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  • The Vehicle for Bringing Positive Education Into the English-As-A-Foreign-Language Classroom: Task-Based Language Teaching
    80-89
    Views:
    117

    The purpose of this article is to provide an overview of the distinctive features of interventions, tasks, and exercises. It is intended to lay theoretical ground to a forthcoming dissertation which is based on action research using positive psychology-based tasks designed or adapted for the secondary English-as-aforeign-language classroom. Therefore, it is essential to first understand the theoretical underpinnings of task-based language teaching and define certain key concepts as well as find the features that distinguish interventions, tasks, and exercises from each other in the language learning classroom. Since literature sometimes refers to these concepts in an interchangeable manner (cf. Seligman et al., 2005; Seligman et al., 2009; Gregersen et al., 2014), an attempt will be made in this theoretical paper to compare them, and then to provide a framework for task descriptions to be used in the dissertation project which is intended to be convergent with current theory and practical enough for teachers.

  • The Two-way Model of Creativity
    56-65
    Views:
    199

    Creativity is a term that has proven difficult to define. The field of English language teaching (ELT) especially struggles with this concept, often treating it as an axiom that eludes clear definition or a notion that everyone has an implicit understanding of. In other pieces of research, creativity is equated with divergent thinking as evidenced and measured by performance on different standardized creativity tests. In contrast to these views, this paper argues that sound research begins with a clear definition of key terms; as such, there is a need to establish a suitable model of creativity specifically for the field of ELT. After a review of notable existing views and definitions, a new model for creativity in ELT is outlined. The two-way model of creativity proposes that certain conditions enable creativity through specific tasks that allow for creativity to emerge. This will produce creative results that eventually have a reactive effect on the conditions.