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An Algorithm of Avoiding Obstacles with Intelligent Objects
1-4.Views:77In this research a path planning which is the first step of motion planning in robotic applications, away from an obstacle in an environment where exist many obstacles is developed. Different from the algorithms in literature, a path away from an obstacle is planned without determining the configuration free space in a place that contains many different shaped obstacles with the help of intelligent objects that are created object oriented programming(OOP). With the help of this developed algorithm not only the probable paths but also finding the shortest path and correcting it with the help of intelligent objects are evaluated at the same time. This algorithm is so profound that it can form the basic principles of many original Works with the additional in future works.
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Intelligent Space Environment for Ethorobotics
1-5.Views:126This paper presents a setup using a mobile robot agent in an intelligent space. The proposed concept based on a holonomic driving system mount on the robot. Due to the driving system different moving behaviours and path planning algorithms can be tested. To examine the robot movements and provide the needed support the robot agent was placed in a Motion capture system. The special environment around the robot is a motion track system which can track the movements of agents in its space via markers.
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Navigation of Differential Drive Mobile Robot on Predefined, Software Designed Path
1-5.Views:161This paper will be presenting the process of mobile robot movement controlling, from the task of collecting sensor data until the problem of controlling data to the servo motor controllers. In details, the first part will show the mechanism of converting CAD data to routes, and the processing of the navigation data read from the sensors and calculated from former controlling commands. The second part will explain the processing of navigation data, the applying of the actual robot position and orientation on the predefined virtual path and the production of the controller's input variables. The Fuzzy controller and the rule base will be introduced in the third part.