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"Frontier algorithms"
139-152Views:135In this paper we present a new method to compare algorithm design strategies. As in case of frontier towns the cultures blend, the so called "frontier algorithms" are a mixture of different programming techniques like greedy, backtracking, divide and conquer, dynamic programming. In case of some of them the frontier character is hidden, so it has to be discovered. There are algorithms that combine different techniques purposively. Furthermore, determining the programming technique the algorithm is using can be a matter of point of view. The frontier algorithms represent special opportunities to highlight particular characteristics of the algorithm design strategies. According to our experience the frontier algorithms fit best to the revision classes. -
Gamification in Higher Education
87-106Views:875The way of thinking and the way of life of the today's children and teenagers have changed radically. Some of the well-established pedagogical methods that were used for decades have become obsolete. Therefore, we need to look for a new method to approach Generations Z and Alpha. Gamification, which has been known since 2010 and means the use of game elements in other areas of life, offers an opportunity to do so.
In addition to a brief description of gamification, my article shows some possibilities for using it at the university. Furthermore, I investigate the impact of gamification on the student in "Algorithms and Data Structures" university course.Subject Classification: 97P30
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Comments on the remaining velocity project with reports of school-experiments
117-133Views:196The aim of this article is to introduce different possible solutions to the exercise referring to the calculation of "remaining velocity". We explain the possible approaches to the problem with the help of either using the tools of mathematics or other subjects. During the past few years, we have made Hungarian and Slovakian secondary school students solve the exercise, choosing from both children of average and of high abilities. The experince has shown that very few students were able to solve the problem by themselves, but with the help of their teachers, the exercise and the solution has been an eye-opener experience to all of them. A lot of students were even considering to drive more carefully in the future after getting their driving licenses. -
Metadata formats and the new markup language from library field
85-102Views:130Using new communication technologies libraries must face continuously new questions, possibilities and expectations. This study discusses some library-related aspects of our electronic era and how computer-related data formats affect bibliographic dataprocessing to give a survey of the most important results.
Altough library systems have been supporting the creation and maintenance of MARC records for decades, the need to create other forms of metadata is relatively new. In higher education it is important that students get acquainted with these new aspects of bibliographic description and bibliographic dataprocessing.
In our department I launched the BDML development project in order to standardize bibliographic description (based on Hungarian standard 3424/1) with the help of XML. The development aims at the creation of a set of standards that provides information about the structure of bibliographic description in XML form. In the second part of the paper I give a brief presentation and summary of BDML. -
Live & Learn: When a wrong program works
195-208Views:134In this paper an interesting and surprising case study of my programming education practice is presented. This case underlines the importance of methods, standards and rules of thumb of the programming process. These elements of the programming technology can be taught well in education and they can guarantee the quality of the implemented programs. However the case described in this paper brings an anomaly when a programming standard is violated during the programming process and, although it should imply that the implemented program code works badly, the program works perfectly. This anomaly is caused by a typical implementation problem: the boundary and rules of the machine representation of numbers. This anomaly is going to be analyzed and the appropriate conclusions of our case study will be deducted. -
Organizing programming contests
73-99Views:133This paper aims to summarize my experience in organizing programming contests. It is an overview of those questions that should be raised and decisions that should be made by organizers, teachers and computer system administrators, who participate "on the other side" of such events. -
Lehre der Trigonometrie anhand realistischer Aufgaben im Online-Unterricht
87-105Views:215The aim of our study was to explore the effects of the active use of realistic exercises in the field of trigonometry. We taught a group of 14 pupils, who were in grade 11. The most of them told us they did not plan mathematics-related studies in the future. We included realistic exercises into our teaching plan, which covered the fields of scalar product, as well as the sine and cosine theorems. Our teaching experiment was done within the framework of online teaching. Effects on the motivation, performance and results of the students were taken into consideration. We also attempted to examine the effects of online teaching on motivation and whether the use of realistic exercises is worthwhile in an online classroom environment. Performance of the students showed a tendency of improvement when they were dealing with the material through realistic exercises even despite the teaching happened online.
Subject Classification: 97C70, 97D40, 97G60