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Mechanisms for teaching introductory programming using active learning
407-421Views:27One of the requirements of teaching introductory programming to students whose branch of learning is engineering or science is bridging the gap between in-class lectures and real-world applications. Traditional passive approaches to lecturing often focus on the syntax of a language with little or no discussion of the process involved in using the language to design algorithms to solve real-world problems. One way of overcoming the limitations of traditional lecturing is by tailoring lectures towards becoming more student-oriented, a pedagogical methodology known as active learning. This paper explores mechanisms for implementing active learning in introductory programming courses in computer science. -
Let's learn database programming in an active way
213-228Views:22This paper introduces how I applied the "learning by doing" method in the education of advanced knowledge of database systems in Software Engineering BSc program. The first goal of my method is to enable the students to use the PL/SQL and SQL as a skill, namely they get a practical competence which can be immediately used in business. In the laboratory the students independently practise the material learnt on the lecture. They get feedback for all their activities from the teacher. A software system helps administer the solutions, automatically verifies the syntax of them and helps the teacher to evaluate them. The paper summarises the results of three semesters. In the last year I compared the active learning method with the traditional method. I asked the students in a voluntary survey about the active learning method. -
What does ICT help and does not help?
33-49Views:114Year by year, ICT tools and related teaching methods are evolving a lot. Since 2016, the author of the present lines has been looking for a connection between them that supports the development of mathematical competencies and could be integrated into Transcarpathian minority Hungarian language education too. As a doctoral student at the University of Debrecen, I experienced, for example, how the interactive whiteboard revolutionized illustration in Hungarian mathematics teaching, and how it facilitated students' involvement. During my research of teaching in this regard, in some cases, the digital solution had advantageous effects versus concrete-manipulative representation of
Bruner's too.
At the same time, ICT "canned" learning materials (videos, presentations, ...) allow for a shift towards repetitive learning instead of simultaneous active participation, which can be compensated for by the "retrieval-enhanced" learning method.
I have conducted and intend to conduct several research projects in a Transcarpathian Hungarian primary school. In the research so far, I examined whether, in addition to the financial and infrastructural features of the Transcarpathian Hungarian school, the increased "ICT-supported" and the "retrieval-enhanced" learning method could be integrated into institutional mathematics education. I examined the use of two types of ICT devices: one was the interactive whiteboard, and the other was providing one computer per student.
In this article, I describe my experiences, gained during one semester, in the class taught with the interactive whiteboard on the one hand, and in the class taught according to the "retrieval-enhanced" learning method on the other hand.
I compare the effectiveness of the classes to their previous achievements, to each other, and to a class in Hungary.Subject Classification: 97U70
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Freudenthal fantasy on the bus, an American adaptation
133-142Views:61In the 1960’s two mathematicians, Hans Freudenthal in the Netherlands and Tamás Varga in Hungary, had argued that people learn mathematics by being actively involved and investigating realistic mathematical problems. Their method lives on in today’s teaching and learning through the various components of cooperative and active learning, by taking ownership in learning, and learning through student dialogue. The goal is to create a welcoming classroom atmosphere in which play takes the front seat. One such scenario is visiting various (animal) stations at the zoo by bus (illustrated by pictures). Passengers are getting on and off the bus at each station (illustrated by arrows), which is modeled on the open number line. This adapted and modified action research was carried out with 5-yearl-old children in public schools of Staten Island, NY in 2019.
Subject Classification: 97D40, 97F20, 97F30
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Virtual worlds in education – best practice, design and research considerations
309-323Views:16The article briefly describes and characterizes the virtual worlds, different kinds of virtual worlds and possibilities of their use in education. The virtual worlds beyond the passive learning opportunities offer active, constructive and collaborative learning possibilities as well. In the middle section of this article we present the most common ways of different kinds of learning methods, which are illustrated by practical examples as well. In the final sections of the article we deal with the design research approach of 3D virtual worlds. -
Task reformulation as a practical tool for formation of electronic digest of tasks
1-27Views:34Creative thinking as well as thinking itself is being developed at active learning-cognitive activity of students. To make mathematic matter a subject of interest and work of students at classes, it is efficacious to submit it in a form of tasks. The tasks may be set up in a purposeful system of tasks by means of which reaching the teaching goals in the sense of quality and durability of gained knowledge may be more effective. A suitable means for presentation of tasks with their characteristics (as e.g. didactic function and cognitive level) as well as task systems themselves is an electronic digest of tasks as a database. The analysis of textbooks and digests of tasks commonly used at schools in Slovakia shows that they do not include all the types of tasks necessary for setting up complete (in the sense of didactic functions) task systems. One of the most important methods used for formation of the missing tasks is reformulation of tasks. The individual strategies of task reformulation are explained in details on examples in this article. -
Looking back on Pólya’s teaching of problem solving
207-217Views:228This article is a personal reflection on Pólya's work on problem solving, supported by a re-reading of some of his books and viewing his film Let Us Teach Guessing. Pólya's work has had lasting impact on the goals of school mathematics, especially in establishing solving problems (including non-routine problems) as a major goal and in establishing the elements of how to teach for problem solving. His work demonstrated the importance of choosing rich problems for students to explore, equipping them with some heuristic strategies and metacognitive awareness of the problem solving process, and promoting 'looking back' as a way of learning from the problem solving experience. The ideas are all still influential. What has changed most is the nature of classrooms, with the subsequent appreciation of a supporting yet challenging classroom where students work collaboratively and play an active role in classroom discussion.
Subject Classification: 97D50, 97A30