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ABILITY DEVELOPMENT GAMES FROM ASPECTS OF IPOO-MODELL: THE POSSIBILITY OF DIAGNOSTICS INTEGRATED IN DEVELOPMENT
55-66Views:1074According to Mező's IPOO-model of learning, learning is a kind of information processing, which has got four different, but a related component. These components are input, process, output, and organization. This model is useable to analyzing and to diagnostic and to develop a wide range of learning phenomenons (from personality development to the development of learning strategies and abilities). The present study gives a short summarize of possibilities of ability diagnostics and development in the theoretical frame of the IPOO-model.
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MATHEMATICAL STATISTICAL BACKGROUND OF ONE SAMPLED LONGITUDINAL STUDY OF DEVELOPMENT PROGRAMMES
63-72Views:187This paper offers methodological guidance to the mathematical-statistical analysis of one sampled longitudinal study of development programs. After summarising the basic terms we: a) show a simple algorithm to choice adequate statistic tests, b) present R commands of these statistic tests (note: R is a downloadable free software), and c) give suggestions about how we can interpret the results of statistical calculations done by this software.
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INNOVATION AND TALENT DEVELOPMENT: THE INNOVATION PROGRAM OF K+F STUDIO LTD.
85-88Views:251In this paper, we show the Innovation Program of K+F Studio. The Innovation Program is a forum for young talents realized in the frame of the NTP-PKTF-17-0017 project.
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THE OXIPO GAME COLLECTION FOR DEVELOPING COGNITIVE ABILITIES
63-73Views:1250This study is a presentation of the first phase of a complex research project which aims to present the theoretical background of a new game collection (based on OxIPO model). We have compiled a game collection to improve cognitive abilities in early childhood. Concerning cognitive abilities, Affolter's (1972), Sindelar's (1994) and others' earlier developmental approaches took into account visual, auditive or motoric (inter) modalities of perception, however, we believe we need a more complex model to cover the full capability. Within the framework of the OxIPO model (Mező, 2002, 2016), learning is interpreted as an information processing process. In the OxIPO model (Field, 2002, 2016), Learning = Organization x (Input + Process + Output) allows us to control and systemize not only the input modalities but also the output modalities and also to interpret some cognitive abilities in the process phase. We have created a game-collection based on six input (visual, auditive, kinesthetic, olfactory, gustatory, and tactile) modalities and five cognitive abilities (perception, attention, memory, conceptual thinking, problem-solving thinking) and three output (visual, auditive, motoric) modalities. The outcome of the six input modalities and the five target abilities and the three output modalities there are 90 different games that can be described by the OxIPO model. In the future, we would like to prove with empirical studies that this game collection can be used for testing and developing 90 independent cognitive abilities. On the other hand, we need to prove that these cognitive abilities indeed influence the daily lives of children and their effectiveness.
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TOWARD TO THE NEXT GENERATIONS OF INNOVATORS -THE TALENT DEVELOPMENT PROGRAM OF THE K+F STÚDIÓ
111-113Views:151The aim of this article is to show a talent development program of the K+F Stúdió. In this program young students and scientists plan and public own innovations, and they take part in courses and meetings, and conferences about innovations.This program is realized by K+F Stúdió with support of NTP-PKTF-17-0017 project.
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REVISION OF HUNGARIAN VERSIONS OF THE ALTERNATIVE USES AND CIRCLES CREATIVITY TESTS IN CASES OF ELEMENTARY AND SECONDARY SCHOOLS STUDENTS
41-47Views:998Although time plays a role as a latent or explicit factor in all creative processes, a direct examination of the role of time occurs less frequently in creativity research (Mező K., 2017; Mainemelis, 2002; Runco, 1999). This study focuses on the revision of Hungarian versions of creativity tests because the last standardization of these tests had been for more than 30 years. The applied tests were the Alternative Uses Test (as verbal creativity test), the Circles Test (as a figural test), and the Raven nonverbal intelligence test (as a complementary means of study). The sample of this study was 1363 elementary and secondary school students, whose 35331 responses were recorded and analyzed. According to the results, the differences in scores of the old and new (revised) evaluation tables of all tests and age groups are significant (p ≤ 0,05). From the viewpoint of the revised scores, there is a significant difference with respect to fluency, originality, and flexibility in both tests and all age groups. However, the differences in scores of other indicators (average originality, relative flexibility, and revised average originality) are not significant.
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Ten Years in the Service of Special Treatment: Words of Thanks on the Occasion of the Anniversary of the Special Treatment Journal
7-18Views:82The Special Treatment Journal was launched in 2014 to provide a platform for national and international publications on children/students/persons with special educational needs, learning, and behavioral difficulties and talents. Today, the 'Special Treatment' is one of the respected journals on the national and international academic lists (as evidenced by the publication of nearly 400 papers in recent years by 313 major national and international authors). In this paper, we would like to express thanks and gratitude to all those who have contributed to the publication and survival of the journal over such a long period.
