Digitális játékok és aktív idősödés: az online szabadidő pszichológiai, kognitív és szociális összefüggései időskorban
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Copyright (c) 2026 Szilvia Hujber-Mitru, Katalin Balázs

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Absztrakt
A tanulmány az időskorúak digitális szabadidős tevékenységeit, különösen a videojáték-használatot vizsgálja az aktív idősödés és a digitális jóllét keretében. E tevékenységek komplex pszichológiai, szociális és egészségügyi hatásokkal járnak, amelyek az aktív idősödés modern értelmezésében kiemelt jelentőséggel bírnak. A tanulmány célja az idősek digitális játékhasználatának átfogó bemutatása, különös tekintettel a motivációkra, a részvételt segítő és gátló tényezőkre, ezek potenciális pozitív hatásaira és kockázataira, valamint a digitális játékok kognitív, érzelmi és társas működésre gyakorolt hatásaira. Az online játékok és a digitális játékterek, beleértve az e-sport kezdeményezéseket és a virtuális valóság alapú alkalmazásokat, új lehetőségeket kínálnak az idősek számára a rekreáció, a tanulás és a társas integráció területén. A tanulmány fő következtetése, hogy a digitális játékok megfelelő támogatás és felhasználóbarát tervezés mellett az aktív és minőségi idősödés fontos eszközei lehetnek.
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