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The mathematics textbook as an aid to differentiation: a first Hungarian example
35-53Views:93Differentiation is a way of teaching where each student is taught according to his/her personal needs. This technique is not widely used in Hungary yet, although this would be necessary due to the introduction of the two-level final examination and to a growing concern for equal opportunities and integrated teaching. One of the most significant aids to differentiation is an appropriate textbook, and that is why a group of professionals wrote a set of textbooks that supports this technique. The paper examines the requirements for a differentiated textbook, and the extent to which the textbook in question meets them. -
Teaching puzzle-based learning: development of transferable skills
245-268Views:260While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. In this paper we continue sharing our experiences in teaching such a course. Whereas a brief discussion on our pedagogical objectives were covered in the first paper together with the material of the first of two lectures on pattern recognition, this follow-up paper presents the material of the second of two lectures, in which additional exercises are discussed to reinforce the lesson. Along the way we provide a glimpse of some foundational ideas of computer science such as incomputability and general system development strategies such as incremental and iterative reasoning. This paper discusses the outcomes of PBL courses, which include expected improvement in the overall results achieved by students who have undertaken PBL courses, compared to those students who have not. -
Darstellungen und Vorstellungen und ihre Bedeutung für eine wirksame Metakognition beim Problemlösen und Begründen
195-220Views:128Metacognition has one of the highest effect sizes concerning successful learning. However metacognitive activities during task solving and problem solving are not directly obvious. But they can appear by writing someone's thoughts down. The following analysis, which focusses on the level of argumentation as well as on the way of derivation, shows that the quality of representation is an essential condition for the possibility of metacognition. -
Our digital education habits in the light of their environmental impact: the role of green computing in education
69-86Views:242With the increasing use of IT tools, the environmental impacts they generate have also increased. Education is increasingly relying on digital tools to become a major emitter of CO2 itself. Therefore, the task of education is to teach future generations how to use IT tools efficiently while being environmentally aware. In addition to some forms of green computing, we show the level and ratio of those teachers who have corresponding IT knowledge in the Hungarian education. In this study, we present the justification of the problem through a case study, which estimates the Internet traffic of a website streaming popular educational resources. In addition, we will examine the extent to which national and international educational organization and guidance documents address the development of digital environmentally aware thinking. Based on the content of this study, we suggest some considerations for content developers to decide if they really need to create the digital content.
Subject Classification: 97P99, 94-06, 94-02
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Examples of analogies and generalizations in synthetic geometry
19-39Views:107Teaching tools and different methods of generalizations and analogies are often used at different levels of education. Starting with primary grades, the students can be guided through simple aspects of collateral development of their studies. In middle school, high school and especially in entry-level courses in higher education, the extension of logical tools are possible and indicated.
In this article, the authors present an example of generalization and then of building the analogy in 3-D space for a given synthetic geometric problem in 2-D.
The idea can be followed, extended and developed further by teachers and students as well. -
Writing a textbook – as we do it
185-201Views:71Recent surveys studying mathematics teaching show that there is a great variety in the level of mathematics teaching in Hungary. To increase efficiency (and decrease differences between schools) it is essential to create textbooks with new attitudes. The experiment we started after the PISA survey of 2000, produced a textbook that is new, in some sense even unusual in its attitude and methods. This paper presents the experiences we gained in the course of this work. -
Teaching puzzle-based learning: development of basic concepts
183-204Views:323While computer science and engineering students are trained to recognise familiar problems with known solutions, they may not be sufficiently prepared to address novel real-world problems. A successful computer science graduate does far more than just program and we must train our students to reach the required levels of analytical and computational thinking, rather than hoping that it will just 'develop'. As a step in this direction, we have created and experimented with a new first-year level course, Puzzle-based Learning (PBL), that is aimed at getting students to think about how to frame and solve unstructured problems. The pedagogical goal is increase students' mathematical awareness and general problem solving skills by employing puzzles, which are educational, engaging, and thought provoking. We share our experiences in teaching such a course – apart from a brief discussion on our pedagogical objectives, we concentrate on discussing the presented material which covers (in two lectures) just one selected topic (pattern recognition). In this paper we present the ideas behind foundations for PBL and the material of the first of two lectures on pattern recognition, in which we address core concepts and provide students with sufficient exemplars to illustrate the main points. -
Task reformulation as a practical tool for formation of electronic digest of tasks
