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  • APPetite for Something New: The Katona József Library’s Mobile Application
    35-44
    Views:
    174

    The Katona József Library of Bács-Kiskun County has always placed great emphasis on reaching out to all age groups. In order to achieve our goal, we need to be informed and up-to-date with the latest trends and to be present on as many virtual platforms as possible. That’s why, at the beginning of 2021, a few enthusiastic librarians of our institution thought that a library mobile app could be the next important milestone in our continuous development and renewal. All this experimentation and testing has finally paid off: the Katona József Library’s mobile app is available on the Google Play Store from Autumn 2021. It’s no secret that our primary goal with our entirely self-developed, in-house app was to target young people, perhaps the hardest-to-reach age group for libraries. So, in addition to creating content specifically for teens (book reviews, games), we also wanted the look and feel of the app to be coherent and dynamic. Of course, we did not want the app to replace our library’s website, but to provide content that could be enjoyed on a smaller screen. As the application is easy to navigate and use, so that older people who are generally less familiar with the digital world will have no problems using it. For those who are a little apprehensive, one of our tutorials promoting the app will give them all the help they need to become a confident user. So what does our library app do? In addition to the Programme Guide, there is a dedicated menu with a regularly updated document guide. And with our ever-expanding thematic video selection, you can watch videos of our library programmes at any time. Of course, a library mobile app would be useless without a Catalogue menu, so webOPAC is also just a click away. With our Virtual Tour, which is unique among national library mobile apps, you can even take a look around our library from the comfort of your own home, sitting in your armchair. Games were also included in the app. We have thought of games for all ages, with four to four games for children, teens and adults. Puzzles are mainly related to the world of books, but there are also some puzzles on local history. We hope that our innovation will live up to our expectations and will appeal to a wider audience than just young people. Our aim is to ensure that our application remains a popular and constantly renewing service in the long term.

  • English Language Learning Using Literary Texts in the Virtual 3D Space of the MaxWhere Seminar System
    18-27
    Views:
    119

    Through this paper, we will provide a brief overview of the 3D virtual library project and a more detailed review of its current application for English language learning. The implementation of the library project makes use of the innovative 3D presentation features of the MaxWhere Seminar System. As an innovative application of the project, we compiled a bilingual learning material for Hungarian students to improve their language skills and competence in English at an advanced level. The complex structure and organization of the learning material is based partially on the hypertextual relationships between entries of selected keywords containing various contexts from different works of world literature. We developed the learning material taking into careful consideration the appropriate characteristics of the hyperlink structure. Our basic hypothesis was that if the bilingual learning material is organized as a more or less scale-free network of interconnected nodes, this might or would result in an optimized and efficient knowledge transfer in the learning process. After the first version of the material had been completed, we wanted to evaluate the overall difficulty of the material. As such, we were using the Google Translate (GT) service to check the proper understanding of a set of selected English language phrases and sentences through their Hungarian translations provided by GT. As a result, we created a more or less scale-free learning material whose linguistic content has been properly checked.

  • Metamorphoses Creative-Developmental Fairy Tale Therapy Against the Dangers of the Internet. A Series of Activities for Young Undergraduate Students
    83-100
    Views:
    329

    This paper is about the practical application of Metamorphoses creative-developmental fairy tale therapy, which is presented based on a three-session Metamorphoses creative-developmental fairy tale therapy session. The sessions were conducted between April and May 2021, among students (n=24) of the University of Debrecen, who were previously not familiar with fairy tale therapy, nor with the works of Ildikó Boldizsár. Through the media environment of the session, we also reflected together on the effects of internet consumption and the dangers of the internet. The study highlights the students' attitudes towards this method and their participation and activity in the online space. The experiences gained during the 3 sessions and the feedback of the students appear as a guideline to conclude the study. The practical application of the Metamorphoses creative-developmental fairy tale therapy will show whether this methodology has a role to play in higher education.

  • Tablets in Hungarian Primary Schools: An Empirical Study of Institution-level Application
    29-37
    Views:
    356

    The increasing interest in introducing tablets into education as well as many countries’ education policies (see Digital Education Strategy) support the integration of the above-mentioned mobile devices (Mulet, van de Leemput & Amadieu, 2019). Accordingly, several governments are presently procuring or have already supplied a significant number of students with these devices (Tamim et al., 2015). Similar to most international large-scale initiatives, there are remarkable variances in tablet-supported education. The different school conditions (infrastructure, framework, human resources) result in the diversity of technological integration. In our research, in order to learn more about the infrastructural conditions at schools’ institutional levels, with online questionnaires we examined 145 primary schools using tablets in their education. We were looking to answer the following, questions: (1) what kind of infrastructural conditions are characteristic of the different institutions? (2) What kind of differences in infrastructural conditions are there between the schools in different settlements? To sum up the results, we can observe significant differences in the number of tablets, their hardware, accessories and software, along with differences in internet access and the regulation thereof.

  • New Paths to Online Teaching – How Can We Manage Knowledge Transfer and Make the Learning More Enjoyable?
    55-62
    Views:
    274

    This study is based on the results from a national project initiative on digitalization, supported by methodology evidence from e-learning materials at the level of teachers’ training for vocational education institutes. Looking for the new paths to online learning We have been formulating the question for almost a decade: How can we manage the transfer of knowledge and make learning more enjoyable? For the steps forwards, the first impulses for understanding the recontextualization of vocational didactics and re-defining roles and responsibilities of the actors. Our paper deals with seeking a new method for content development and its application in vocational education and training (VET). This study recommends a kind of open framework[1] is provided by the fact that the innovation, which takes open source content development as one of the approaches of reforming teacher training for VET, is connected to a technical university of long-existing traditions. In line with the peculiarities of Hungarian VET, our research group undertook to develop methodological training in terms of complex school subjects. By applying their new concept, their concrete objective was: the methodological renewal of vocational teacher training and practical training by creating and applying complex learning content units online.