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A quantitative study of teacher trainees' experiences of board game pedagogy
129–142Views:71Nowadays, educating the young generation is a challenge for educators, as traditional teaching methods are no longer sufficient (Khalaf & Zin, 2018), so teaching methods that build not only on the cognitive but also on the social and emotional dimensions of learning must be used (Illeris, 2010; Lim et al, 2019.) Board game pedagogy is proving to be a useful method for solving the problems of 21st century education: board games can be used to introduce new topics or to teach specific parts of the curriculum (Damsa & Fromann, 2016; Antonaci et al, 2015). In our quantitative, pilot study (n=103), we seek to answer the question of the extent to which teacher trainees are familiarised with board game pedagogy during their training, and to assess the frequency of didactic methods and working methods used by university teachers. Of the students surveyed, only 54 had heard of board game pedagogy, a large proportion of them consider it to be a motivating and effective teaching tool and would like it to be part of their training. Regarding the variety of working methods and forms of work of university teachers, the more traditional methods of lecture and explanation, as well as individual and frontal forms of work, predominate. Despite these limitations, we have data that could serve as a basis for future research and could also contribute to the development of teacher education.
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Playing Purposefully with Students in Courses – a Concept, an Implementation, and an Evaluation of a University Module
76-86Views:241Playing as a method of learning is predominantly applied in preschool and primary education. However, in the context of higher education, the method of playing is only sporadically used. The novelty of this topic lies in its application at the tertiary level, particularly in teacher education, where the aim is for students to plan and support learning processes for pupils from deep structures. This study investigates how playful learning methodologies can be effectively integrated into higher education and examines the impact on student attitudes and teaching practices. The module 'Playful Learning in Primary Education' was evaluated during the autumn semester of 2023 at the Institute for Primary Education of the PH FHNW in Switzerland. Initially, the topic of play is defined from multiple theoretical perspectives. The module description outlines the research questions addressed in the study. A central component of the evaluation is the students' certificates of achievement, which were analyzed using qualitative content analysis. The results highlight the attitudes toward playful methodology that students had at the beginning of the module and the attitudes and experiences they acquired by the end of the module. The evaluation results are presented in summative fashion in tables and interpreted in the discussion. The article aims to motivate university teachers to offer playful learning methods in higher education and to experience the positive impacts of this methodology with the students. The results clearly show that this methodology can lead to changes in teaching practice.