1-27Views:132Creative thinking as well as thinking itself is being developed at active learning-cognitive activity of students. To make mathematic matter a subject of interest and work of students at classes, it is efficacious to submit it in a form of tasks. The tasks may be set up in a purposeful system of tasks by means of which reaching the teaching goals in the sense of quality and durability of gained knowledge may be more effective. A suitable means for presentation of tasks with their characteristics (as e.g. didactic function and cognitive level) as well as task systems themselves is an electronic digest of tasks as a database. The analysis of textbooks and digests of tasks commonly used at schools in Slovakia shows that they do not include all the types of tasks necessary for setting up complete (in the sense of didactic functions) task systems. One of the most important methods used for formation of the missing tasks is reformulation of tasks. The individual strategies of task reformulation are explained in details on examples in this article. -
The efficiency of written final exam questions in mathematics based on voluntary data reports, 2012–2015
63-81Views:169The efficiency of each question in the mathematics written final exam is not recorded by the institutions organizing the graduation exam. In order to overcome this deficiency the committee of final exams in mathematics and the Hungarian Educational Authority ask schools to send – beyond the total marks obtained on the paper – the scores of each question of all individual candidates to the Authority every year since 2012. Because a high proportion of schools complied with this request between 2012 and 2015, the researchers were provided valuable information for a deeper analysis on the effectiveness of exams. In this paper we have carried out an analysis of the efficiency of questions set in the written examination papers both on the intermediate and on the higher level in the last four years, on the basis of these voluntary data reports. -
An e-learning environment for elementary analysis: combining computer algebra, graphics and automated reasoning
13-34Views:385CreaComp is a project at the University of Linz, which aims at producing computer-supported interactive learning units for several mathematical topics at introductory university level. The units are available as Mathematica notebooks. For student experimentation we provide computational, graphical and reasoning tools as well. This paper focuses on the elementary analysis units.
The computational and graphical tools of the CreaComp learning environment facilitate the exploration of new mathematical objects and their properties (e.g., boundedness, continuity, limits of real valued functions). Using the provided tools students should be able to collect empirical data systematically and come up with conjectures. A CreaComp component allows the formulation of precise conjectures and the investigatation of their validity. The Theorema system, which has been integrated into the CreaComp learning environment, provides full predicate logic with a user-friendly twodimensional syntax and a couple of automated reasoners that produce proofs in an easy-to-read and natural presentation. We demonstrate the learning situations and the provided tools through several examples. -
Self-regulated learning in mathematics lessons at secondary level
139-160Views:51Self-regulation is a prerequisite to be able to set goals and to find suitable ways to reach them. Furthermore, it is an important ability which affects different areas of every day’s life. In educational context, self-regulation is often linked to self-regulated learning. The concept of self-regulated learning as well as key terms related to this topic such as problem-solving and modelling tasks will be discussed, while an emphasis lays on the role of the teacher. In this paper, a study on the attitudes of mathematics teachers towards self-regulated learning is presented. It focuses on teachers’ assessment of the possibility and limitations of self-regulated learning in mathematics lessons. It can be observed that most of the surveyed teachers try to incorporate self-regulatory processes in their teaching, but encounter difficulties related to various factors, such as their students, framework conditions, and the time required for such learning processes.
Subject Classification: 97D10
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A first course in computer science: languages and goals
137-152Views:78The College Board Advanced Placement exam in computer science will use the language Java starting in fall 2003. The language chosen for this exam is based on the language commonly taught in introductory computer science courses at the university level. This article reviews the purpose of an introductory course and the various suggestions for the curriculum of introductory courses published by the Association for Computing Machinery. It then proposes that such a course stress foundational concepts over specific language syntax, and then provides a list of such foundational concepts and related topics. Based on this fundamental curriculum, the article recommends C++ as the most appropriate language. An appendix provides a sample syllabus. -
Implementation opportunities of the Moodle learning management system in virtual environment the Sloodle project
275-293Views:90Using e-learning was firstly appeared in companies' sphere. It should be very useful if learning management systems were applied. Nowadays e-learning is used in different fields and gives useful informations in case of basics and its knowledge. It is essential to know the arranging technics and applicated handling methods of some supporting learning management systems of e-learning. The Moodle is the best-known learning management system.
The Second Life is one of the virtual environments which is useful in learning-teaching methods that is used in most educational institute all over the world. Sloodle is an open source project which connects the Second Life with Moodle learning management system. Sloodle is a kind of "bridge" in which different kind of activities and registering and provided in both Moodle and Second Life.
