KOVÁCSNÉ PUSZTAI, Kinga. Gamification in Higher Education. Teaching Mathematics and Computer Science, [S. l.], v. 18, n. 2, p. 87–106, 2021. DOI: 10.5485/TMCS.2020.0510. Disponível em: https://ojs.lib.unideb.hu/tmcs/article/view/10966.. Acesso em: 11 may. 2024.