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  • TIME FOR TEACHERS AND STUDENTS TO TAKE MORE CONTROL OF LEARNING
    85-90
    Views:
    171

    The article focuses on the idea that it is time that teachers and students take control of their own learning, that education must be transformed and aligned with the realities of the 21st century. One way to take ownership of our own learning is student-centered teaching and learning. In this process several elements are important: constructivist activities, metacognitive reflections, student and professor partnerships, collaborative/cooperative efforts, authentic assessments, active and on-going student engagement in the work to learn, explicit teaching of important skills, student control of at least some of their learning, peer and professor/teacher feedback, and learning-based, to a large extent, on student effort.

  • THE IMPORTANCE OF PLAY - THE USE OF GAMES BY SPECIAL EDUCATIONAL NEEDS TEACHER AND MAJORITY TEACHERS IN LESSONS
    7-26
    Views:
    908

    Nowadays, the priority task of pedagogy is to develop skills and basic competencies, because these are necessary for a successful teaching-learning process. In contrast to the traditional frontal education, which the learners treat as a passive recipient. The current education places more and more emphasis on exploration, action-based learning, and knowledge acquisition based on one's own experiences, which can be based on play and playful activity. Gameplays a key role in the development of skills and personality, so in this research, we examine the role of game in the teaching of typical and learning disabilities children. During the study, we used an online questionnaire, which was sent to special educational needs teachers and the majority of teachers working in schools in Hajdú-Bihar and Szabolcs-Szatmár-Bereg counties (N = 102 people). The distribution of the answers was even for each grade and school type, so we were able to form groups of 25 and 26 people. Our results reflect a different teaching method because special educational needs teachers use games much more often in their work and spend much more time on them compared to the majority of teachers. Special educational needs teachers attribute much more developmental effects to the game, so they use it more often in upper grades as well. The majority of teachers are dominated by info-communication tools, while special educational need teachers use several self-made tools. In terms of methods, teachers consider differentiation to be paramount, followed by an illustration and cooperative learning, while playing came in fourth place.