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THE POSSIBILITIES OF MUSEUM PEDAGOGY AND TALENT DEVELOPMENT IN A VIRTUAL MUSEUM
89-99Views:418The present study compares the real and the virtual museums from viewpoints of foundation and operating, visitor experiences, safety and security, and museum services. At the end of the study, there are examples of the pedagogical (e.g. talent developmental) possibilities of a Virtual Museum from the aspect of education, development of cognitive abilities and personality, and the methodological development and the incentive of achievement.
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THE INTRODUCTION OF THE SPECIAL TREATMENT AND DIOGNOSTICAL RESEARCH CENTRE
91-98Views:166The ‘Special Treatment’ Diagnostical and Developmental Centre is a new research workshop of the Faculty of Child and Adult Education of the University of Debrecen. It was founded in 2015. This article shows the circumstances of founding, the main goals, the members and activities of this Centre.
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CONCURRENT VALIDITY OF MEASURING AND ESTIMATING METHODS OF THE ORIGINALITY
27-38Views:274In this study, we focus on the methodological problems of measurement and estimation of originality. In the first part, we introduce some score systems which are applied by creativity tests, and we highlight the possibilities and the dangerous sides of estimation scales of originality. The second part of this study shows a concurrent validity examination (n=127). Applied tests and variables are originality indexes of the Tóth’s Estimation Scale of Creativity (TKBS) and the Unusual uses and the Circles tests. Results: about r = 0,2 significant (p≤0,05) correlations were among the originality scores – it is not enough from the aspect of concurrent validation.
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MANIFESTATION OF AGGRESSION IN THE CREATIVITY TESTS
43-55Views:403Although the research of interaction of aggression and creativity dates back to the beginning of the early 1900, the possibility of creativity tests to use to examine aggression is novel. In the present study (as a pre-study of long-term research which aimed to create and validate an aggression index) we focus on frequency and correlations of aggressive responses which manifest in creativity tests. Methods. We analyze the differences and correlations of a number of aggressive responses which were given to stimuli the Unusual Uses and the Circle test (verbal and nonverbal creativity tests; N = 356 people). According to our results, the numbers of aggressive responses to the different stimuli of creativity tests: a) are significantly different (p<0,001), b) do not correlate with each other widely (max r=0,414), c) depend on sample-variables of gender and age. In the case of creativity tests, we think it is possible to elaborate on a special aggression index, but during this work, we have to consider the results of this study.
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THE "INNOVATIONS FOR SUSTAINABLE DEVELOPMENT" BOARD GAME MADE IN THE FRAMEWORK OF THE PROJECT "T.É.M.A." OF THE KOCKA KÖR ASSOCIATION
143-149Views:135This article gives a short introduction to the board game "Innovations for sustainable development" and the project "T.É.M.A." (NTP-INNOV-22-0095) of the Kocka Kör Association (Hungary) in which frame this game is born. This board game aims to inspire innovative thinking in the area of sustainable development. The winner is who can play, learn and create ideas during interactions with others. By stimulating innovative thinking, the board game can be a tool for talent development.
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BASIC TERMS IN MATHEMATICAL STATISTICS OF IMPACT STUDIES FOR DEVELOPMENTAL PROGRAMS
69-77Views:152Pedagogues, kindergarten pedagogues, special needs teachers (also known as remedial teachers), and psychologists – just a few of those people who can create and use development programs. These programs are expected to be proven in their effects by using mathematical analysis. However, it doesn’t happen in every case – partly due to a shortage of definitions of mathematical statistics, methodology problems, and expensive software. This paper is a theoretical summary of the mathematical-statistical analysis of effectiveness studies of remedial courses designed for those who live with special needs.
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CHANGING THE NUMBER OF CHILDREN AND STUDENTS WITH SPECIAL EDUCATIONAL NEEDS IN SCHOOL YEARS 2009/2010 AND 2019/2020
19-29Views:766The goal of the present study is to analyze the changing number of children and students with special educational needs in the 2009/2010 and 2019/2020 school years. Sample: 77 844 children/students in the 2009/2010 school year, and 91 331 children/students in the 2019/2020 school year. Method: Secondary data collection was applied with the data of the Hungarian Central Statistic Office. Descriptive statistics and a chi-square test was used for data analysis. Results: the number of children and students with special educational needs increased: the difference was more than ten thousand people. The results can be used from the teaching of special educators to the support of children with special needs and their teachers, special educators, and families.
