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A quantitative study of teacher trainees' experiences of board game pedagogy
129–142Views:18Nowadays, educating the young generation is a challenge for educators, as traditional teaching methods are no longer sufficient (Khalaf & Zin, 2018), so teaching methods that build not only on the cognitive but also on the social and emotional dimensions of learning must be used (Illeris, 2010; Lim et al, 2019.) Board game pedagogy is proving to be a useful method for solving the problems of 21st century education: board games can be used to introduce new topics or to teach specific parts of the curriculum (Damsa & Fromann, 2016; Antonaci et al, 2015). In our quantitative, pilot study (n=103), we seek to answer the question of the extent to which teacher trainees are familiarised with board game pedagogy during their training, and to assess the frequency of didactic methods and working methods used by university teachers. Of the students surveyed, only 54 had heard of board game pedagogy, a large proportion of them consider it to be a motivating and effective teaching tool and would like it to be part of their training. Regarding the variety of working methods and forms of work of university teachers, the more traditional methods of lecture and explanation, as well as individual and frontal forms of work, predominate. Despite these limitations, we have data that could serve as a basis for future research and could also contribute to the development of teacher education.
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Strengthening family–school partnerships through research, training and innovation: Reflections from the MTA‑DE‑PARTNERED program
71-84Views:7This study presents the comprehensive findings of the MTA-DE-PARTNERED research and development program, which ran from 2021 to 2025, and aimed to explore and develop the theoretical, empirical, and practical dimensions of family-school partnerships. Within the framework of Epstein’s model of parental involvement, the research examined parents’ educational and learning-support activities at home, school–parent communication, volunteering, participation in decision-making, and community building. Analyses based on a review of the literature, large-scale questionnaire surveys, interviews, and case studies show that patterns of parental involvement are influenced by the child’s achievement, school type, school sector, and social background. The MTA-DE-PARTNERED program placed a strong emphasis on improving teacher training, recognizing that teachers’ preparedness and attitudes play a key role in the quality of the partnership. During the development phase, we created an evidence-based collection of best practices, a university toolkit, and an innovative educational board game based on cooperative. The board game aimed to support the positive development of asset-based attitudes among students and teachers through the simulation of various parental involvement scenarios. The results of the impact assessments suggest that the board game significantly contributes to the development of reflective thinking, a multi-perspective approach, and partnership-centered attitudes. This study shows that strengthening family-school collaboration requires systemic, research-based, and training-related innovations that will, in the long term, contribute to the improvement of student achievement and the development of pedagogical culture.
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Health Education in Primary Schools: A Difficult Task
1-10Views:478This study was conducted in a medium-sized French city, in a neighbourhood falling into poverty, with children aged from 9 to 10 years old. Its aim is to build an adapted strategy to improve children’s healthy habits. Our study was based on a mixed methods interdisciplinary approach using interviews, questionnaires, sleep diaries and accelerometers. The unemployment rate of the target population is above 40%, and the families have four children on average. The children of the sample (N=29) practice less physical activity than recommended by the institutions in charge of health matters. The parents correctly manage the sleep cycles of their children, and stand firm when they have to go to school the next day. When the next day is a non-school day, children play more video games in the evening, both on their own and with their families. Healthy habits can be improved through cooperation with the various members of the educational community (parents, teachers and structures in charge of the children). Since it is difficult to manage health education solely during PE classes, this process must be continued both inside and outside school by the community, even more so the family.