Sport Economics

Examination of the Physical Activity of Amateur and Hobby E-sport Players

April 8, 2022

Copyright (c) 2022 János Sánta

Creative Commons License

This work is licensed under a Creative Commons Attribution 4.0 International License.

How To Cite
Selected Style: APA
Sánta, J. (2022). Examination of the Physical Activity of Amateur and Hobby E-sport Players. International Journal of Engineering and Management Sciences, 7(1).

With the spread of computers and the Internet, e-sports became a fast and dynamic growing sector with a significant market and economic potential. Its importance is demonstrated by the fact that its growth is now outstripping some traditional sports or other industries. E-sports users are sedentary in front of a computer during both competition and training, so their health is determined by the amount of physical activity they do when they are not in front of a computer. The primary aim of this research is to investigate the physical activity of e-sports users at different levels. In addition to this, I considered it important to investigate what games the players I interviewed compete in, how much time they spend playing and how they improve their skills. I conducted an online questionnaire survey in the University Electronic Games (UEG) online tournaments organised by the University of Debrecen. The participants in the survey fully met my criteria, as most of them were amateur or hobby e-sports players, so I obtained relevant data from their answers. Based on the participants' responses, it can generally be said that they engage in health-enhancing physical activity. However, it should be remembered that not only the rise in popularity of e-sports, but also the increasing digitalisation of society is contributing to the rise in sedentary lifestyles. In the future, it would be important to change the way gamers exercise, which until now has been predominantly to develop their digital video game skills. Physical activity and other health-related behaviours need to be integrated into the training routines of gamers - e-sports players, so that playing sports could become a natural pastime alongside e-sports.

  1. ] PWC (2018). Az e-sport nem játék: Üzleti elemzés Magyarország és a V4-ek e-sport piacáról.
  2. Nielsen Esports (2019). The esports playbook for brands.
  3. NEWZOO (2021). 2021 Global Esports Market Report.
  4. eNET (2021). Az e-sport a járvány nyertesei közé tartozik.
  5. Pintér R. (2018). "A gamer bennük van – Az eNET Internetkutató, az Esportmilla és az Esport1 közös magyar videojátékos és e-sport kutatásának főbb eredményei", Információs Társadalom, XVIII. évf. (2018) 1. szám, 107–119. old. doi: 10.22503/inftars.XVIII.2018.1.7.
  6. Wooyoung J., Kevin K. B. (2020). Antecedents of esports gameplay intention: Genre as a moderator. Computers in Human Behavior, Volume 109. doi: 10.1016/j.chb.2020.106336.
  7. Thompson J. J., Blair M. R., Chen L., & Henrey A. J. (2013). Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning. PLoS ONE, 8(9), e75129. doi: 10.1371/journal.pone.0075129.
  8. Thompson J. J., Blair M. R., & Henrey A. J. (2014). Over the Hill at 24: Persistent Age - Related Cognitive - Motor Decline in Reaction Times in an Ecologically Valid Video Game Task Begins in Early Adulthood. PLoS ONE, 9(4).e94215. doi: 10.1371/journal.pone.0094215.
  9. Madison M., Patrick B., & Madeleine S. (2020). Demographics and Physical Activity Levels of eSports Athletes at The University of Akron. School of Sport Science and Wellness Education, College of Health Professions. Honors Research Project.
  10. Kari T., Siutila M., & Karhulahti V.-M. (2019). An Extended Study on Training and Physical Exercise in Esports. In B. R. Dubbels (Ed.), Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations (pp. 270-292). doi: 10.4018/978-1-5225-7461-3.ch010.
  11. Rudolf K., Bickmann P., Froböse I., Tholl C., Wechsler K. & Grieben C. (2020). Demographics and health behavior of video game and eSports players in Germany: The eSports study 2019. International Journal of Environmental Research and Public Health 2020. 17(6).1870. doi: 10.3390/ijerph17061870.
  12. Rosenkranz, S.K., Mailey, E.L., Umansky, E., Rosenkranz, R.R. and Ablah, E. (2020), “Workplace sedentary behavior and productivity: A cross-sectional study”, International Journal of Environmental Research and Public Health, Vol. 17 No. 18. doi: 10.3390/ijerph17186535.
  13. Tremblay, M.S., Aubert, S., Barnes, J.D., Saunders, T.J., Carson, V., Latimer-Cheung, A.E., Chastin, S.F.M., et al. (2017), “Sedentary Behavior Research Network (SBRN) - Terminology Consensus Project process and outcome”, International Journal of Behavioral Nutrition and Physical Activity, Vol. 14 No. 1. doi: 10.1186/s12966-017-0525-8.
  14. van der Ploeg, H.P. and Hillsdon, M. (2017), “Is sedentary behaviour just physical inactivity by another name?”, International Journal of Behavioral Nutrition and Physical Activity, Vol. 14 No. 1. doi: 10.1186/s12966-017-0601-0.
  15. Biswas, A., Oh, P.I., Faulkner, G.E., Bajaj, R.R., Silver, M.A., Mitchell, M.S. and Alter, D.A. (2015), “Sedentary time and its association with risk for disease incidence, mortality, and hospitalization in adults a systematic review and meta-analysis”, Annals of Internal Medicine. doi: 10.7326/M14-1651.
  16. De Rezende, L.F.M., Lopes, M.R., Rey-Loṕez, J.P., Matsudo, V.K.R. and Luiz, O.D.C. (2014), “Sedentary behavior and health outcomes: An overview of systematic reviews”, PLoS ONE, Vol. 9 No. 8. doi: 10.1371/journal.pone.0105620.
  17. Warburton, D.E.R., Nicol, C.W. and Bredin, S.S.D. (2006), “Health benefits of physical activity: The evidence”, CMAJ. doi: 10.1503/cmaj.051351.
  18. Maria H., Pekka O. & Michael S. (2007). The International Physical Activity Questionnaire (IPAQ): a study of concurrent and construct validity. Public Health Nutrition, Volume 9, Issue 6, pp. 755 – 762. doi: 10.1079/PHN2005898.
  19. eNET (2019). A magyar videojáték piac több mint felét az e-sport adja.
  20. Szabella O. (2018). "Korunk virágzó biznisze? Az e-sport iparág bemutatása", Információs Társadalom, XVIII. évf. (2018) 1. szám, 66–92. old. doi: 10.22503/inftars.XVIII.2018.1.5.
  21. Ráthonyi G., Bácsné Bába É., Szabados G. & Ráthonyi-Ódor K. (2021). A COVID-19 pandémia hatása a munkavállalók fizikai aktivitására. International Journal of Engineering and Management Sciences, 6(2). doi: 10.21791/IJEMS.2021.2.7.
  22. Bácsné Bába É., Ráthonyi G., Müller A., Ráthonyi-Odor K., Balogh P., Ádány R. & Bács Z. (2020). Physical Activity of the Population of the Most Obese Country in Europe, Hungary. Front. Public Health 8:203. doi: 10.3389/fpubh.2020.00203.
  23. Szerdahelyi Z., Bácsné Bába É. (2018). Egyetemi hallgatók fizikai aktivitásának vizsgálata a Debreceni Egyetem Gyermeknevelési és Gyógypedagógiai Karának hallgatói körében. Taylor Gazdálkodás-és Szervezéstudományi Folyóirat. 2018/4. szám (No. 34).
Database Logos