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Report on the "English Language Section of Varga Tamás Days 2009"
169-175Views:147The 9th English Language Section as a part of the Varga Tamás Days was organised by the Department of Mathematics Education at the Teacher Training Institute of the Eötvös Loránd University. We report on the talks and the following discussions in this section. -
Visualisation in geometry education as a tool for teaching with better understanding
337-346Views:371In primary and secondary geometry education, some problems exist with pupils’ space thinking and understanding of geometric notions. Visualisation plays an important role in geometry education, and the development of pupils’ visualisation skills can support their spatial imagination. The authors present their own thoughts on the potential of including visualisation in geometry education, based on the analysis of the Hungarian National Core Curriculum and Slovak National Curriculum. Tasks for visualisation are also found in international studies, for example the Programme for International Student Assessment (PISA). Augmented reality (AR) and other information and communication technology (ICT) tools bring new possibilities to develop geometric thinking and space imagination, and they also support mathematics education with better understanding.
Subject Classification: 97U10, 97G10
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The appearance of the characteristic features of the mathematical thinking in the thinking of a chess player
201-211Views:185It is more and more important in 21st century's education that not only facts and subject knowledge should be taught but also the ways and methods of thinking should be learnt by students. Thinking is a human specificity which is significant both in mathematics and chess. The exercises aimed at beginner chess players are appropriate to demonstrate to students the mathematical thinking of 12-14 year-old students.
Playing chess is an abstract activity. During the game we use abstract concepts (e.g. sacrifice, stalemate). When solving a chess problem we use logical quantifiers frequently (e.g. in the case of any move of white, black has a move that...). Among the endgames we find many examples (e.g. exceptional draw options) that state impossibility. Affirmation of existence is frequent in a mate position with many moves. We know there is a mate but the question in these cases is how it can be delivered.
We present the chess problem on beginners' level although these exercises appear in the game of advanced players and chess masters too, in a more complex form. We chose the mathematical tasks from arithmetic, number theory, geometry and the topic of equations. Students encounter these in classes, admission exams and student circles. Revealing the common features of mathematical and chess thinking shows how we can help the development of students' mathematical skills with the education of chess. -
Shall we use one more representation? Suggestions about establishing the notion of recursion in teaching informatics in primary schools
209-229Views:120Among the most prominent developmental tasks of primary school education one finds increasing pupils' cognitive capacity with especial regard to observing, interpreting, coding and proving skills, which form an integral part of information and communication culture.
Info-technology (problem solving with the tools and methods of informatics), a subject matter within informatics, provides outstanding opportunities to reach the aims outlined above.
This study presents methodological ideas related to the subfield Algorithmization and data modelling of Info-technology. More specifically, it presents teaching methods to be applied while establishing the notion of recursion in grades 3–8 of primary education, and at the same time it also focuses on various realization possibilities of the prominent developmental tasks mentioned above. -
Apollonea.com project: integrating geometry and collaboration in education
183-194Views:100This article presents the Apollonea.com project, which aims to make the solutions to Apollonius’ problems accessible to students and teachers through modern technology. The web platform contains more than 150 interactive constructions created by students using GeoGebra, allowing for dynamic manipulation and visualization of solutions to various variants of Apollonius’ problems. The project combines classical geometric problems with an interdisciplinary approach, teamwork, and the use of modern technology. The article describes the process of developing the Apollonea.com website, the use of GeoGebra in the project, the structure and functions of the website, and its educational benefits in enhancing students’ geometric skills. The project demonstrates how traditional mathematics education can be connected with modern ICT tools.
Subject Classification: 97U50, 97G40, 51M04, 68U05