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  • Digitalization of Ancient Sculpting Models and 3D Design Using Photogrammetry Methodology
    458-465
    Views:
    115

    The digitization of ancient sculptures is particularly relevant and necessary in relation to the preservation of the cultural heritage. And the studied ancient models have their unique identity in terms of their visual and functional qualities. In parallel, the study aims to optimize the technological process related to photogrammetric measurements and calculations, technological tools and specialized software applications such as Autodesk ReCap, Blender and MeshMixer. The used models in the article are for re-presentation of popular ancient models & artifacts from city of Varna (by the ancient name Odessos). By using a 3D print device, one of the resulting digitized models of an ancient angel will materialize by applying specific techniques to redesign its geometry. The completed 3D printed item of re-designed model of ancient stone angel is only for personal and non-comercial use. One of the main point in the article is to show advanced computer techniques for teaching and studying. The information in this article has been built for helping other specialist working in digital field regarding photogrammetry. Also the material can be useful for designers, engineers, archaeologists and others in their work for the publicity of ancient treasures.

  • Principles of Three-Dimensional Computer Design for Understanding Impossible Figures
    167-173
    Views:
    123

    For a better understanding of the impossible figures, it is advisable to use modern technological means by which the design of the geometry of the models gives a complete understanding of how they are made. Computer-aided 3D design completely solves this problem. That is, on the one hand, the ultimate visual variant of impossible figures is created, on the other hand, there is the possibility for real manipulation, movement, rotation and other models of space. In this study, 3D models of impossible figures are fully constructed, which are applied in the educational process in order to develop logical thinking. The steps of creating 3D geometry using open source software Blender 3D are described in details.

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