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  • STUDENTS' ATTITUDE TOWARDS THE USE OF FILM SEQUENCES TO IDENTIFY THE DEVELOPMENTAL CHARACTERISTICS OF PEOPLE WITH INTELLECTUAL DISABILITIES
    7-17
    Views:
    122

    The current study highlights the attitude of students toward the use of film sequences, as educational resources used in the course of Psychopedagogy of people with intellectual disabilities, in the online learning environment. The participants in the study were students (N = 28) in the 2nd year, who follow the Special Psycho-pedagogy study program. The research method was a questionnaire-based survey. The working tool contains 23 questions, which were developed by the authors for this research. In the introductory part, in addition to the synthesis of the specialized literature, we briefly presented the aspects related to the management of the university course, in a pandemic context, by presenting the ways in which the film sequences were used to achieve the objectives of the discipline. The results of the descriptive study show that students show a positive attitude towards the use of film sequences in teaching, learning, and final assessment activities. Thus, the students consider that the film sequences used in the course activities facilitate the understanding of the theoretical information from the course support, about the particularities in the development of people with intellectual disabilities. Additionally, the film sequences used for assessing knowledge in the final exam took students out of their comfort zone of passively taking the theoretical information and giving an answer during the online assessment tests. The research findings highlight the practical implications and future directions of research to ensure good management of course activities in the online learning environment.

  • INTERPRETATIONAL POSSIBILITIES OF M-LEARNING WITH THE HELP OF THE IPOO MODEL
    37-43
    Views:
    92

    Technological changes have created a high level of internet penetration and also the access to information that is less limited nowadays compared to earlier times, through the possession of portable online devices. These changes make it necessary to think about the process of teaching and learning, as well as the content, the means, and methods of it. In this paper review not only the features of the online learning environment created by the processes mentioned above but also its possible role in understanding learning as an information processing procedure. The focus of research is the analysis of the m-learning IPOO-model.

  • FROM THE EXPERIENCE OF A TALENT MANAGEMENT ‒ GOOD PRACTICE AT THE ÁRPÁD VEZÉR PRIMARY SCHOOL IN DEBRECEN
    117-127
    Views:
    182

    Talent management is a very important area in the pedagogical program of schools. Examining children’s interests or raising their interest can provide students with a learning motivation that allows talent to unfold or help the process of becoming a talent which the joint coordinated work of the teacher-student-parent can make the most effective. In our article, in the care of the talents of the students of the Árpád Vezér Primary School in Debrecen, Elektra Tóth (class 5B) we present the project presented by Ildikó Czeglédi and the process and participants of talent management as a good practice. The topic of the research was space exploration and astronomy, which could be a very interesting topic for other students. It deals with objects that seem to motivate children in the process of cognition, seeming a bit mystical and unreachable at light-years away. It was prepared for the VI. Debrecen City Talent Care Student Conference event was on March 10, 2022. The project consisted of a 3-page dissertation and a 5-minute presentation. The survey (N = 357) was completed by upper-elementary students who study in the Northern Great Plain region. The questionnaire found answers to the question of whether children are interested in space research, where they can get information about it, and what kind of school program they should be involved in related to this topic. The results of the questionnaire were processed using SPSS software, and we calculated basic statistics (mean, standard deviation) and correlation analysis (independent t-test, chi-squared distribution) too. The research confirmed that children are interested in the topic, but we were able to show a significant difference in the motivation of boys and girls during school programs. These are worth considering for teachers who organize school programs so they can reach children even more effectively in this topic. Girls can be addressed with the utility of space exploration, drawing and crafts classes, and lectures, while boys can be addressed with online games.

  • THE IMPORTANCE OF PLAY - THE USE OF GAMES BY SPECIAL EDUCATIONAL NEEDS TEACHER AND MAJORITY TEACHERS IN LESSONS
    7-26
    Views:
    942

    Nowadays, the priority task of pedagogy is to develop skills and basic competencies, because these are necessary for a successful teaching-learning process. In contrast to the traditional frontal education, which the learners treat as a passive recipient. The current education places more and more emphasis on exploration, action-based learning, and knowledge acquisition based on one's own experiences, which can be based on play and playful activity. Gameplays a key role in the development of skills and personality, so in this research, we examine the role of game in the teaching of typical and learning disabilities children. During the study, we used an online questionnaire, which was sent to special educational needs teachers and the majority of teachers working in schools in Hajdú-Bihar and Szabolcs-Szatmár-Bereg counties (N = 102 people). The distribution of the answers was even for each grade and school type, so we were able to form groups of 25 and 26 people. Our results reflect a different teaching method because special educational needs teachers use games much more often in their work and spend much more time on them compared to the majority of teachers. Special educational needs teachers attribute much more developmental effects to the game, so they use it more often in upper grades as well. The majority of teachers are dominated by info-communication tools, while special educational need teachers use several self-made tools. In terms of methods, teachers consider differentiation to be paramount, followed by an illustration and cooperative learning, while playing came in fourth place.

  • RESEARCH OF YOUTH RECREATIONAL ACTIVITIES
    105-110
    Views:
    688

    In the publication, we examined recreational activities, highlighting the role of physical recreational activities. For our study, we constructed an online questionnaire, which was completed using social media (N = 158). Our results confirmed that people consider regular exercise important to maintain health (94.30%), however, in their free time, in addition to physical recreational activities, there are also activities that strengthen a sedentary, sedentary lifestyle. Our respondents meet their friends the most in their free time (69.62%), but many also play sports at this time (64.56%). Popular leisure habits are also the internet, playing online games (55.06%), and reading and learning (46.83%). The most popular physical activity among our respondents is cycling (66.46%), walking, Nordic walking (64.55%), and running (60.13%), and the most popular locations are parks and sports fields (55.69%), however, many perform these activities on their way to work and school (42.41%).