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MATHEMATICAL STATISTICAL BACKGROUND OF SELF-CONTROLLED EFFECTIVENESS STUDY OF DEVELOPMENT PROGRAMMES
65-75Views:214This paper offers methodological guidance to the mathematical-statistical analysis of self-controlled (pre-test - development - post-test type) effectiveness studies of development programs written for children who need special treatment. After summarising the basic terms we show what kind of commands can be given to a downloadable free software (it is the R language), and how we can interpret the results of statistical calculations done by the software.
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INNOVATION STUDIUM (2020/2021)
135-136Views:139Workshop description of the "Innovation Studium (2020/2021)"
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MATHEMATICAL STATISTICAL BACKGROUND OF ONE SAMPLE, CRITERIUM ORIENTED EFFECTIVENESS STUDY OF DEVELOPMENT PROGRAMMES
69-78Views:187This paper offers methodological guidance to the mathematical-statistical analysis of criterium-oriented effectiveness studies (in case of examining one sample, when we compare the observed values to a criterium value of a development plan) of development programs for children who need special treatment. We provide practical help to choose the adequate mathematical-statistical test for examining differences in the case of one sample (see: Abari et all, 2015), to create commands for R statistical software, as well as to the interpretation of R results.
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MATHEMATICAL STATISTIC BACKGROUND OF EFFECTIVENES STUDIES WHICH COLLECT DATA FROM AN EXPERIMENTAL AND A CONTROLL GROUP ONLY ONCE
73-82Views:152One kind of effectiveness study of developmental programs compares results of an experimental group and a control group (when the data collecting happened only once). This paper offers methodological guidance to choose, apply and interpret adequate mathematical statistic analysis of these studies. Using R environment (this is a downable free software) is recommended to compute statistical results.
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INNOVATION PORTFOLIOS OF AN INNOVATION CLUB
69-76Views:162The Innovation Club of the Hungarian K+F Studio Ltd. is a special talent development program for young adults, which program was realized in the frame of a project of National Talent Program (project code is NTP-PKTF-17-0017). One of the results of this program project is an e-book, which contains young adults' (n=42) innovational portfolios. This article summarizes the experiences of this program and book.
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CHANGING OF CHOICES OF DAY-NURSERY AND FAMILY CARE AMONG THE YEARS 2006-2016
19-28Views:287The aim of this study is to explore the correlations between the number of day-nurseries (n = 543-755) and family daycare (n = 60-1195) operating between 2006 and 2016, as well as the number of children (n = 1313960). The study used secondary data collection (data made public by the Central Statistical Office) to prepare for data analysis. Our results show strong rank correlations (rs >0,9; p ≤ 0,05) among the years and the number of day-nurseries and family daycares, and the number of children enrolled in these.
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STRUCTURES OF DATABASES FOR IMPACT STUDIES OF DEVELOPMENT PROGRAMMES IN A FREE STATISTICAL SOFTWARE: IN THE SOFTWARE ’R’
37-47Views:230In order to carry out effectiveness study of the development programs (e.g. education, children with special needs) based on mathematical-statistical methods, the following factors are important: 1) you need some basic mathematical definitions (Math et all., 2015), 2) a statistical software (e.g.: the ’R’) at a reasonable price, 3) some experience in working with this software. The ’R’ is free downloadable software (that can be applied in mathematical-statistical calculations too) which can be a very useful instrument of research of children who need special treatment. This paper provides a practical solution in connection with the last two factors and introduces language ’R’ and its possibilities.
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ART DIAGNOSTIC INSTRUMENTS FOR EDUCATION WITH ARTS
91-102Views:326The present study is about the introduction of art diagnostic instruments that are attached of education with arts, which may be suitable for assessing pupil’s abilities in a pedagogical-psychological context. The study also provides a brief overview of the diagnostic instruments available in the visual arts.
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’LEARNING AND SOCIETY’ INTERDISCIPLINARY INTERNATIONAL CONFERENCE (2022)
155-157Views:116CALL FOR ’LEARNING AND SOCIETY’ INTERDISCIPLINARY INTERNATIONAL CONFERENCE (2022)
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CORPORATE TALENT STRATEGY
19-34Views:131This paper summarizes the key problems and opportunities of the corporate talent strategy. The corporate talent strategy can be a part of the Corporate Social Responsibility (CSR) and/or the Human Resource Management, and it can be profitable, and it can determine the future of an organization, too.
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THE IQ-PARADOX
43-60Views:189The IQ-paradox: although the intellectual abilities are better and better of the new generations (it is the so-called Flynn-effect, the speed of intellectual growth is 3 IQ-point per decade), the average IQ stays 100 IQ-point in case of every generation. This article shows some factors in the background of IQ-paradox: concept, tests, and score-types of intelligence, and it demonstrates the absurd consequences of speed-rate of Flynn-effect. At last, this article gives an explanation of IQ-paradox.