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  • THE ROLE OF ARTIFICIAL INTELLIGENCE (AI) IN SUPPORTING THE PERSONALIZED DEVELOPMENT OF STUDENTS AND THE POSSIBILITIES OF ITS APPLICATION IN EDUCATION
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    73

    Artificial Intelligence (AI)-based systems are constantly expanding, so it is not surprising that it has now reached the field of education. From the teachers' perspective, they saw potential in supporting teaching, while from the students' perspective, they saw potential in helping learning. In our research, we tested two hypotheses. First, how important do the teachers surveyed consider the role of artificial intelligence (AI) in supporting the personalized development of students, and how much potential do they see in the application of AI in education? We used a questionnaire method in the research. Three hundred seventy-four teachers participated in the study (N=374). 67.37 percent of the sample were PE (Physical Education) teachers, and 32.62 percent were SEN (Special Educational Needs) teachers. The results showed that special education teachers generally consider AI more essential than physical education teachers and support personalized development and practical and theoretical curricula. The differences are statistically significant, supported by low p-values ​​(<0.05) and high t-values. The results may indicate that SEN teachers are more aware of the possibilities of using AI in education, especially in adapting it to students' individual needs. In contrast, physical education teachers are less optimistic and homogeneous in this regard.

  • INVESTIGATION OF THE EFFECTIVENESS OF THE PLAYFUL COMPETITION IN ADOLESCENT FOOTBALL PLAYERS
    Views:
    149

    Games are one of the most effective educational methods. Thanks to the game and the competitive situation, we can avoid monotonous work and motivate the child. In our research, we were interested in how the players’ performance changes due to the competitive situation. We hypothesized that speed and agility would be more effective if the competitive method were used. U-16 football players took part in the study. Our results showed that in both cases, speed and agility improved when we used the playful method. In this case, the playful method was to create a competitive situation. When measuring speed, 81% of players achieved better results when we created a competitive situation. When testing agility, 75% of the players performed better with the player method.