In our department, University of Debrecen Health Faculty of Nyíregyháza ILIAS learning management system has operated since February, 2008. In the interest of higher level education we decided to use and made available some courses through Moodle learning management system.
Some tools of Sloodle will be presented in our article. It will be the first study for our research in which we would use the Moodle learning management system, the virtual environment of Second Life and the project of Sloodle itself. Our article will contain the starting details and its statistical confirmation of our Sloodle project. We like to demonstrate that the results of the Sloodle-aided group are significantly better than the results of the control group in the most cases. -
Analysis of the affective factors of learning mathematics among teacher trainees
225-254Views:126The Hungarian National Core Curricula gives primacy to the development of abilities and the practical application of knowledge. The task of the training programme is primarily to prepare teacher trainees for the teaching and educating profession. As teachers, they are going to plan, organize, help, guide, control and evaluate the learning of mathematics of individuals and groups of students from the age of 6 to 10 (12), and cultivate their mathematical skills, thinking and positive attitude towards any mathematical activities. In order to train educators who are able to meet the above requirements on high standard, it is necessary to update the teacher training programme based on the trainees' preliminary knowledge and motivation level.
The key to learn about the child's mind and achieve conscious development is the systematization of factual knowledge and methodological awareness. The modern, flexible approach to subject pedagogy, based on pedagogy, psychology and epistemology, qualifies trainees to educate learners who understand and like mathematics. Therefore, it is essential to develop the trainees' positive approach to mathematics and arouse their demand for continuous professional improvement. (Programme of the four-year primary school teacher training, 1995.)
In our research we are looking for ways of ascertaining the starting parameters which have influence on the planning of the studies of mathematics and subject pedagogy. In this article we introduce a questionnaire by the means of which we collected information on the trainees' attitude and its changing towards mathematics. With the help of the analysis of the answers we paint a picture of the ELTE TÓFK (Eötvös Loránd University, Faculty of Elementary and Nursery School Teacher's Training) third year students' attitude to the subject, and we compare it to the tendencies noticed in the mass education. The energy invested in learning is influenced by the assumption of the relevance and importance of the subjects. Therefore we considered it also our task to reveal. Besides the students' attitude toward mathematics and their assumption about their own competence we have collected data also on their performance in the subject. Summarising the research results we show the advantages of the questionnaire, and summarise the observations which would indicate need for methodological changes in the mathematics teacher training. -
The appearance of the characteristic features of the mathematical thinking in the thinking of a chess player
201-211Views:153It is more and more important in 21st century's education that not only facts and subject knowledge should be taught but also the ways and methods of thinking should be learnt by students. Thinking is a human specificity which is significant both in mathematics and chess. The exercises aimed at beginner chess players are appropriate to demonstrate to students the mathematical thinking of 12-14 year-old students.
Playing chess is an abstract activity. During the game we use abstract concepts (e.g. sacrifice, stalemate). When solving a chess problem we use logical quantifiers frequently (e.g. in the case of any move of white, black has a move that...). Among the endgames we find many examples (e.g. exceptional draw options) that state impossibility. Affirmation of existence is frequent in a mate position with many moves. We know there is a mate but the question in these cases is how it can be delivered.
We present the chess problem on beginners' level although these exercises appear in the game of advanced players and chess masters too, in a more complex form. We chose the mathematical tasks from arithmetic, number theory, geometry and the topic of equations. Students encounter these in classes, admission exams and student circles. Revealing the common features of mathematical and chess thinking shows how we can help the development of students' mathematical skills with the education of chess. -
The time spent on board games pays off: links between board game playing and competency motivation
119-131Views:311The impact playing has on the development of thinking is an important topic of psychology of learning, brain research and mathematics didactics.
Our research is also connected to the aforementioned topic. We investigated the effects of playing board games on competence motivation and the development of mathematical competencies.
In this paper, we present the results of an experiment carried out in a secondary school class.
The experimental group spent one of three weekly mathematics lessons playing board games.
Apart from the several advantages of playing games in general, we can conclude that, based on the results of the national competence measurement, the mathematical competence of the students developed properly.
The readiness and the progress of the pupils were compared on the basis of input and output tests and an initial knowledge measurement and, at the same time, we compared their level of mathematical competence with the results of the national competence
measurement.Subject Classification: 97C70, 97D40