" learning method could be integrated into institutional mathematics education. I examined the use of two types of ICT devices: one was the interactive whiteboard, and the other was providing one computer per student.
    In this article, I describe my experiences, gained during one semester, in the class taught with the interactive whiteboard on the one hand, and in the class taught according to the "retrieval-enhanced" learning method on the other hand.
    I compare the effectiveness of the classes to their previous achievements, to each other, and to a class in Hungary.

    Subject Classification: 97U70

  • Apollonius' problems in grammar school
    69-85
    Views:
    28
    In this work there are ten problems of Apollonius listed with illustrations and solution possibilities including students' solutions, too. Usually, it is rather difficult for students to grasp the essence of these problems with the use of traditional means, bows and rulers, but the use of computers offers higher accuracy.
  • Teaching graph algorithms with Visage
    35-50
    Views:
    27
    Combinatorial optimization is a substantial pool for teaching authentic mathematics. Studying topics in combinatorial optimization practice different mathematical skills, and because of this have been integrated into the new Berlin curriculum for secondary schools. In addition, teachers are encouraged to use adequate teaching software. The presented software package "Visage" is a visualization tool for graph algorithms. Using the intuitive user interface of an interactive geometry system (Cinderella), graphs and networks can be drawn very easily and different textbook algorithms can be visualized on the graphs. An authoring tool for interactive worksheets and the usage of the build-in programming interface offer new ways for teaching graphs and algorithms in a classroom.
  • Illustrated analysis of Rule of Four using Maple
    383-404
    Views:
    37
    Rule of Four, as a basic didactic principle, was formulated among the NCTM 2000 standards (see [14]) and since then it is quoted by numerous books and publications (see [4], [9], [12]). Practically we can say it is accepted by the community of didactic experts. The usage of the Rule of Four, however, has been realized mainly in the field of calculus, in fact certain authors restrict the wording of the principle to the calculus itself (e.g. [3]).
    Calculus is a pleasant field, indeed. A sequence of values of a function provides us with example for numeric representation, while the formula and the graph of the function illustrate symbolic and graphical representations, respectively. In the end by wording the basic features of the function on natural language we gain textual representation.
    This idyllic scene, however, becomes more complex when we leave the frame of calculus. In this paper we investigate the consequences of the usage of Rule of Four outside calculus. We discuss the different types of representations and show several examples which make the multiple features of representation evident. The examples are from different fields of mathematics and are created by the computer algebra system Maple, which turns out to be an excellent tool for illustration and visualization of the maim features of mathematical objects.
    Next we introduce the concept of basic representation and rational representation, which is considered as the mathematical notion of "didactic usable" or "didactic rational" representation. In the end we generalize the notion of numeric representation, which leads us a more widely usable didactic principle which can be considered as a generalization of Rule of Four.