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Bridging the Gap: VR Applications for Both Inpatients and Outpatients in Long-Term Care
51-52Views:157Virtual reality technology is increasingly utilised in long-term care to enhance patient engagement and improve outcomes. This presentation focuses on the integration of virtual reality in occupational therapy for both inpatients and outpatients at St Vincent de Paul Long-Term Care Facility, particularly for individuals recovering from stroke and those with Parkinson’s disease.
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Digital games and active aging: The psychological, cognitive, and social aspects of online digital leisure in elderly years
Views:164The study examines the digital leisure activities of older adults, especially video game use, in the context of active aging and digital well-being. These activities have complex psychological, social and health effects that are crucial in the modern interpretation of active aging. The aim of the study is to provide a comprehensive overview of digital game use among elderly individuals with a specific focus on motivations, factors facilitating and hindering participation, their potential positive effects and risks, and the effects of digital games on cognitive, emotional and social functioning. Online games and digital game spaces, including e-sports and virtual reality-based applications, offer new opportunities for seniors in the areas of recreation, learning and social integration. The study highlights that digital games with adequate support and user-friendly design can be important tools for active and quality ageing.